nir/prog: Use nir_bany in kill handling

We have a helper that does exactly what the bany_inequal was doing.  It
emits the same code but is a bit higher level and is designed to operate
on a bvec4.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Jason Ekstrand 2018-10-19 12:12:28 -05:00
parent 2fe3031440
commit 1d2ed694c1
1 changed files with 1 additions and 1 deletions

View File

@ -475,7 +475,7 @@ static void
ptn_kil(nir_builder *b, nir_ssa_def **src)
{
nir_ssa_def *cmp = b->shader->options->native_integers ?
nir_bany_inequal4(b, nir_flt(b, src[0], nir_imm_float(b, 0.0)), nir_imm_int(b, 0)) :
nir_bany(b, nir_flt(b, src[0], nir_imm_float(b, 0.0))) :
nir_fany_nequal4(b, nir_slt(b, src[0], nir_imm_float(b, 0.0)), nir_imm_float(b, 0.0));
nir_intrinsic_instr *discard =