nir/opt_access: fix getting variables in presence of similar bindings/desc

It's perfectly legal to declare multiple SSBOs that point to the same
binding/descriptor_set with different access mask. Currently, it will
always get the first one in the list that matches binding/desc_set
regardless of the access mask, but other variables might have different
access mask.

Fix this by being conservative if another variable uses the same
binding/desc_set because we can't get it reliably without adding
a new field to vulkan_resource_index.

This fixes rendering issues in Resident Evil Village with vkd3d-proton.
This bug has been uncovered by ("spirv: Don't remove variables used by
resource indexing intrinsics") because variables are no longer removed

No fossils-db changes.

Cc: 21.1 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10692>
This commit is contained in:
Samuel Pitoiset 2021-05-07 15:50:24 +02:00 committed by Marge Bot
parent 6eff881097
commit 1b1c726ca9
1 changed files with 14 additions and 3 deletions

View File

@ -2411,6 +2411,9 @@ nir_binding nir_chase_binding(nir_src rsrc)
nir_variable *nir_get_binding_variable(nir_shader *shader, nir_binding binding)
{
nir_variable *binding_var = NULL;
unsigned count = 0;
if (!binding.success)
return NULL;
@ -2418,9 +2421,17 @@ nir_variable *nir_get_binding_variable(nir_shader *shader, nir_binding binding)
return binding.var;
nir_foreach_variable_with_modes(var, shader, nir_var_mem_ubo | nir_var_mem_ssbo) {
if (var->data.descriptor_set == binding.desc_set && var->data.binding == binding.binding)
return var;
if (var->data.descriptor_set == binding.desc_set && var->data.binding == binding.binding) {
binding_var = var;
count++;
}
}
return NULL;
/* Be conservative if another variable is using the same binding/desc_set
* because the access mask might be different and we can't get it reliably.
*/
if (count > 1)
return NULL;
return binding_var;
}