mesa: Implement glGet*(GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED).
Technically, this was introduced with GL 4.4. However, I believe it was intended to be retroactive. As far as I know, AMD has never supported primitive restart with patches, while NVidia and Intel do. This necessitated the need for a query which would allow applications to figure out whether this was usable or not. I decided to expose it everywhere ARB_tessellation_shader is exposed. (It's also in both OES and EXT_tessellation_shader.) Enable this for i965 and Gallium drivers which expose the capability. v2: Fix a bug in the state_tracker code (caught by Ilia Mirkin). Bugzilla: https://cvs.khronos.org/bugzilla/show_bug.cgi?id=10364 Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@ -48,6 +48,7 @@
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<enum value="0x8E88" name="TESS_CONTROL_SHADER"/>
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<enum value="0x8E89" name="MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
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<enum value="0x8E8A" name="MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
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<enum value="0x8221" name="PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/>
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<function name="PatchParameteri">
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<param name="pname" type="GLenum"/>
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@ -565,6 +565,7 @@ brw_initialize_context_constants(struct brw_context *brw)
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ctx->Const.MaxClipPlanes = 8;
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ctx->Const.LowerTessLevel = true;
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ctx->Const.PrimitiveRestartForPatches = true;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeInstructions = 16 * 1024;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxAluInstructions = 0;
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@ -725,6 +725,7 @@ _mesa_init_constants(struct gl_constants *consts, gl_api api)
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consts->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
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consts->MaxTessPatchComponents = MAX_TESS_PATCH_COMPONENTS;
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consts->MaxTessControlTotalOutputComponents = MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS;
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consts->PrimitiveRestartForPatches = false;
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}
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@ -912,6 +912,7 @@ descriptor=[
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[ "MAX_TESS_EVALUATION_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformBlocks), extra_ARB_tessellation_shader" ],
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[ "MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxCombinedUniformComponents), extra_ARB_tessellation_shader" ],
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[ "MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxCombinedUniformComponents), extra_ARB_tessellation_shader" ],
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[ "PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED", "CONTEXT_BOOL(Const.PrimitiveRestartForPatches), extra_ARB_tessellation_shader" ],
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# Dependencies on GL_ARB_tessellation_shader
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[ "MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_tessellation" ],
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[ "MAX_TESS_CONTROL_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_tessellation" ],
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@ -3727,6 +3727,7 @@ struct gl_constants
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GLuint MaxTessPatchComponents;
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GLuint MaxTessControlTotalOutputComponents;
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bool LowerTessLevel; /**< Lower gl_TessLevel* from float[n] to vecn? */
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bool PrimitiveRestartForPatches;
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};
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@ -314,6 +314,8 @@ void st_init_limits(struct pipe_screen *screen,
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}
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c->LowerTessLevel = true;
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c->PrimitiveRestartForPatches =
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screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES);
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c->MaxCombinedTextureImageUnits =
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_min(c->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +
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