glx: indent -br -i3 -npcs --no-tabs indirect_vertex_array_priv.h
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@ -43,86 +43,87 @@
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/**
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* State descriptor for a single array of vertex data.
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*/
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struct array_state {
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struct array_state
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{
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/**
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* Pointer to the application supplied data.
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*/
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const void * data;
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const void *data;
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/**
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* Enum representing the type of the application supplied data.
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*/
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GLenum data_type;
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GLenum data_type;
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/**
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* Stride value supplied by the application. This value is not used
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* internally. It is only kept so that it can be queried by the
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* application using glGet*v.
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*/
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GLsizei user_stride;
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GLsizei user_stride;
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/**
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* Calculated size, in bytes, of a single element in the array. This
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* is calculated based on \c count and the size of the data type
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* represented by \c data_type.
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*/
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GLsizei element_size;
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GLsizei element_size;
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/**
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* Actual byte-stride from one element to the next. This value will
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* be equal to either \c user_stride or \c element_stride.
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*/
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GLsizei true_stride;
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GLsizei true_stride;
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/**
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* Number of data values in each element.
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*/
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GLint count;
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GLint count;
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/**
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* "Normalized" data is on the range [0,1] (unsigned) or [-1,1] (signed).
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* This is used for mapping integral types to floating point types.
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*/
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GLboolean normalized;
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GLboolean normalized;
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/**
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* Pre-calculated GLX protocol command header.
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*/
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uint32_t header[2];
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uint32_t header[2];
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/**
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* Size of the header data. For simple data, like glColorPointerfv,
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* this is 4. For complex data that requires either a count (e.g.,
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* glWeightfvARB), an index (e.g., glVertexAttrib1fvARB), or a
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* selector enum (e.g., glMultiTexCoord2fv) this is 8.
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*/
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unsigned header_size;
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unsigned header_size;
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/**
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* Set to \c GL_TRUE if this array is enabled. Otherwise, it is set
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* to \c GL_FALSE.
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*/
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GLboolean enabled;
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GLboolean enabled;
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/**
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* For multi-arrayed data (e.g., texture coordinates, generic vertex
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* program attributes, etc.), this specifies which array this is.
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*/
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unsigned index;
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unsigned index;
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/**
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* Per-array-type key. For most arrays, this will be the GL enum for
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* that array (e.g., GL_VERTEX_ARRAY for vertex data, GL_NORMAL_ARRAY
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* for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data,
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* etc.).
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*/
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GLenum key;
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GLenum key;
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/**
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* If this array can be used with the "classic" \c glDrawArrays protocol,
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* this is set to \c GL_TRUE. Otherwise, it is set to \c GL_FALSE.
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*/
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GLboolean old_DrawArrays_possible;
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GLboolean old_DrawArrays_possible;
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};
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@ -130,28 +131,29 @@ struct array_state {
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* Array state that is pushed / poped by \c glPushClientAttrib and
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* \c glPopClientAttrib.
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*/
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struct array_stack_state {
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struct array_stack_state
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{
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/**
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* Pointer to the application supplied data.
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*/
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const void * data;
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const void *data;
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/**
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* Enum representing the type of the application supplied data.
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*/
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GLenum data_type;
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GLenum data_type;
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/**
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* Stride value supplied by the application. This value is not used
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* internally. It is only kept so that it can be queried by the
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* application using glGet*v.
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*/
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GLsizei user_stride;
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GLsizei user_stride;
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/**
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* Number of data values in each element.
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*/
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GLint count;
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GLint count;
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/**
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* Per-array-type key. For most arrays, this will be the GL enum for
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@ -159,30 +161,31 @@ struct array_stack_state {
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* for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data,
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* etc.).
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*/
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GLenum key;
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GLenum key;
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/**
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* For multi-arrayed data (e.g., texture coordinates, generic vertex
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* program attributes, etc.), this specifies which array this is.
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*/
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unsigned index;
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unsigned index;
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/**
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* Set to \c GL_TRUE if this array is enabled. Otherwise, it is set
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* to \c GL_FALSE.
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*/
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GLboolean enabled;
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GLboolean enabled;
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};
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/**
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* Collection of all the vertex array state.
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*/
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struct array_state_vector {
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struct array_state_vector
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{
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/**
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* Number of arrays tracked by \c ::arrays.
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*/
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size_t num_arrays;
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size_t num_arrays;
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/**
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* Array of vertex array state. This array contains all of the valid
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@ -191,13 +194,13 @@ struct array_state_vector {
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* EXT_fog_coord, there won't be a GL_FOG_COORD_ARRAY entry in this
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* array.
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*/
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struct array_state * arrays;
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struct array_state *arrays;
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/**
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* Number of currently enabled client-side arrays. The value of this
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* field is only valid if \c array_info_cache_valid is true.
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*/
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size_t enabled_client_array_count;
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size_t enabled_client_array_count;
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/**
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* \name ARRAY_INFO cache.
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@ -215,12 +218,12 @@ struct array_state_vector {
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* \c array_info_cache_buffer_size. \c array_info_cache_base stores a
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* pointer to the true start of the buffer (i.e., what malloc returned).
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*/
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/*@{*/
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size_t array_info_cache_size;
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size_t array_info_cache_buffer_size;
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void * array_info_cache;
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void * array_info_cache_base;
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/*@}*/
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/*@{ */
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size_t array_info_cache_size;
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size_t array_info_cache_buffer_size;
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void *array_info_cache;
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void *array_info_cache_base;
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/*@} */
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/**
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* modifying the array settings for an enabled array and enabling /
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* disabling an array.
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*/
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GLboolean array_info_cache_valid;
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GLboolean array_info_cache_valid;
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/**
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* Is it possible to use the GL 1.1 / EXT_vertex_arrays protocol? Use
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* opcodes for \c glDrawArrays. For servers that advertise one or the
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* other, there should be a way to select which opcode to use.
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*/
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GLboolean old_DrawArrays_possible;
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GLboolean old_DrawArrays_possible;
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/**
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* Is it possible to use the new GL X.X / ARB_vertex_buffer_object
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* This protocol has not yet been defined by the ARB, but is currently a
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* work in progress. This field is a place-holder.
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*/
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GLboolean new_DrawArrays_possible;
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GLboolean new_DrawArrays_possible;
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/**
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* Active texture unit set by \c glClientActiveTexture.
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*
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* \sa __glXGetActiveTextureUnit
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*/
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unsigned active_texture_unit;
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unsigned active_texture_unit;
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/**
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* Number of supported texture units. Even if ARB_multitexture /
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* GL 1.3 are not supported, this will be at least 1. When multitexture
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* instead (if GL 2.0 / ARB_fragment_shader / ARB_fragment_program /
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* NV_fragment_program are supported).
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*/
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unsigned num_texture_units;
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unsigned num_texture_units;
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/**
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* Number of generic vertex program attribs. If GL_ARB_vertex_program
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* queries by calling \c glGetProgramiv with \c GL_VERTEX_PROGRAM_ARB
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* and \c GL_MAX_PROGRAM_ATTRIBS_ARB.
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*/
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unsigned num_vertex_program_attribs;
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unsigned num_vertex_program_attribs;
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/**
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* \n Methods for implementing various GL functions.
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* \todo
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* Write code to plug these functions directly into the dispatch table.
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*/
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/*@{*/
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void (*DrawArrays)( GLenum, GLint, GLsizei );
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void (*DrawElements)( GLenum mode, GLsizei count, GLenum type,
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const GLvoid *indices );
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/*@}*/
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/*@{ */
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void (*DrawArrays) (GLenum, GLint, GLsizei);
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void (*DrawElements) (GLenum mode, GLsizei count, GLenum type,
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const GLvoid * indices);
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/*@} */
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struct array_stack_state * stack;
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unsigned active_texture_unit_stack[ __GL_CLIENT_ATTRIB_STACK_DEPTH ];
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unsigned stack_index;
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struct array_stack_state *stack;
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unsigned active_texture_unit_stack[__GL_CLIENT_ATTRIB_STACK_DEPTH];
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unsigned stack_index;
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};
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#endif /* _INDIRECT_VA_PRIVATE_ */
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