vbo: move vbo_get_minmax_indices into its own source file
We will add more code for caching/memoization. Moving the existing code into its own file helps keep things modular. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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46b7a526f5
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1a570d96a6
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@ -377,6 +377,7 @@ VBO_FILES = \
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vbo/vbo_exec_eval.c \
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vbo/vbo_exec.h \
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vbo/vbo.h \
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vbo/vbo_minmax_index.c \
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vbo/vbo_noop.c \
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vbo/vbo_noop.h \
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vbo/vbo_primitive_restart.c \
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@ -37,8 +37,6 @@
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#include "main/enums.h"
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#include "main/macros.h"
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#include "main/transformfeedback.h"
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#include "main/sse_minmax.h"
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#include "x86/common_x86_asm.h"
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#include "vbo_context.h"
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@ -80,152 +78,6 @@ vbo_check_buffers_are_unmapped(struct gl_context *ctx)
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}
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/**
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* Compute min and max elements by scanning the index buffer for
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* glDraw[Range]Elements() calls.
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* If primitive restart is enabled, we need to ignore restart
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* indexes when computing min/max.
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*/
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static void
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vbo_get_minmax_index(struct gl_context *ctx,
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const struct _mesa_prim *prim,
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const struct _mesa_index_buffer *ib,
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GLuint *min_index, GLuint *max_index,
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const GLuint count)
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{
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const GLboolean restart = ctx->Array._PrimitiveRestart;
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const GLuint restartIndex = _mesa_primitive_restart_index(ctx, ib->type);
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const int index_size = vbo_sizeof_ib_type(ib->type);
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const char *indices;
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GLuint i;
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indices = (char *) ib->ptr + prim->start * index_size;
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if (_mesa_is_bufferobj(ib->obj)) {
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GLsizeiptr size = MIN2(count * index_size, ib->obj->Size);
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indices = ctx->Driver.MapBufferRange(ctx, (GLintptr) indices, size,
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GL_MAP_READ_BIT, ib->obj,
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MAP_INTERNAL);
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}
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switch (ib->type) {
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case GL_UNSIGNED_INT: {
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const GLuint *ui_indices = (const GLuint *)indices;
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GLuint max_ui = 0;
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GLuint min_ui = ~0U;
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if (restart) {
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for (i = 0; i < count; i++) {
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if (ui_indices[i] != restartIndex) {
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if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
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if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
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}
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}
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}
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else {
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#if defined(USE_SSE41)
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if (cpu_has_sse4_1) {
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_mesa_uint_array_min_max(ui_indices, &min_ui, &max_ui, count);
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}
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else
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#endif
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for (i = 0; i < count; i++) {
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if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
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if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
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}
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}
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*min_index = min_ui;
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*max_index = max_ui;
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break;
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}
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case GL_UNSIGNED_SHORT: {
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const GLushort *us_indices = (const GLushort *)indices;
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GLuint max_us = 0;
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GLuint min_us = ~0U;
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if (restart) {
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for (i = 0; i < count; i++) {
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if (us_indices[i] != restartIndex) {
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if (us_indices[i] > max_us) max_us = us_indices[i];
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if (us_indices[i] < min_us) min_us = us_indices[i];
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}
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}
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}
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else {
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for (i = 0; i < count; i++) {
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if (us_indices[i] > max_us) max_us = us_indices[i];
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if (us_indices[i] < min_us) min_us = us_indices[i];
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}
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}
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*min_index = min_us;
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*max_index = max_us;
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break;
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}
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case GL_UNSIGNED_BYTE: {
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const GLubyte *ub_indices = (const GLubyte *)indices;
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GLuint max_ub = 0;
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GLuint min_ub = ~0U;
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if (restart) {
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for (i = 0; i < count; i++) {
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if (ub_indices[i] != restartIndex) {
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if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
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if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
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}
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}
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}
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else {
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for (i = 0; i < count; i++) {
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if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
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if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
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}
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}
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*min_index = min_ub;
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*max_index = max_ub;
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break;
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}
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default:
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unreachable("not reached");
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}
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if (_mesa_is_bufferobj(ib->obj)) {
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ctx->Driver.UnmapBuffer(ctx, ib->obj, MAP_INTERNAL);
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}
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}
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/**
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* Compute min and max elements for nr_prims
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*/
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void
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vbo_get_minmax_indices(struct gl_context *ctx,
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const struct _mesa_prim *prims,
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const struct _mesa_index_buffer *ib,
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GLuint *min_index,
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GLuint *max_index,
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GLuint nr_prims)
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{
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GLuint tmp_min, tmp_max;
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GLuint i;
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GLuint count;
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*min_index = ~0;
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*max_index = 0;
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for (i = 0; i < nr_prims; i++) {
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const struct _mesa_prim *start_prim;
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start_prim = &prims[i];
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count = start_prim->count;
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/* Do combination if possible to reduce map/unmap count */
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while ((i + 1 < nr_prims) &&
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(prims[i].start + prims[i].count == prims[i+1].start)) {
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count += prims[i+1].count;
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i++;
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}
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vbo_get_minmax_index(ctx, start_prim, ib, &tmp_min, &tmp_max, count);
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*min_index = MIN2(*min_index, tmp_min);
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*max_index = MAX2(*max_index, tmp_max);
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}
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}
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/**
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* Check that element 'j' of the array has reasonable data.
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* Map VBO if needed.
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@ -0,0 +1,179 @@
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/*
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* Mesa 3-D graphics library
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*
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* Copyright 2003 VMware, Inc.
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* Copyright 2009 VMware, Inc.
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* All Rights Reserved.
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* Copyright (C) 2016 Advanced Micro Devices, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "main/glheader.h"
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#include "main/context.h"
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#include "main/varray.h"
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#include "main/macros.h"
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#include "main/sse_minmax.h"
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#include "x86/common_x86_asm.h"
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/**
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* Compute min and max elements by scanning the index buffer for
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* glDraw[Range]Elements() calls.
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* If primitive restart is enabled, we need to ignore restart
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* indexes when computing min/max.
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*/
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static void
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vbo_get_minmax_index(struct gl_context *ctx,
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const struct _mesa_prim *prim,
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const struct _mesa_index_buffer *ib,
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GLuint *min_index, GLuint *max_index,
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const GLuint count)
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{
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const GLboolean restart = ctx->Array._PrimitiveRestart;
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const GLuint restartIndex = _mesa_primitive_restart_index(ctx, ib->type);
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const int index_size = vbo_sizeof_ib_type(ib->type);
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const char *indices;
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GLuint i;
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indices = (char *) ib->ptr + prim->start * index_size;
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if (_mesa_is_bufferobj(ib->obj)) {
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GLsizeiptr size = MIN2(count * index_size, ib->obj->Size);
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indices = ctx->Driver.MapBufferRange(ctx, (GLintptr) indices, size,
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GL_MAP_READ_BIT, ib->obj,
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MAP_INTERNAL);
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}
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switch (ib->type) {
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case GL_UNSIGNED_INT: {
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const GLuint *ui_indices = (const GLuint *)indices;
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GLuint max_ui = 0;
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GLuint min_ui = ~0U;
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if (restart) {
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for (i = 0; i < count; i++) {
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if (ui_indices[i] != restartIndex) {
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if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
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if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
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}
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}
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}
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else {
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#if defined(USE_SSE41)
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if (cpu_has_sse4_1) {
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_mesa_uint_array_min_max(ui_indices, &min_ui, &max_ui, count);
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}
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else
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#endif
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for (i = 0; i < count; i++) {
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if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
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if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
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}
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}
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*min_index = min_ui;
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*max_index = max_ui;
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break;
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}
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case GL_UNSIGNED_SHORT: {
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const GLushort *us_indices = (const GLushort *)indices;
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GLuint max_us = 0;
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GLuint min_us = ~0U;
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if (restart) {
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for (i = 0; i < count; i++) {
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if (us_indices[i] != restartIndex) {
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if (us_indices[i] > max_us) max_us = us_indices[i];
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if (us_indices[i] < min_us) min_us = us_indices[i];
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}
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}
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}
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else {
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for (i = 0; i < count; i++) {
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if (us_indices[i] > max_us) max_us = us_indices[i];
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if (us_indices[i] < min_us) min_us = us_indices[i];
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}
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}
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*min_index = min_us;
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*max_index = max_us;
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break;
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}
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case GL_UNSIGNED_BYTE: {
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const GLubyte *ub_indices = (const GLubyte *)indices;
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GLuint max_ub = 0;
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GLuint min_ub = ~0U;
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if (restart) {
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for (i = 0; i < count; i++) {
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if (ub_indices[i] != restartIndex) {
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if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
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if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
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}
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}
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}
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else {
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for (i = 0; i < count; i++) {
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if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
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if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
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}
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}
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*min_index = min_ub;
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*max_index = max_ub;
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break;
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}
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default:
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unreachable("not reached");
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}
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if (_mesa_is_bufferobj(ib->obj)) {
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ctx->Driver.UnmapBuffer(ctx, ib->obj, MAP_INTERNAL);
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}
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}
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/**
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* Compute min and max elements for nr_prims
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*/
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void
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vbo_get_minmax_indices(struct gl_context *ctx,
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const struct _mesa_prim *prims,
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const struct _mesa_index_buffer *ib,
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GLuint *min_index,
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GLuint *max_index,
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GLuint nr_prims)
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{
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GLuint tmp_min, tmp_max;
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GLuint i;
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GLuint count;
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*min_index = ~0;
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*max_index = 0;
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for (i = 0; i < nr_prims; i++) {
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const struct _mesa_prim *start_prim;
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start_prim = &prims[i];
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count = start_prim->count;
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/* Do combination if possible to reduce map/unmap count */
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while ((i + 1 < nr_prims) &&
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(prims[i].start + prims[i].count == prims[i+1].start)) {
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count += prims[i+1].count;
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i++;
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}
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vbo_get_minmax_index(ctx, start_prim, ib, &tmp_min, &tmp_max, count);
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*min_index = MIN2(*min_index, tmp_min);
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*max_index = MAX2(*max_index, tmp_max);
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}
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}
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