fix typo in rotation code (bug 659677)
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@ -1,10 +1,10 @@
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/* $Id: m_matrix.c,v 1.14 2002/10/24 23:57:24 brianp Exp $ */
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/* $Id: m_matrix.c,v 1.15 2003/01/08 16:42:47 brianp Exp $ */
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/*
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/*
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* Mesa 3-D graphics library
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* Mesa 3-D graphics library
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* Version: 4.1
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* Version: 5.1
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*
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*
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* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* copy of this software and associated documentation files (the "Software"),
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@ -594,7 +594,7 @@ _math_matrix_rotate( GLmatrix *mat,
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/* rotate only around x-axis */
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/* rotate only around x-axis */
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M(1,1) = c;
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M(1,1) = c;
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M(2,2) = c;
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M(2,2) = c;
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if (y < 0.0F) {
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if (x < 0.0F) {
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M(1,2) = s;
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M(1,2) = s;
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M(2,1) = -s;
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M(2,1) = -s;
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}
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}
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