radv: add a workaround for fast clears with DCC and MSAA textures

This should be fixed at some point in order to improve
performance.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset 2018-04-17 16:05:16 +02:00
parent 373fa0b599
commit 1aefb62f1e
1 changed files with 9 additions and 0 deletions

View File

@ -1062,6 +1062,15 @@ emit_fast_color_clear(struct radv_cmd_buffer *cmd_buffer,
if (iview->image->info.samples > 1) {
/* DCC fast clear with MSAA should clear CMASK. */
/* FIXME: This doesn't work for now. There is a
* hardware bug with fast clears and DCC for MSAA
* textures. AMDVLK has a workaround but it doesn't
* seem to work here. Note that we might emit useless
* CB flushes but that shouldn't matter.
*/
if (!can_avoid_fast_clear_elim)
goto fail;
assert(radv_image_has_cmask(iview->image));
flush_bits = radv_clear_cmask(cmd_buffer, iview->image,