r200: Don't use driIsTextureResident helper
With DRI2, textures are always resident and using the DRI texmem helper here is broken anyway, since nothing else uses it.
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@ -502,7 +502,6 @@ void r200InitTextureFuncs( radeonContextPtr radeon, struct dd_function_table *fu
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functions->NewTextureObject = r200NewTextureObject;
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// functions->BindTexture = r200BindTexture;
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functions->DeleteTexture = r200DeleteTexture;
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functions->IsTextureResident = driIsTextureResident;
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functions->TexEnv = r200TexEnv;
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functions->TexParameter = r200TexParameter;
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