use _egl_api struct, make some functions static

This commit is contained in:
Brian Paul 2005-11-24 04:05:27 +00:00
parent daf585d0f0
commit 1ac1c1c423
1 changed files with 22 additions and 17 deletions

View File

@ -673,7 +673,7 @@ static __DRIfuncPtr get_proc_address( const char * proc_name )
* \param modes Linked list of structures to be destroyed. All structres
* in the list will be freed.
*/
void
static void
__egl_context_modes_destroy( __GLcontextModes * modes )
{
while ( modes != NULL ) {
@ -711,7 +711,7 @@ __egl_context_modes_destroy( __GLcontextModes * modes )
* then propagated to drivers. Drivers should \b never arbitrarilly
* extend the \c __GLcontextModes data-structure.
*/
__GLcontextModes *
static __GLcontextModes *
__egl_context_modes_create( unsigned count, size_t minimum_size )
{
const size_t size = (minimum_size > sizeof( __GLcontextModes ))
@ -750,7 +750,8 @@ __egl_context_modes_create( unsigned count, size_t minimum_size )
}
GLboolean __eglWindowExists(__DRInativeDisplay *dpy, __DRIid draw)
static GLboolean
__eglWindowExists(__DRInativeDisplay *dpy, __DRIid draw)
{
return EGL_TRUE;
}
@ -770,7 +771,8 @@ GLboolean __eglWindowExists(__DRInativeDisplay *dpy, __DRIid draw)
*
* \since Internal API version 20030317.
*/
int __eglGetUST( int64_t * ust )
static int
__eglGetUST( int64_t * ust )
{
struct timeval tv;
@ -801,11 +803,14 @@ int __eglGetUST( int64_t * ust )
* XFree86 this function can be called for direct-rendering contexts
* when GLX_OML_sync_control appears in the client extension string.
*/
GLboolean __eglGetMSCRate(__DRInativeDisplay * dpy, __DRIid drawable, int32_t * numerator, int32_t * denominator)
static GLboolean
__eglGetMSCRate(__DRInativeDisplay * dpy, __DRIid drawable,
int32_t * numerator, int32_t * denominator)
{
return EGL_TRUE;
}
/**
* Table of functions exported by the loader to the driver.
*/
@ -981,18 +986,18 @@ _eglDRIInitDriverFallbacks(_EGLDriver *drv)
{
_eglInitDriverFallbacks(drv);
drv->Initialize = _eglDRIInitialize;
drv->Terminate = _eglDRITerminate;
drv->CreateContext = _eglDRICreateContext;
drv->MakeCurrent = _eglDRIMakeCurrent;
drv->CreateWindowSurface = _eglDRICreateWindowSurface;
drv->CreatePixmapSurface = _eglDRICreatePixmapSurface;
drv->CreatePbufferSurface = _eglDRICreatePbufferSurface;
drv->DestroySurface = _eglDRIDestroySurface;
drv->DestroyContext = _eglDRIDestroyContext;
drv->CreateScreenSurfaceMESA = _eglDRICreateScreenSurfaceMESA;
drv->ShowSurfaceMESA = _eglDRIShowSurfaceMESA;
drv->SwapBuffers = _eglDRISwapBuffers;
drv->API.Initialize = _eglDRIInitialize;
drv->API.Terminate = _eglDRITerminate;
drv->API.CreateContext = _eglDRICreateContext;
drv->API.MakeCurrent = _eglDRIMakeCurrent;
drv->API.CreateWindowSurface = _eglDRICreateWindowSurface;
drv->API.CreatePixmapSurface = _eglDRICreatePixmapSurface;
drv->API.CreatePbufferSurface = _eglDRICreatePbufferSurface;
drv->API.DestroySurface = _eglDRIDestroySurface;
drv->API.DestroyContext = _eglDRIDestroyContext;
drv->API.CreateScreenSurfaceMESA = _eglDRICreateScreenSurfaceMESA;
drv->API.ShowSurfaceMESA = _eglDRIShowSurfaceMESA;
drv->API.SwapBuffers = _eglDRISwapBuffers;
/* enable supported extensions */
drv->MESA_screen_surface = EGL_TRUE;