glx: indent -br -i3 -npcs --no-tabs indirect_vertex_array_priv.h

This commit is contained in:
RALOVICH, Kristóf 2008-10-13 14:25:55 +02:00 committed by Brian Paul
parent 9389aa3c0b
commit 1c916736b8
1 changed files with 55 additions and 52 deletions

View File

@ -43,86 +43,87 @@
/**
* State descriptor for a single array of vertex data.
*/
struct array_state {
struct array_state
{
/**
* Pointer to the application supplied data.
*/
const void * data;
const void *data;
/**
* Enum representing the type of the application supplied data.
*/
GLenum data_type;
GLenum data_type;
/**
* Stride value supplied by the application. This value is not used
* internally. It is only kept so that it can be queried by the
* application using glGet*v.
*/
GLsizei user_stride;
GLsizei user_stride;
/**
* Calculated size, in bytes, of a single element in the array. This
* is calculated based on \c count and the size of the data type
* represented by \c data_type.
*/
GLsizei element_size;
GLsizei element_size;
/**
* Actual byte-stride from one element to the next. This value will
* be equal to either \c user_stride or \c element_stride.
*/
GLsizei true_stride;
GLsizei true_stride;
/**
* Number of data values in each element.
*/
GLint count;
GLint count;
/**
* "Normalized" data is on the range [0,1] (unsigned) or [-1,1] (signed).
* This is used for mapping integral types to floating point types.
*/
GLboolean normalized;
GLboolean normalized;
/**
* Pre-calculated GLX protocol command header.
*/
uint32_t header[2];
uint32_t header[2];
/**
* Size of the header data. For simple data, like glColorPointerfv,
* this is 4. For complex data that requires either a count (e.g.,
* glWeightfvARB), an index (e.g., glVertexAttrib1fvARB), or a
* selector enum (e.g., glMultiTexCoord2fv) this is 8.
*/
unsigned header_size;
unsigned header_size;
/**
* Set to \c GL_TRUE if this array is enabled. Otherwise, it is set
* to \c GL_FALSE.
*/
GLboolean enabled;
GLboolean enabled;
/**
* For multi-arrayed data (e.g., texture coordinates, generic vertex
* program attributes, etc.), this specifies which array this is.
*/
unsigned index;
unsigned index;
/**
* Per-array-type key. For most arrays, this will be the GL enum for
* that array (e.g., GL_VERTEX_ARRAY for vertex data, GL_NORMAL_ARRAY
* for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data,
* etc.).
*/
GLenum key;
GLenum key;
/**
* If this array can be used with the "classic" \c glDrawArrays protocol,
* this is set to \c GL_TRUE. Otherwise, it is set to \c GL_FALSE.
*/
GLboolean old_DrawArrays_possible;
GLboolean old_DrawArrays_possible;
};
@ -130,28 +131,29 @@ struct array_state {
* Array state that is pushed / poped by \c glPushClientAttrib and
* \c glPopClientAttrib.
*/
struct array_stack_state {
struct array_stack_state
{
/**
* Pointer to the application supplied data.
*/
const void * data;
const void *data;
/**
* Enum representing the type of the application supplied data.
*/
GLenum data_type;
GLenum data_type;
/**
* Stride value supplied by the application. This value is not used
* internally. It is only kept so that it can be queried by the
* application using glGet*v.
*/
GLsizei user_stride;
GLsizei user_stride;
/**
* Number of data values in each element.
*/
GLint count;
GLint count;
/**
* Per-array-type key. For most arrays, this will be the GL enum for
@ -159,30 +161,31 @@ struct array_stack_state {
* for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data,
* etc.).
*/
GLenum key;
GLenum key;
/**
* For multi-arrayed data (e.g., texture coordinates, generic vertex
* program attributes, etc.), this specifies which array this is.
*/
unsigned index;
unsigned index;
/**
* Set to \c GL_TRUE if this array is enabled. Otherwise, it is set
* to \c GL_FALSE.
*/
GLboolean enabled;
GLboolean enabled;
};
/**
* Collection of all the vertex array state.
*/
struct array_state_vector {
struct array_state_vector
{
/**
* Number of arrays tracked by \c ::arrays.
*/
size_t num_arrays;
size_t num_arrays;
/**
* Array of vertex array state. This array contains all of the valid
@ -191,13 +194,13 @@ struct array_state_vector {
* EXT_fog_coord, there won't be a GL_FOG_COORD_ARRAY entry in this
* array.
*/
struct array_state * arrays;
struct array_state *arrays;
/**
* Number of currently enabled client-side arrays. The value of this
* field is only valid if \c array_info_cache_valid is true.
*/
size_t enabled_client_array_count;
size_t enabled_client_array_count;
/**
* \name ARRAY_INFO cache.
@ -215,12 +218,12 @@ struct array_state_vector {
* \c array_info_cache_buffer_size. \c array_info_cache_base stores a
* pointer to the true start of the buffer (i.e., what malloc returned).
*/
/*@{*/
size_t array_info_cache_size;
size_t array_info_cache_buffer_size;
void * array_info_cache;
void * array_info_cache_base;
/*@}*/
/*@{ */
size_t array_info_cache_size;
size_t array_info_cache_buffer_size;
void *array_info_cache;
void *array_info_cache_base;
/*@} */
/**
@ -229,7 +232,7 @@ struct array_state_vector {
* modifying the array settings for an enabled array and enabling /
* disabling an array.
*/
GLboolean array_info_cache_valid;
GLboolean array_info_cache_valid;
/**
* Is it possible to use the GL 1.1 / EXT_vertex_arrays protocol? Use
@ -242,7 +245,7 @@ struct array_state_vector {
* opcodes for \c glDrawArrays. For servers that advertise one or the
* other, there should be a way to select which opcode to use.
*/
GLboolean old_DrawArrays_possible;
GLboolean old_DrawArrays_possible;
/**
* Is it possible to use the new GL X.X / ARB_vertex_buffer_object
@ -252,15 +255,15 @@ struct array_state_vector {
* This protocol has not yet been defined by the ARB, but is currently a
* work in progress. This field is a place-holder.
*/
GLboolean new_DrawArrays_possible;
GLboolean new_DrawArrays_possible;
/**
* Active texture unit set by \c glClientActiveTexture.
*
* \sa __glXGetActiveTextureUnit
*/
unsigned active_texture_unit;
unsigned active_texture_unit;
/**
* Number of supported texture units. Even if ARB_multitexture /
* GL 1.3 are not supported, this will be at least 1. When multitexture
@ -272,7 +275,7 @@ struct array_state_vector {
* instead (if GL 2.0 / ARB_fragment_shader / ARB_fragment_program /
* NV_fragment_program are supported).
*/
unsigned num_texture_units;
unsigned num_texture_units;
/**
* Number of generic vertex program attribs. If GL_ARB_vertex_program
@ -280,7 +283,7 @@ struct array_state_vector {
* queries by calling \c glGetProgramiv with \c GL_VERTEX_PROGRAM_ARB
* and \c GL_MAX_PROGRAM_ATTRIBS_ARB.
*/
unsigned num_vertex_program_attribs;
unsigned num_vertex_program_attribs;
/**
* \n Methods for implementing various GL functions.
@ -295,15 +298,15 @@ struct array_state_vector {
* \todo
* Write code to plug these functions directly into the dispatch table.
*/
/*@{*/
void (*DrawArrays)( GLenum, GLint, GLsizei );
void (*DrawElements)( GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices );
/*@}*/
/*@{ */
void (*DrawArrays) (GLenum, GLint, GLsizei);
void (*DrawElements) (GLenum mode, GLsizei count, GLenum type,
const GLvoid * indices);
/*@} */
struct array_stack_state * stack;
unsigned active_texture_unit_stack[ __GL_CLIENT_ATTRIB_STACK_DEPTH ];
unsigned stack_index;
struct array_stack_state *stack;
unsigned active_texture_unit_stack[__GL_CLIENT_ATTRIB_STACK_DEPTH];
unsigned stack_index;
};
#endif /* _INDIRECT_VA_PRIVATE_ */