nir: use nir_variable_create instead of open-coding the logic
Fixes: 3d7611e9
"st/nir: use NIR for asm programs"
Reported-by: Matthias Lorenz <oschowa@web.de>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@ -1012,13 +1012,11 @@ prog_to_nir(const struct gl_program *prog,
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s = c->build.shader;
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if (prog->Parameters->NumParameters > 0) {
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c->parameters = rzalloc(s, nir_variable);
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c->parameters->type =
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const struct glsl_type *type =
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glsl_array_type(glsl_vec4_type(), prog->Parameters->NumParameters, 0);
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c->parameters->name = strdup(prog->Parameters->Parameters[0].Name);
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c->parameters->data.read_only = true;
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c->parameters->data.mode = nir_var_uniform;
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exec_list_push_tail(&s->uniforms, &c->parameters->node);
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c->parameters =
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nir_variable_create(s, nir_var_uniform, type,
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prog->Parameters->Parameters[0].Name);
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}
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setup_registers_and_variables(c);
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