glsl: validate binding qualifier for AoA

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Timothy Arceri 2015-05-27 21:33:45 +10:00
parent 9bad7afbc2
commit 1d401f9ce4
1 changed files with 1 additions and 1 deletions

View File

@ -2179,7 +2179,7 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state,
}
const struct gl_context *const ctx = state->ctx;
unsigned elements = type->is_array() ? type->length : 1;
unsigned elements = type->is_array() ? type->arrays_of_arrays_size() : 1;
unsigned max_index = qual->binding + elements - 1;
const glsl_type *base_type = type->without_array();