i965/vec4: Don't segfault when debug-logging a null program

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Jason Ekstrand 2014-08-27 21:49:50 -07:00
parent a10c8db715
commit 1c573c9adb
1 changed files with 2 additions and 2 deletions

View File

@ -1778,7 +1778,7 @@ vec4_visitor::run()
if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER) && this_progress) { \
char filename[64]; \
snprintf(filename, 64, "%s-%04d-%02d-%02d-" #pass, \
stage_name, shader_prog->Name, iteration, pass_num); \
stage_name, shader_prog ? shader_prog->Name : 0, iteration, pass_num); \
\
backend_visitor::dump_instructions(filename); \
} \
@ -1790,7 +1790,7 @@ vec4_visitor::run()
if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER)) {
char filename[64];
snprintf(filename, 64, "%s-%04d-00-start",
stage_name, shader_prog->Name);
stage_name, shader_prog ? shader_prog->Name : 0);
backend_visitor::dump_instructions(filename);
}