mesa: plumb offset/size parameters through GetTexSubImage code

Needed for GL_ARB_get_texture_sub_image.  But at this point, the
offsets are always zero and the sizes match the whole texture image.

v2: Fixes, suggestions from Laura Ekstrand:
* Fix calls to ctx->Driver.UnmapTextureImage() to pass the correct
  slice value.
* Added comments and assertions to check zoffset+depth<=tex->Depth before
  the 'img' loops.
* Added a new zoffset==0 assert in get_tex_memcpy().

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Brian Paul 2015-07-21 18:35:38 -06:00
parent e693fc299f
commit 1ad305b612
1 changed files with 80 additions and 57 deletions

View File

@ -75,12 +75,11 @@ type_needs_clamping(GLenum type)
*/
static void
get_tex_depth(struct gl_context *ctx, GLuint dimensions,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLint depth,
GLenum format, GLenum type, GLvoid *pixels,
struct gl_texture_image *texImage)
{
const GLint width = texImage->Width;
GLint height = texImage->Height;
GLint depth = texImage->Depth;
GLint img, row;
GLfloat *depthRow = malloc(width * sizeof(GLfloat));
@ -94,14 +93,15 @@ get_tex_depth(struct gl_context *ctx, GLuint dimensions,
height = 1;
}
assert(zoffset + depth <= texImage->Depth);
for (img = 0; img < depth; img++) {
GLubyte *srcMap;
GLint srcRowStride;
/* map src texture buffer */
ctx->Driver.MapTextureImage(ctx, texImage, img,
0, 0, width, height, GL_MAP_READ_BIT,
&srcMap, &srcRowStride);
ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
xoffset, yoffset, width, height,
GL_MAP_READ_BIT, &srcMap, &srcRowStride);
if (srcMap) {
for (row = 0; row < height; row++) {
@ -113,7 +113,7 @@ get_tex_depth(struct gl_context *ctx, GLuint dimensions,
_mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack);
}
ctx->Driver.UnmapTextureImage(ctx, texImage, img);
ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
}
else {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
@ -130,26 +130,26 @@ get_tex_depth(struct gl_context *ctx, GLuint dimensions,
*/
static void
get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLint depth,
GLenum format, GLenum type, GLvoid *pixels,
struct gl_texture_image *texImage)
{
const GLint width = texImage->Width;
const GLint height = texImage->Height;
const GLint depth = texImage->Depth;
GLint img, row;
assert(format == GL_DEPTH_STENCIL);
assert(type == GL_UNSIGNED_INT_24_8 ||
type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
assert(zoffset + depth <= texImage->Depth);
for (img = 0; img < depth; img++) {
GLubyte *srcMap;
GLint rowstride;
/* map src texture buffer */
ctx->Driver.MapTextureImage(ctx, texImage, img,
0, 0, width, height, GL_MAP_READ_BIT,
&srcMap, &rowstride);
ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
xoffset, yoffset, width, height,
GL_MAP_READ_BIT, &srcMap, &rowstride);
if (srcMap) {
for (row = 0; row < height; row++) {
@ -166,7 +166,7 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
}
}
ctx->Driver.UnmapTextureImage(ctx, texImage, img);
ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
}
else {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
@ -180,12 +180,11 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
*/
static void
get_tex_stencil(struct gl_context *ctx, GLuint dimensions,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLint depth,
GLenum format, GLenum type, GLvoid *pixels,
struct gl_texture_image *texImage)
{
const GLint width = texImage->Width;
const GLint height = texImage->Height;
const GLint depth = texImage->Depth;
GLint img, row;
assert(format == GL_STENCIL_INDEX);
@ -195,8 +194,9 @@ get_tex_stencil(struct gl_context *ctx, GLuint dimensions,
GLint rowstride;
/* map src texture buffer */
ctx->Driver.MapTextureImage(ctx, texImage, img,
0, 0, width, height, GL_MAP_READ_BIT,
ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
xoffset, yoffset, width, height,
GL_MAP_READ_BIT,
&srcMap, &rowstride);
if (srcMap) {
@ -211,7 +211,7 @@ get_tex_stencil(struct gl_context *ctx, GLuint dimensions,
dest);
}
ctx->Driver.UnmapTextureImage(ctx, texImage, img);
ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
}
else {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
@ -226,22 +226,22 @@ get_tex_stencil(struct gl_context *ctx, GLuint dimensions,
*/
static void
get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLint depth,
GLenum format, GLenum type, GLvoid *pixels,
struct gl_texture_image *texImage)
{
const GLint width = texImage->Width;
const GLint height = texImage->Height;
const GLint depth = texImage->Depth;
GLint img, row;
assert(zoffset + depth <= texImage->Depth);
for (img = 0; img < depth; img++) {
GLubyte *srcMap;
GLint rowstride;
/* map src texture buffer */
ctx->Driver.MapTextureImage(ctx, texImage, img,
0, 0, width, height, GL_MAP_READ_BIT,
&srcMap, &rowstride);
ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
xoffset, yoffset, width, height,
GL_MAP_READ_BIT, &srcMap, &rowstride);
if (srcMap) {
for (row = 0; row < height; row++) {
@ -264,7 +264,7 @@ get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions,
}
}
ctx->Driver.UnmapTextureImage(ctx, texImage, img);
ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
}
else {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
@ -279,6 +279,8 @@ get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions,
*/
static void
get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLint depth,
GLenum format, GLenum type, GLvoid *pixels,
struct gl_texture_image *texImage,
GLbitfield transferOps)
@ -287,9 +289,6 @@ get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions,
const mesa_format texFormat =
_mesa_get_srgb_format_linear(texImage->TexFormat);
const GLenum baseFormat = _mesa_get_format_base_format(texFormat);
const GLuint width = texImage->Width;
const GLuint height = texImage->Height;
const GLuint depth = texImage->Depth;
GLfloat *tempImage, *tempSlice;
GLuint slice;
int srcStride, dstStride;
@ -312,15 +311,15 @@ get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions,
tempSlice = tempImage + slice * 4 * width * height;
ctx->Driver.MapTextureImage(ctx, texImage, slice,
0, 0, width, height,
ctx->Driver.MapTextureImage(ctx, texImage, zoffset + slice,
xoffset, yoffset, width, height,
GL_MAP_READ_BIT,
&srcMap, &srcRowStride);
if (srcMap) {
_mesa_decompress_image(texFormat, width, height,
srcMap, srcRowStride, tempSlice);
ctx->Driver.UnmapTextureImage(ctx, texImage, slice);
ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + slice);
}
else {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
@ -409,6 +408,8 @@ _mesa_base_pack_format(GLenum format)
*/
static void
get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLint depth,
GLenum format, GLenum type, GLvoid *pixels,
struct gl_texture_image *texImage,
GLbitfield transferOps)
@ -416,9 +417,6 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
/* don't want to apply sRGB -> RGB conversion here so override the format */
const mesa_format texFormat =
_mesa_get_srgb_format_linear(texImage->TexFormat);
const GLuint width = texImage->Width;
GLuint height = texImage->Height;
GLuint depth = texImage->Depth;
GLuint img;
GLboolean dst_is_integer;
uint32_t dst_format;
@ -430,6 +428,8 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
depth = height;
height = 1;
zoffset = yoffset;
yoffset = 0;
}
/* Depending on the base format involved we may need to apply a rebase
@ -480,8 +480,9 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
uint32_t src_format;
/* map src texture buffer */
ctx->Driver.MapTextureImage(ctx, texImage, img,
0, 0, width, height, GL_MAP_READ_BIT,
ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
xoffset, yoffset, width, height,
GL_MAP_READ_BIT,
&srcMap, &rowstride);
if (!srcMap) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
@ -568,7 +569,7 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
}
/* Unmap the src texture buffer */
ctx->Driver.UnmapTextureImage(ctx, texImage, img);
ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
}
done:
@ -583,6 +584,8 @@ done:
*/
static void
get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLint depth,
GLenum format, GLenum type, GLvoid *pixels,
struct gl_texture_image *texImage)
{
@ -604,11 +607,17 @@ get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
}
if (_mesa_is_format_compressed(texImage->TexFormat)) {
get_tex_rgba_compressed(ctx, dimensions, format, type,
get_tex_rgba_compressed(ctx, dimensions,
xoffset, yoffset, zoffset,
width, height, depth,
format, type,
pixels, texImage, transferOps);
}
else {
get_tex_rgba_uncompressed(ctx, dimensions, format, type,
get_tex_rgba_uncompressed(ctx, dimensions,
xoffset, yoffset, zoffset,
width, height, depth,
format, type,
pixels, texImage, transferOps);
}
}
@ -619,8 +628,10 @@ get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
* \return GL_TRUE if done, GL_FALSE otherwise
*/
static GLboolean
get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type,
GLvoid *pixels,
get_tex_memcpy(struct gl_context *ctx,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLint depth,
GLenum format, GLenum type, GLvoid *pixels,
struct gl_texture_image *texImage)
{
const GLenum target = texImage->TexObject->Target;
@ -642,20 +653,25 @@ get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type,
ctx->Pack.SwapBytes);
}
if (depth > 1) {
/* only a single slice is supported at this time */
memCopy = FALSE;
}
if (memCopy) {
const GLuint bpp = _mesa_get_format_bytes(texImage->TexFormat);
const GLint bytesPerRow = texImage->Width * bpp;
const GLint bytesPerRow = width * bpp;
GLubyte *dst =
_mesa_image_address2d(&ctx->Pack, pixels, texImage->Width,
texImage->Height, format, type, 0, 0);
_mesa_image_address2d(&ctx->Pack, pixels, width, height,
format, type, 0, 0);
const GLint dstRowStride =
_mesa_image_row_stride(&ctx->Pack, texImage->Width, format, type);
_mesa_image_row_stride(&ctx->Pack, width, format, type);
GLubyte *src;
GLint srcRowStride;
/* map src texture buffer */
ctx->Driver.MapTextureImage(ctx, texImage, 0,
0, 0, texImage->Width, texImage->Height,
ctx->Driver.MapTextureImage(ctx, texImage, zoffset,
xoffset, yoffset, width, height,
GL_MAP_READ_BIT, &src, &srcRowStride);
if (src) {
@ -664,7 +680,7 @@ get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type,
}
else {
GLuint row;
for (row = 0; row < texImage->Height; row++) {
for (row = 0; row < height; row++) {
memcpy(dst, src, bytesPerRow);
dst += dstRowStride;
src += srcRowStride;
@ -672,7 +688,7 @@ get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type,
}
/* unmap src texture buffer */
ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset);
}
else {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
@ -722,23 +738,30 @@ _mesa_GetTexSubImage_sw(struct gl_context *ctx,
pixels = ADD_POINTERS(buf, pixels);
}
if (get_tex_memcpy(ctx, format, type, pixels, texImage)) {
if (get_tex_memcpy(ctx, xoffset, yoffset, zoffset, width, height, depth,
format, type, pixels, texImage)) {
/* all done */
}
else if (format == GL_DEPTH_COMPONENT) {
get_tex_depth(ctx, dimensions, format, type, pixels, texImage);
get_tex_depth(ctx, dimensions, xoffset, yoffset, zoffset,
width, height, depth, format, type, pixels, texImage);
}
else if (format == GL_DEPTH_STENCIL_EXT) {
get_tex_depth_stencil(ctx, dimensions, format, type, pixels, texImage);
get_tex_depth_stencil(ctx, dimensions, xoffset, yoffset, zoffset,
width, height, depth, format, type, pixels,
texImage);
}
else if (format == GL_STENCIL_INDEX) {
get_tex_stencil(ctx, dimensions, format, type, pixels, texImage);
get_tex_stencil(ctx, dimensions, xoffset, yoffset, zoffset,
width, height, depth, format, type, pixels, texImage);
}
else if (format == GL_YCBCR_MESA) {
get_tex_ycbcr(ctx, dimensions, format, type, pixels, texImage);
get_tex_ycbcr(ctx, dimensions, xoffset, yoffset, zoffset,
width, height, depth, format, type, pixels, texImage);
}
else {
get_tex_rgba(ctx, dimensions, format, type, pixels, texImage);
get_tex_rgba(ctx, dimensions, xoffset, yoffset, zoffset,
width, height, depth, format, type, pixels, texImage);
}
if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {