mesa/marshal: add marshalling for glClearBuffer*
Add async marshalling/unmarshalling for all glClearBuffer variants. These entry points are commonly used in general and Alien Isolation specifically uses glClearBufferiv. Slightly reduces the number of thread synchronizations with glthread in that game. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@ -117,13 +117,13 @@
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<!-- These functions are unique to GL3 -->
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<function name="ClearBufferiv" es2="3.0">
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<function name="ClearBufferiv" es2="3.0" marshal="custom">
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<param name="buffer" type="GLenum"/>
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<param name="drawbuffer" type="GLint"/>
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<param name="value" type="const GLint *"/>
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</function>
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<function name="ClearBufferuiv" es2="3.0">
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<function name="ClearBufferuiv" es2="3.0" marshal="custom">
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<param name="buffer" type="GLenum"/>
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<param name="drawbuffer" type="GLint"/>
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<param name="value" type="const GLuint *"/>
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@ -135,7 +135,7 @@
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<param name="value" type="const GLfloat *"/>
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</function>
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<function name="ClearBufferfi" es2="3.0">
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<function name="ClearBufferfi" es2="3.0" marshal="custom">
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<param name="buffer" type="GLenum"/>
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<param name="drawbuffer" type="GLint"/>
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<param name="depth" type="GLfloat"/>
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@ -516,7 +516,7 @@ _mesa_marshal_NamedBufferSubData(GLuint buffer, GLintptr offset,
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}
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}
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/* ClearBufferfv: marshalled asynchronously */
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/* ClearBuffer* (all variants): marshalled asynchronously */
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struct marshal_cmd_ClearBuffer
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{
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struct marshal_cmd_base cmd_base;
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@ -537,6 +537,46 @@ _mesa_unmarshal_ClearBufferfv(struct gl_context *ctx,
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(buffer, drawbuffer, value));
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}
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void
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_mesa_unmarshal_ClearBufferiv(struct gl_context *ctx,
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const struct marshal_cmd_ClearBuffer *cmd)
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{
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const GLenum buffer = cmd->buffer;
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const GLint drawbuffer = cmd->drawbuffer;
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const char *variable_data = (const char *) (cmd + 1);
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const GLint *value = (const GLint *) variable_data;
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CALL_ClearBufferiv(ctx->CurrentServerDispatch,
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(buffer, drawbuffer, value));
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}
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void
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_mesa_unmarshal_ClearBufferuiv(struct gl_context *ctx,
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const struct marshal_cmd_ClearBuffer *cmd)
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{
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const GLenum buffer = cmd->buffer;
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const GLint drawbuffer = cmd->drawbuffer;
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const char *variable_data = (const char *) (cmd + 1);
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const GLuint *value = (const GLuint *) variable_data;
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CALL_ClearBufferuiv(ctx->CurrentServerDispatch,
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(buffer, drawbuffer, value));
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}
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void
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_mesa_unmarshal_ClearBufferfi(struct gl_context *ctx,
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const struct marshal_cmd_ClearBuffer *cmd)
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{
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const GLenum buffer = cmd->buffer;
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const GLint drawbuffer = cmd->drawbuffer;
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const char *variable_data = (const char *) (cmd + 1);
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const GLfloat *depth = (const GLfloat *) variable_data;
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const GLint *stencil = (const GLint *) (variable_data + 4);
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CALL_ClearBufferfi(ctx->CurrentServerDispatch,
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(buffer, drawbuffer, *depth, *stencil));
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}
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static inline size_t buffer_to_size(GLenum buffer)
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{
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switch (buffer) {
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@ -607,3 +647,94 @@ _mesa_marshal_ClearBufferfv(GLenum buffer, GLint drawbuffer,
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(buffer, drawbuffer, value));
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}
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}
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void GLAPIENTRY
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_mesa_marshal_ClearBufferiv(GLenum buffer, GLint drawbuffer,
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const GLint *value)
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{
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GET_CURRENT_CONTEXT(ctx);
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debug_print_marshal("ClearBufferiv");
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if (!(buffer == GL_STENCIL || buffer == GL_COLOR)) {
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_mesa_glthread_finish(ctx);
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/* Page 498 of the PDF, section '17.4.3.1 Clearing Individual Buffers'
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* of the OpenGL 4.5 spec states:
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*
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* "An INVALID_ENUM error is generated by ClearBufferiv and
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* ClearNamedFramebufferiv if buffer is not COLOR or STENCIL."
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*/
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_mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferiv(buffer=%s)",
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_mesa_enum_to_string(buffer));
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}
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size_t size = buffer_to_size(buffer);
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if (!clear_buffer_add_command(ctx, DISPATCH_CMD_ClearBufferiv, buffer,
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drawbuffer, (GLuint *)value, size)) {
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debug_print_sync("ClearBufferiv");
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_mesa_glthread_finish(ctx);
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CALL_ClearBufferiv(ctx->CurrentServerDispatch,
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(buffer, drawbuffer, value));
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}
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}
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void GLAPIENTRY
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_mesa_marshal_ClearBufferuiv(GLenum buffer, GLint drawbuffer,
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const GLuint *value)
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{
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GET_CURRENT_CONTEXT(ctx);
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debug_print_marshal("ClearBufferuiv");
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if (buffer != GL_COLOR) {
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_mesa_glthread_finish(ctx);
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/* Page 498 of the PDF, section '17.4.3.1 Clearing Individual Buffers'
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* of the OpenGL 4.5 spec states:
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*
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* "An INVALID_ENUM error is generated by ClearBufferuiv and
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* ClearNamedFramebufferuiv if buffer is not COLOR."
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*/
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_mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferuiv(buffer=%s)",
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_mesa_enum_to_string(buffer));
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}
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if (!clear_buffer_add_command(ctx, DISPATCH_CMD_ClearBufferuiv, buffer,
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drawbuffer, (GLuint *)value, 4)) {
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debug_print_sync("ClearBufferuiv");
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_mesa_glthread_finish(ctx);
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CALL_ClearBufferuiv(ctx->CurrentServerDispatch,
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(buffer, drawbuffer, value));
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}
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}
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void GLAPIENTRY
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_mesa_marshal_ClearBufferfi(GLenum buffer, GLint drawbuffer,
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const GLfloat depth, const GLint stencil)
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{
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GET_CURRENT_CONTEXT(ctx);
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debug_print_marshal("ClearBufferfi");
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if (buffer != GL_DEPTH_STENCIL) {
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_mesa_glthread_finish(ctx);
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/* Page 498 of the PDF, section '17.4.3.1 Clearing Individual Buffers'
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* of the OpenGL 4.5 spec states:
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*
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* "An INVALID_ENUM error is generated by ClearBufferfi and
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* ClearNamedFramebufferfi if buffer is not DEPTH_STENCIL."
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*/
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_mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfi(buffer=%s)",
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_mesa_enum_to_string(buffer));
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}
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fi_type value[2];
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value[0].f = depth;
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value[1].i = stencil;
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if (!clear_buffer_add_command(ctx, DISPATCH_CMD_ClearBufferfi, buffer,
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drawbuffer, (GLuint *)value, 2)) {
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debug_print_sync("ClearBufferfi");
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_mesa_glthread_finish(ctx);
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CALL_ClearBufferfi(ctx->CurrentServerDispatch,
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(buffer, drawbuffer, depth, stencil));
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}
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}
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@ -183,7 +183,10 @@ struct marshal_cmd_BufferSubData;
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struct marshal_cmd_NamedBufferData;
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struct marshal_cmd_NamedBufferSubData;
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struct marshal_cmd_ClearBuffer;
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#define marshal_cmd_ClearBufferfv marshal_cmd_ClearBuffer
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#define marshal_cmd_ClearBufferfv marshal_cmd_ClearBuffer
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#define marshal_cmd_ClearBufferiv marshal_cmd_ClearBuffer
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#define marshal_cmd_ClearBufferuiv marshal_cmd_ClearBuffer
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#define marshal_cmd_ClearBufferfi marshal_cmd_ClearBuffer
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void
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_mesa_unmarshal_Enable(struct gl_context *ctx,
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@ -254,4 +257,28 @@ void GLAPIENTRY
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_mesa_marshal_ClearBufferfv(GLenum buffer, GLint drawbuffer,
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const GLfloat *value);
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void GLAPIENTRY
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_mesa_unmarshal_ClearBufferiv(struct gl_context *ctx,
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const struct marshal_cmd_ClearBuffer *cmd);
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void GLAPIENTRY
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_mesa_marshal_ClearBufferiv(GLenum buffer, GLint drawbuffer,
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const GLint *value);
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void GLAPIENTRY
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_mesa_unmarshal_ClearBufferuiv(struct gl_context *ctx,
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const struct marshal_cmd_ClearBuffer *cmd);
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void GLAPIENTRY
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_mesa_marshal_ClearBufferuiv(GLenum buffer, GLint drawbuffer,
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const GLuint *value);
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void GLAPIENTRY
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_mesa_unmarshal_ClearBufferfi(struct gl_context *ctx,
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const struct marshal_cmd_ClearBuffer *cmd);
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void GLAPIENTRY
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_mesa_marshal_ClearBufferfi(GLenum buffer, GLint drawbuffer,
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const GLfloat depth, const GLint stencil);
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#endif /* MARSHAL_H */
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