flush pb after each line segment - for conformance

This commit is contained in:
Brian Paul 1999-11-08 14:36:32 +00:00
parent 327c69127c
commit 19f90e35ff
1 changed files with 16 additions and 16 deletions

View File

@ -1,4 +1,4 @@
/* $Id: lines.c,v 1.4 1999/11/08 07:36:44 brianp Exp $ */
/* $Id: lines.c,v 1.5 1999/11/08 14:36:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -130,7 +130,7 @@ static void flat_ci_line( GLcontext *ctx,
#include "linetemp.h"
ctx->PB->count = count;
PB_CHECK_FLUSH( ctx, ctx->PB );
gl_flush_pb(ctx);
}
@ -158,7 +158,7 @@ static void flat_ci_z_line( GLcontext *ctx,
#include "linetemp.h"
ctx->PB->count = count;
PB_CHECK_FLUSH( ctx, ctx->PB );
gl_flush_pb(ctx);
}
@ -184,7 +184,7 @@ static void flat_rgba_line( GLcontext *ctx,
#include "linetemp.h"
ctx->PB->count = count;
PB_CHECK_FLUSH( ctx, ctx->PB );
gl_flush_pb(ctx);
}
@ -213,7 +213,7 @@ static void flat_rgba_z_line( GLcontext *ctx,
#include "linetemp.h"
ctx->PB->count = count;
PB_CHECK_FLUSH( ctx, ctx->PB );
gl_flush_pb(ctx);
}
@ -240,7 +240,7 @@ static void smooth_ci_line( GLcontext *ctx,
#include "linetemp.h"
ctx->PB->count = count;
PB_CHECK_FLUSH( ctx, ctx->PB );
gl_flush_pb(ctx);
}
@ -270,7 +270,7 @@ static void smooth_ci_z_line( GLcontext *ctx,
#include "linetemp.h"
ctx->PB->count = count;
PB_CHECK_FLUSH( ctx, ctx->PB );
gl_flush_pb(ctx);
}
@ -301,7 +301,7 @@ static void smooth_rgba_line( GLcontext *ctx,
#include "linetemp.h"
ctx->PB->count = count;
PB_CHECK_FLUSH( ctx, ctx->PB );
gl_flush_pb(ctx);
}
@ -335,7 +335,7 @@ static void smooth_rgba_z_line( GLcontext *ctx,
#include "linetemp.h"
ctx->PB->count = count;
PB_CHECK_FLUSH( ctx, ctx->PB );
gl_flush_pb(ctx);
}
@ -416,7 +416,7 @@ static void general_smooth_ci_line( GLcontext *ctx,
}
ctx->PB->count = count;
PB_CHECK_FLUSH( ctx, ctx->PB );
gl_flush_pb(ctx);
}
@ -481,7 +481,7 @@ static void general_flat_ci_line( GLcontext *ctx,
}
ctx->PB->count = count;
PB_CHECK_FLUSH( ctx, ctx->PB );
gl_flush_pb(ctx);
}
@ -576,7 +576,7 @@ static void general_smooth_rgba_line( GLcontext *ctx,
}
ctx->PB->count = count;
PB_CHECK_FLUSH( ctx, ctx->PB );
gl_flush_pb(ctx);
}
@ -641,7 +641,7 @@ static void general_flat_rgba_line( GLcontext *ctx,
}
ctx->PB->count = count;
PB_CHECK_FLUSH( ctx, ctx->PB );
gl_flush_pb(ctx);
}
@ -701,7 +701,7 @@ static void flat_textured_line( GLcontext *ctx,
}
ctx->PB->count = count;
PB_CHECK_FLUSH( ctx, ctx->PB );
gl_flush_pb(ctx);
}
@ -773,7 +773,7 @@ static void smooth_textured_line( GLcontext *ctx,
}
ctx->PB->count = count;
PB_CHECK_FLUSH( ctx, ctx->PB );
gl_flush_pb(ctx);
}
@ -866,7 +866,7 @@ static void smooth_multitextured_line( GLcontext *ctx,
}
ctx->PB->count = count;
PB_CHECK_FLUSH( ctx, ctx->PB );
gl_flush_pb(ctx);
}