document GLSL 1.20 status
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<li><a href="#standalone">Stand-alone GLSL Compiler</a>
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<li><a href="#implementation">Compiler Implementation</a>
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<li><a href="#validation">Compiler Validation</a>
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<li><a href="#120">GLSL 1.20 support</a>
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</ul>
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@ -318,5 +319,39 @@ should be added.
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</p>
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<a name="120">
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<h2>GLSL 1.20 support</h2>
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<p>
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Support for GLSL version 1.20 is underway. Status as follows.
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</p>
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<h3>Supported</h3>
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<ul>
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<li><code>mat2x3, mat2x4</code>, etc. types and functions
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<li><code>transpose(), outerProduct(), matrixCompMult()</code> functions
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(but untested)
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<li>precision qualifiers (lowp, mediump, highp)
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</ul>
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<h3>Partially Complete</h3>
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<ul>
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<li><code>invariant</code> qualifier
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</ul>
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<h3>Not Completed</h3>
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<ul>
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<li><code>array.length()</code> method
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<li><code>float[5] a;</code> array syntax
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<li><code>centroid</code> qualifier
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<li>unsized array constructors
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<li>initializers for uniforms
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<li>const initializers calling built-in functions
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</ul>
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</BODY>
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</HTML>
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