build: fix EGL build when no X11 headers are present

eglplatform.h defaults to X11 on Unix unless told otherwise, so if we're doing a
build without any X11 support tell it so that we don't try including headers
that don't exist.

Also set GL_PC_FLAGS so that the definition is in egl.pc, so that applications
using EGL don't try to pull in X11 headers on systems where EGL was configured
without X11 support.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64959
Signed-off-by: Ross Burton <ross.burton@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Ross Burton 2013-06-27 12:35:07 +01:00 committed by Chad Versace
parent acc6a141b8
commit 1a7275de9a
1 changed files with 7 additions and 0 deletions

View File

@ -1490,6 +1490,13 @@ AC_SUBST([EGL_NATIVE_PLATFORM])
AC_SUBST([EGL_PLATFORMS])
AC_SUBST([EGL_CFLAGS])
# If we don't have the X11 platform, set this define so we don't try to include
# the X11 headers.
if ! echo "$egl_platforms" | grep -q 'x11'; then
DEFINES="$DEFINES -DMESA_EGL_NO_X11_HEADERS"
GL_PC_CFLAGS="$GL_PC_CFLAGS -DMESA_EGL_NO_X11_HEADERS"
fi
AC_ARG_WITH([egl-driver-dir],
[AS_HELP_STRING([--with-egl-driver-dir=DIR],
[directory for EGL drivers [[default=${libdir}/egl]]])],