i965: Use brw_nir_cubemap_normalize for NIR shaders

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Jason Ekstrand 2015-04-02 17:04:28 -07:00
parent 52e718097f
commit 1bd1fc248c
2 changed files with 5 additions and 1 deletions

View File

@ -104,6 +104,9 @@ fs_visitor::emit_nir_code()
nir_lower_tex_projector(nir);
nir_validate_shader(nir);
nir_normalize_cubemap_coords(nir);
nir_validate_shader(nir);
nir_split_var_copies(nir);
nir_validate_shader(nir);

View File

@ -173,7 +173,8 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
brw_lower_texture_gradients(brw, shader->base.ir);
do_vec_index_to_cond_assign(shader->base.ir);
lower_vector_insert(shader->base.ir, true);
brw_do_cubemap_normalize(shader->base.ir);
if (options->NirOptions == NULL)
brw_do_cubemap_normalize(shader->base.ir);
lower_offset_arrays(shader->base.ir);
brw_do_lower_unnormalized_offset(shader->base.ir);
lower_noise(shader->base.ir);