gallium/util: allow scissored blits for stencil-fallback

It's also useful to be able to use scissor-testing for fallback-blits,
as an CTS test-case does just that.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6960>
This commit is contained in:
Erik Faye-Lund 2020-10-01 13:02:34 +02:00 committed by Marge Bot
parent e7e0468f73
commit 1c49299535
2 changed files with 22 additions and 6 deletions

View File

@ -2821,7 +2821,8 @@ util_blitter_stencil_fallback(struct blitter_context *blitter,
const struct pipe_box *dstbox,
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *srcbox)
const struct pipe_box *srcbox,
const struct pipe_scissor_state *scissor)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv *)blitter;
struct pipe_context *pipe = ctx->base.pipe;
@ -2857,13 +2858,24 @@ util_blitter_stencil_fallback(struct blitter_context *blitter,
pipe->set_framebuffer_state(pipe, &fb_state);
pipe->set_sample_mask(pipe, ~0);
blitter_set_common_draw_rect_state(ctx, false,
blitter_set_common_draw_rect_state(ctx, scissor != NULL,
util_framebuffer_get_num_samples(&fb_state) > 1);
blitter_set_dst_dimensions(ctx, dst_view->width, dst_view->height);
pipe->clear_depth_stencil(pipe, dst_view, PIPE_CLEAR_STENCIL, 0.0, 0,
dstbox->x, dstbox->y, dstbox->width, dstbox->height,
true);
if (scissor) {
pipe->clear_depth_stencil(pipe, dst_view, PIPE_CLEAR_STENCIL, 0.0, 0,
MAX2(dstbox->x, scissor->minx),
MAX2(dstbox->y, scissor->miny),
MIN2(dstbox->x + dstbox->width, scissor->maxx) - dstbox->x,
MIN2(dstbox->y + dstbox->height, scissor->maxy) - dstbox->y,
true);
pipe->set_scissor_states(pipe, 0, 1, scissor);
} else {
pipe->clear_depth_stencil(pipe, dst_view, PIPE_CLEAR_STENCIL, 0.0, 0,
dstbox->x, dstbox->y,
dstbox->width, dstbox->height,
true);
}
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, &src_view);
pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, 1, &ctx->sampler_state);
@ -2904,6 +2916,9 @@ util_blitter_stencil_fallback(struct blitter_context *blitter,
&coord);
}
if (scissor)
pipe->set_scissor_states(pipe, 0, 1, &ctx->base.saved_scissor);
util_blitter_restore_vertex_states(blitter);
util_blitter_restore_fragment_states(blitter);
util_blitter_restore_textures(blitter);

View File

@ -407,7 +407,8 @@ void util_blitter_stencil_fallback(struct blitter_context *blitter,
const struct pipe_box *dstbox,
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *srcbox);
const struct pipe_box *srcbox,
const struct pipe_scissor_state *scissor);
/* The functions below should be used to save currently bound constant state
* objects inside a driver. The objects are automatically restored at the end