i915: Remove some long-dead i830 code.

This commit is contained in:
Eric Anholt 2009-06-04 09:40:44 +00:00
parent 086ecea179
commit 1b6f7fb7d5
1 changed files with 0 additions and 20 deletions

View File

@ -718,26 +718,6 @@ i830_set_draw_region(struct intel_context *intel,
i830_state_draw_region(intel, &i830->state, color_regions[0], depth_region);
}
#if 0
static void
i830_update_color_z_regions(intelContextPtr intel,
const intelRegion * colorRegion,
const intelRegion * depthRegion)
{
i830ContextPtr i830 = I830_CONTEXT(intel);
i830->state.Buffer[I830_DESTREG_CBUFADDR1] =
(BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(colorRegion->pitch) |
BUF_3D_USE_FENCE);
i830->state.Buffer[I830_DESTREG_CBUFADDR2] = colorRegion->offset;
i830->state.Buffer[I830_DESTREG_DBUFADDR1] =
(BUF_3D_ID_DEPTH | BUF_3D_PITCH(depthRegion->pitch) | BUF_3D_USE_FENCE);
i830->state.Buffer[I830_DESTREG_DBUFADDR2] = depthRegion->offset;
}
#endif
/* This isn't really handled at the moment.
*/
static void