r600: always export a position from vertex shader
This fixes piglit glsl-1.40-tf-no-position from gpu hanging on my rv635 at least. Signed-off-by: Dave Airlie <airlied@redhat.com>
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@ -1751,6 +1751,23 @@ static int r600_shader_from_tgsi(struct r600_screen *rscreen,
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}
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}
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/* add fake position export */
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if (ctx.type == TGSI_PROCESSOR_VERTEX && next_pos_base == 60) {
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memset(&output[j], 0, sizeof(struct r600_bytecode_output));
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output[j].gpr = 0;
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output[j].elem_size = 3;
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output[j].swizzle_x = 7;
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output[j].swizzle_y = 7;
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output[j].swizzle_z = 7;
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output[j].swizzle_w = 7;
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output[j].burst_count = 1;
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output[j].barrier = 1;
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output[j].type = V_SQ_CF_ALLOC_EXPORT_WORD0_SQ_EXPORT_POS;
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output[j].array_base = next_pos_base;
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output[j].inst = BC_INST(ctx.bc, V_SQ_CF_ALLOC_EXPORT_WORD1_SQ_CF_INST_EXPORT);
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j++;
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}
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/* add fake param output for vertex shader if no param is exported */
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if (ctx.type == TGSI_PROCESSOR_VERTEX && next_param_base == 0) {
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memset(&output[j], 0, sizeof(struct r600_bytecode_output));
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