tnl: s/INLINE/inline/

This commit is contained in:
Brian Paul 2011-11-28 18:13:44 -07:00
parent 22ad02b3ff
commit 1ad5a1a246
2 changed files with 4 additions and 4 deletions

View File

@ -173,7 +173,7 @@ enum {
#define PRIM_END 0x20
#define PRIM_MODE_MASK 0x0f
static INLINE GLuint _tnl_translate_prim( const struct _mesa_prim *prim )
static inline GLuint _tnl_translate_prim( const struct _mesa_prim *prim )
{
GLuint flag;
flag = prim->mode;

View File

@ -114,7 +114,7 @@ do { \
/* Clip a line against the viewport and user clip planes.
*/
static INLINE void
static inline void
TAG(clip_line)( struct gl_context *ctx, GLuint v0, GLuint v1, GLubyte mask )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
@ -183,7 +183,7 @@ TAG(clip_line)( struct gl_context *ctx, GLuint v0, GLuint v1, GLubyte mask )
/* Clip a triangle against the viewport and user clip planes.
*/
static INLINE void
static inline void
TAG(clip_tri)( struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLubyte mask )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
@ -262,7 +262,7 @@ TAG(clip_tri)( struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLubyte
/* Clip a quad against the viewport and user clip planes.
*/
static INLINE void
static inline void
TAG(clip_quad)( struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3,
GLubyte mask )
{