nv50: add support for GL_EXT_window_rectangles

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Ilia Mirkin 2016-06-12 16:05:31 -04:00
parent b21a00d129
commit 194bcb49d1
8 changed files with 75 additions and 6 deletions

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@ -46,7 +46,7 @@ Note: some of the new features are only available with certain drivers.
<ul>
<li>GL_ARB_shader_group_vote on nvc0</li>
<li>GL_ARB_ES3_1_compatibility on i965</li>
<li>GL_EXT_window_rectangles on nvc0</li>
<li>GL_EXT_window_rectangles on nv50, nvc0</li>
</ul>
<h2>Bug fixes</h2>

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@ -47,6 +47,7 @@
#define NV50_NEW_3D_SAMPLERS (1 << 20)
#define NV50_NEW_3D_STRMOUT (1 << 21)
#define NV50_NEW_3D_MIN_SAMPLES (1 << 22)
#define NV50_NEW_3D_WINDOW_RECTS (1 << 23)
#define NV50_NEW_3D_CONTEXT (1 << 31)
#define NV50_NEW_CP_PROGRAM (1 << 0)
@ -168,6 +169,7 @@ struct nv50_context {
struct pipe_viewport_state viewports[NV50_MAX_VIEWPORTS];
unsigned viewports_dirty;
struct pipe_clip_state clip;
struct nv50_window_rect_stateobj window_rect;
unsigned sample_mask;
unsigned min_samples;

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@ -141,6 +141,8 @@ nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
return PIPE_ENDIAN_LITTLE;
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
return (class_3d >= NVA3_3D_CLASS) ? 4 : 0;
case PIPE_CAP_MAX_WINDOW_RECTANGLES:
return NV50_MAX_WINDOW_RECTANGLES;
/* supported caps */
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
@ -250,7 +252,6 @@ nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
case PIPE_CAP_TGSI_VOTE:
case PIPE_CAP_MAX_WINDOW_RECTANGLES:
return 0;
case PIPE_CAP_VENDOR_ID:

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@ -23,6 +23,8 @@ struct nv50_context;
#define NV50_MAX_VIEWPORTS 16
#define NV50_MAX_WINDOW_RECTANGLES 8
#define NV50_MAX_GLOBALS 16
#define ONE_TEMP_SIZE (4/*vector*/ * sizeof(float))

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@ -1001,6 +1001,22 @@ nv50_set_viewport_states(struct pipe_context *pipe,
}
}
static void
nv50_set_window_rectangles(struct pipe_context *pipe,
boolean include,
unsigned num_rectangles,
const struct pipe_scissor_state *rectangles)
{
struct nv50_context *nv50 = nv50_context(pipe);
nv50->window_rect.inclusive = include;
nv50->window_rect.rects = MIN2(num_rectangles, NV50_MAX_WINDOW_RECTANGLES);
memcpy(nv50->window_rect.rect, rectangles,
sizeof(struct pipe_scissor_state) * nv50->window_rect.rects);
nv50->dirty_3d |= NV50_NEW_3D_WINDOW_RECTS;
}
static void
nv50_set_vertex_buffers(struct pipe_context *pipe,
unsigned start_slot, unsigned count,
@ -1299,6 +1315,7 @@ nv50_init_state_functions(struct nv50_context *nv50)
pipe->set_polygon_stipple = nv50_set_polygon_stipple;
pipe->set_scissor_states = nv50_set_scissor_states;
pipe->set_viewport_states = nv50_set_viewport_states;
pipe->set_window_rectangles = nv50_set_window_rectangles;
pipe->create_vertex_elements_state = nv50_vertex_state_create;
pipe->delete_vertex_elements_state = nv50_vertex_state_delete;

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@ -278,6 +278,32 @@ nv50_validate_viewport(struct nv50_context *nv50)
nv50->viewports_dirty = 0;
}
static void
nv50_validate_window_rects(struct nv50_context *nv50)
{
struct nouveau_pushbuf *push = nv50->base.pushbuf;
bool enable = nv50->window_rect.rects > 0 || nv50->window_rect.inclusive;
int i;
BEGIN_NV04(push, NV50_3D(CLIP_RECTS_EN), 1);
PUSH_DATA (push, enable);
if (!enable)
return;
BEGIN_NV04(push, NV50_3D(CLIP_RECTS_MODE), 1);
PUSH_DATA (push, !nv50->window_rect.inclusive);
BEGIN_NV04(push, NV50_3D(CLIP_RECT_HORIZ(0)), NV50_MAX_WINDOW_RECTANGLES * 2);
for (i = 0; i < nv50->window_rect.rects; i++) {
struct pipe_scissor_state *s = &nv50->window_rect.rect[i];
PUSH_DATA(push, (s->maxx << 16) | s->minx);
PUSH_DATA(push, (s->maxy << 16) | s->miny);
}
for (; i < NV50_MAX_WINDOW_RECTANGLES; i++) {
PUSH_DATA(push, 0);
PUSH_DATA(push, 0);
}
}
static inline void
nv50_check_program_ucps(struct nv50_context *nv50,
struct nv50_program *vp, uint8_t mask)
@ -492,6 +518,7 @@ validate_list_3d[] = {
{ nv50_validate_scissor, NV50_NEW_3D_SCISSOR },
#endif
{ nv50_validate_viewport, NV50_NEW_3D_VIEWPORT },
{ nv50_validate_window_rects, NV50_NEW_3D_WINDOW_RECTS },
{ nv50_vertprog_validate, NV50_NEW_3D_VERTPROG },
{ nv50_gmtyprog_validate, NV50_NEW_3D_GMTYPROG },
{ nv50_fragprog_validate, NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_RASTERIZER |

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@ -62,6 +62,12 @@ struct nv50_vertex_stateobj {
struct nv50_vertex_element element[0];
};
struct nv50_window_rect_stateobj {
bool inclusive;
unsigned rects;
struct pipe_scissor_state rect[PIPE_MAX_WINDOW_RECTANGLES];
};
struct nv50_so_target {
struct pipe_stream_output_target pipe;
struct pipe_query *pq;

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@ -825,6 +825,7 @@ struct nv50_blitctx
enum pipe_texture_target target;
struct {
struct pipe_framebuffer_state fb;
struct nv50_window_rect_stateobj window_rect;
struct nv50_rasterizer_stateobj *rast;
struct nv50_program *vp;
struct nv50_program *gp;
@ -1210,7 +1211,8 @@ nv50_blitctx_prepare_state(struct nv50_blitctx *blit)
}
static void
nv50_blitctx_pre_blit(struct nv50_blitctx *ctx)
nv50_blitctx_pre_blit(struct nv50_blitctx *ctx,
const struct pipe_blit_info *info)
{
struct nv50_context *nv50 = ctx->nv50;
struct nv50_blitter *blitter = nv50->screen->blitter;
@ -1229,6 +1231,7 @@ nv50_blitctx_pre_blit(struct nv50_blitctx *ctx)
ctx->saved.fp = nv50->fragprog;
ctx->saved.min_samples = nv50->min_samples;
ctx->saved.window_rect = nv50->window_rect;
nv50->rast = &ctx->rast;
@ -1236,6 +1239,13 @@ nv50_blitctx_pre_blit(struct nv50_blitctx *ctx)
nv50->gmtyprog = NULL;
nv50->fragprog = ctx->fp;
nv50->window_rect.rects =
MIN2(info->num_window_rectangles, NV50_MAX_WINDOW_RECTANGLES);
nv50->window_rect.inclusive = info->window_rectangle_include;
if (nv50->window_rect.rects)
memcpy(nv50->window_rect.rect, info->window_rectangles,
sizeof(struct pipe_scissor_state) * nv50->window_rect.rects);
for (s = 0; s < 3; ++s) {
ctx->saved.num_textures[s] = nv50->num_textures[s];
ctx->saved.num_samplers[s] = nv50->num_samplers[s];
@ -1261,7 +1271,7 @@ nv50_blitctx_pre_blit(struct nv50_blitctx *ctx)
nv50->dirty_3d =
NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_MIN_SAMPLES |
NV50_NEW_3D_VERTPROG | NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_GMTYPROG |
NV50_NEW_3D_TEXTURES | NV50_NEW_3D_SAMPLERS;
NV50_NEW_3D_TEXTURES | NV50_NEW_3D_SAMPLERS | NV50_NEW_3D_WINDOW_RECTS;
}
static void
@ -1285,6 +1295,7 @@ nv50_blitctx_post_blit(struct nv50_blitctx *blit)
nv50->fragprog = blit->saved.fp;
nv50->min_samples = blit->saved.min_samples;
nv50->window_rect = blit->saved.window_rect;
pipe_sampler_view_reference(&nv50->textures[2][0], NULL);
pipe_sampler_view_reference(&nv50->textures[2][1], NULL);
@ -1308,7 +1319,7 @@ nv50_blitctx_post_blit(struct nv50_blitctx *blit)
nv50->dirty_3d = blit->saved.dirty_3d |
(NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_SCISSOR | NV50_NEW_3D_SAMPLE_MASK |
NV50_NEW_3D_RASTERIZER | NV50_NEW_3D_ZSA | NV50_NEW_3D_BLEND |
NV50_NEW_3D_TEXTURES | NV50_NEW_3D_SAMPLERS |
NV50_NEW_3D_TEXTURES | NV50_NEW_3D_SAMPLERS | NV50_NEW_3D_WINDOW_RECTS |
NV50_NEW_3D_VERTPROG | NV50_NEW_3D_GMTYPROG | NV50_NEW_3D_FRAGPROG);
nv50->scissors_dirty |= 1;
@ -1336,7 +1347,7 @@ nv50_blit_3d(struct nv50_context *nv50, const struct pipe_blit_info *info)
blit->render_condition_enable = info->render_condition_enable;
nv50_blit_select_fp(blit, info);
nv50_blitctx_pre_blit(blit);
nv50_blitctx_pre_blit(blit, info);
nv50_blit_set_dst(blit, dst, info->dst.level, -1, info->dst.format);
nv50_blit_set_src(blit, src, info->src.level, -1, info->src.format,
@ -1688,6 +1699,9 @@ nv50_blit(struct pipe_context *pipe, const struct pipe_blit_info *info)
info->dst.resource->nr_samples <= 1)
eng3d = true;
if (info->num_window_rectangles > 0 || info->window_rectangle_include)
eng3d = true;
/* FIXME: can't make this work with eng2d anymore */
if ((info->src.resource->nr_samples | 1) !=
(info->dst.resource->nr_samples | 1))