radeonsi: avoid stale pointers in si_delete_shader_selector
Signed-off-by: Christian König <christian.koenig@amd.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@ -2356,7 +2356,12 @@ static void si_delete_shader_selector(struct pipe_context *ctx,
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while (p) {
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c = p->next_variant;
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si_pm4_delete_state(sctx, vs, p->pm4);
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if (sel->type == PIPE_SHADER_GEOMETRY)
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si_pm4_delete_state(sctx, gs, p->pm4);
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else if (sel->type == PIPE_SHADER_FRAGMENT)
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si_pm4_delete_state(sctx, ps, p->pm4);
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else
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si_pm4_delete_state(sctx, vs, p->pm4);
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si_pipe_shader_destroy(ctx, p);
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free(p);
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p = c;
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