i965/nir: Don't mark bany or ball instructions for resolve

Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Jason Ekstrand 2015-08-03 16:25:18 -07:00
parent 17c9781661
commit 1d4e698466
1 changed files with 23 additions and 0 deletions

View File

@ -109,6 +109,29 @@ analyze_boolean_resolves_block(nir_block *block, void *void_state)
uint8_t resolve_status;
nir_alu_instr *alu = nir_instr_as_alu(instr);
switch (alu->op) {
case nir_op_bany2:
case nir_op_bany3:
case nir_op_bany4:
case nir_op_ball_fequal2:
case nir_op_ball_iequal2:
case nir_op_ball_fequal3:
case nir_op_ball_iequal3:
case nir_op_ball_fequal4:
case nir_op_ball_iequal4:
case nir_op_bany_fnequal2:
case nir_op_bany_inequal2:
case nir_op_bany_fnequal3:
case nir_op_bany_inequal3:
case nir_op_bany_fnequal4:
case nir_op_bany_inequal4:
/* These are only implemented by the vec4 backend and its
* implementation emits resolved booleans. At some point in the
* future, this may change and we'll have to remove some of the
* above cases.
*/
resolve_status = BRW_NIR_BOOLEAN_NO_RESOLVE;
break;
case nir_op_imov:
case nir_op_inot:
/* This is a single-source instruction. Just copy the resolve