tnl: s/INLINE/inline/
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@ -173,7 +173,7 @@ enum {
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#define PRIM_END 0x20
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#define PRIM_MODE_MASK 0x0f
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static INLINE GLuint _tnl_translate_prim( const struct _mesa_prim *prim )
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static inline GLuint _tnl_translate_prim( const struct _mesa_prim *prim )
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{
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GLuint flag;
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flag = prim->mode;
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@ -114,7 +114,7 @@ do { \
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/* Clip a line against the viewport and user clip planes.
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*/
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static INLINE void
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static inline void
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TAG(clip_line)( struct gl_context *ctx, GLuint v0, GLuint v1, GLubyte mask )
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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@ -183,7 +183,7 @@ TAG(clip_line)( struct gl_context *ctx, GLuint v0, GLuint v1, GLubyte mask )
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/* Clip a triangle against the viewport and user clip planes.
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*/
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static INLINE void
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static inline void
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TAG(clip_tri)( struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLubyte mask )
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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@ -262,7 +262,7 @@ TAG(clip_tri)( struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLubyte
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/* Clip a quad against the viewport and user clip planes.
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*/
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static INLINE void
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static inline void
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TAG(clip_quad)( struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3,
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GLubyte mask )
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{
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