mesa/pack: don't apply transfer operations to integer format buffers. (v3)

The EXT_texture_integer issues says:

Should pixel transfer operations be defined for the integer pixel
path?

RESOLVED: No.  Fragment shaders can achieve similar results
with more flexibility.  There is no need to aggrandize this
legacy mechanism.

v2: fix comments, fix unpack paths, use same comment/code
v3: fix last comment

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Dave Airlie 2011-09-12 14:44:25 +01:00
parent f97acf4015
commit 1ab4e221fd
1 changed files with 23 additions and 0 deletions

View File

@ -506,6 +506,13 @@ _mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4],
luminance = NULL;
}
/* EXT_texture_integer specifies no transfer ops on integer
* types in the resolved issues section. Just set them to 0
* for integer surfaces.
*/
if (intDstFormat)
transferOps = 0;
if (transferOps) {
_mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba);
}
@ -3452,6 +3459,7 @@ _mesa_unpack_color_span_chan( struct gl_context *ctx,
const struct gl_pixelstore_attrib *srcPacking,
GLbitfield transferOps )
{
GLboolean intFormat = _mesa_is_integer_format(srcFormat);
ASSERT(dstFormat == GL_ALPHA ||
dstFormat == GL_LUMINANCE ||
dstFormat == GL_LUMINANCE_ALPHA ||
@ -3500,6 +3508,13 @@ _mesa_unpack_color_span_chan( struct gl_context *ctx,
srcType == GL_UNSIGNED_INT_5_9_9_9_REV ||
srcType == GL_UNSIGNED_INT_10F_11F_11F_REV);
/* EXT_texture_integer specifies no transfer ops on integer
* types in the resolved issues section. Just set them to 0
* for integer surfaces.
*/
if (intFormat)
transferOps = 0;
/* Try simple cases first */
if (transferOps == 0) {
if (srcType == CHAN_TYPE) {
@ -3815,6 +3830,7 @@ _mesa_unpack_color_span_float( struct gl_context *ctx,
GLint dstComponents;
GLint rDst, gDst, bDst, aDst, lDst, iDst;
GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * n * sizeof(GLfloat));
GLboolean intFormat = _mesa_is_integer_format(srcFormat);
if (!rgba) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
@ -3825,6 +3841,13 @@ _mesa_unpack_color_span_float( struct gl_context *ctx,
/* source & dest image formats should have been error checked by now */
assert(dstComponents > 0);
/* EXT_texture_integer specifies no transfer ops on integer
* types in the resolved issues section. Just set them to 0
* for integer surfaces.
*/
if (intFormat)
transferOps = 0;
/*
* Extract image data and convert to RGBA floats
*/