i965: Use brw_nir_cubemap_normalize for NIR shaders
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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@ -104,6 +104,9 @@ fs_visitor::emit_nir_code()
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nir_lower_tex_projector(nir);
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nir_validate_shader(nir);
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nir_normalize_cubemap_coords(nir);
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nir_validate_shader(nir);
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nir_split_var_copies(nir);
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nir_validate_shader(nir);
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@ -173,7 +173,8 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
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brw_lower_texture_gradients(brw, shader->base.ir);
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do_vec_index_to_cond_assign(shader->base.ir);
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lower_vector_insert(shader->base.ir, true);
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brw_do_cubemap_normalize(shader->base.ir);
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if (options->NirOptions == NULL)
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brw_do_cubemap_normalize(shader->base.ir);
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lower_offset_arrays(shader->base.ir);
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brw_do_lower_unnormalized_offset(shader->base.ir);
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lower_noise(shader->base.ir);
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