i965: Don't request GLSL IR lowering of gl_VertexID
Let the lowering in NIR handle it instead. This hurts one shader that occurs twice in shader-db (SynMark GSCloth) on IVB and HSW. No other shaders or platforms were affected. total cycles in shared programs: 253438422 -> 253438426 (0.00%) cycles in affected programs: 412 -> 416 (0.97%) helped: 0 HURT: 2 Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Antia Puentes <apuentes@igalia.com>
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@ -595,7 +595,6 @@ brw_initialize_context_constants(struct brw_context *brw)
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ctx->Const.QuadsFollowProvokingVertexConvention = false;
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ctx->Const.NativeIntegers = true;
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ctx->Const.VertexID_is_zero_based = true;
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/* Regarding the CMP instruction, the Ivybridge PRM says:
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*
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