i915: Remove some long-dead i830 code.
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086ecea179
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1b6f7fb7d5
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@ -718,26 +718,6 @@ i830_set_draw_region(struct intel_context *intel,
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i830_state_draw_region(intel, &i830->state, color_regions[0], depth_region);
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}
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#if 0
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static void
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i830_update_color_z_regions(intelContextPtr intel,
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const intelRegion * colorRegion,
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const intelRegion * depthRegion)
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{
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i830ContextPtr i830 = I830_CONTEXT(intel);
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i830->state.Buffer[I830_DESTREG_CBUFADDR1] =
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(BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(colorRegion->pitch) |
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BUF_3D_USE_FENCE);
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i830->state.Buffer[I830_DESTREG_CBUFADDR2] = colorRegion->offset;
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i830->state.Buffer[I830_DESTREG_DBUFADDR1] =
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(BUF_3D_ID_DEPTH | BUF_3D_PITCH(depthRegion->pitch) | BUF_3D_USE_FENCE);
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i830->state.Buffer[I830_DESTREG_DBUFADDR2] = depthRegion->offset;
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}
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#endif
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/* This isn't really handled at the moment.
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*/
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static void
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