nv50: add support for GL_EXT_window_rectangles
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
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b21a00d129
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194bcb49d1
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@ -46,7 +46,7 @@ Note: some of the new features are only available with certain drivers.
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<ul>
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<li>GL_ARB_shader_group_vote on nvc0</li>
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<li>GL_ARB_ES3_1_compatibility on i965</li>
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<li>GL_EXT_window_rectangles on nvc0</li>
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<li>GL_EXT_window_rectangles on nv50, nvc0</li>
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</ul>
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<h2>Bug fixes</h2>
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@ -47,6 +47,7 @@
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#define NV50_NEW_3D_SAMPLERS (1 << 20)
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#define NV50_NEW_3D_STRMOUT (1 << 21)
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#define NV50_NEW_3D_MIN_SAMPLES (1 << 22)
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#define NV50_NEW_3D_WINDOW_RECTS (1 << 23)
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#define NV50_NEW_3D_CONTEXT (1 << 31)
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#define NV50_NEW_CP_PROGRAM (1 << 0)
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@ -168,6 +169,7 @@ struct nv50_context {
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struct pipe_viewport_state viewports[NV50_MAX_VIEWPORTS];
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unsigned viewports_dirty;
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struct pipe_clip_state clip;
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struct nv50_window_rect_stateobj window_rect;
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unsigned sample_mask;
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unsigned min_samples;
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@ -141,6 +141,8 @@ nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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return PIPE_ENDIAN_LITTLE;
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case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
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return (class_3d >= NVA3_3D_CLASS) ? 4 : 0;
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case PIPE_CAP_MAX_WINDOW_RECTANGLES:
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return NV50_MAX_WINDOW_RECTANGLES;
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/* supported caps */
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case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
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@ -250,7 +252,6 @@ nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
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case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
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case PIPE_CAP_TGSI_VOTE:
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case PIPE_CAP_MAX_WINDOW_RECTANGLES:
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return 0;
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case PIPE_CAP_VENDOR_ID:
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@ -23,6 +23,8 @@ struct nv50_context;
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#define NV50_MAX_VIEWPORTS 16
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#define NV50_MAX_WINDOW_RECTANGLES 8
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#define NV50_MAX_GLOBALS 16
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#define ONE_TEMP_SIZE (4/*vector*/ * sizeof(float))
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@ -1001,6 +1001,22 @@ nv50_set_viewport_states(struct pipe_context *pipe,
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}
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}
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static void
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nv50_set_window_rectangles(struct pipe_context *pipe,
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boolean include,
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unsigned num_rectangles,
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const struct pipe_scissor_state *rectangles)
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{
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struct nv50_context *nv50 = nv50_context(pipe);
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nv50->window_rect.inclusive = include;
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nv50->window_rect.rects = MIN2(num_rectangles, NV50_MAX_WINDOW_RECTANGLES);
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memcpy(nv50->window_rect.rect, rectangles,
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sizeof(struct pipe_scissor_state) * nv50->window_rect.rects);
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nv50->dirty_3d |= NV50_NEW_3D_WINDOW_RECTS;
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}
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static void
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nv50_set_vertex_buffers(struct pipe_context *pipe,
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unsigned start_slot, unsigned count,
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@ -1299,6 +1315,7 @@ nv50_init_state_functions(struct nv50_context *nv50)
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pipe->set_polygon_stipple = nv50_set_polygon_stipple;
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pipe->set_scissor_states = nv50_set_scissor_states;
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pipe->set_viewport_states = nv50_set_viewport_states;
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pipe->set_window_rectangles = nv50_set_window_rectangles;
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pipe->create_vertex_elements_state = nv50_vertex_state_create;
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pipe->delete_vertex_elements_state = nv50_vertex_state_delete;
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@ -278,6 +278,32 @@ nv50_validate_viewport(struct nv50_context *nv50)
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nv50->viewports_dirty = 0;
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}
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static void
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nv50_validate_window_rects(struct nv50_context *nv50)
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{
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struct nouveau_pushbuf *push = nv50->base.pushbuf;
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bool enable = nv50->window_rect.rects > 0 || nv50->window_rect.inclusive;
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int i;
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BEGIN_NV04(push, NV50_3D(CLIP_RECTS_EN), 1);
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PUSH_DATA (push, enable);
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if (!enable)
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return;
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BEGIN_NV04(push, NV50_3D(CLIP_RECTS_MODE), 1);
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PUSH_DATA (push, !nv50->window_rect.inclusive);
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BEGIN_NV04(push, NV50_3D(CLIP_RECT_HORIZ(0)), NV50_MAX_WINDOW_RECTANGLES * 2);
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for (i = 0; i < nv50->window_rect.rects; i++) {
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struct pipe_scissor_state *s = &nv50->window_rect.rect[i];
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PUSH_DATA(push, (s->maxx << 16) | s->minx);
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PUSH_DATA(push, (s->maxy << 16) | s->miny);
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}
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for (; i < NV50_MAX_WINDOW_RECTANGLES; i++) {
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PUSH_DATA(push, 0);
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PUSH_DATA(push, 0);
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}
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}
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static inline void
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nv50_check_program_ucps(struct nv50_context *nv50,
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struct nv50_program *vp, uint8_t mask)
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@ -492,6 +518,7 @@ validate_list_3d[] = {
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{ nv50_validate_scissor, NV50_NEW_3D_SCISSOR },
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#endif
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{ nv50_validate_viewport, NV50_NEW_3D_VIEWPORT },
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{ nv50_validate_window_rects, NV50_NEW_3D_WINDOW_RECTS },
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{ nv50_vertprog_validate, NV50_NEW_3D_VERTPROG },
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{ nv50_gmtyprog_validate, NV50_NEW_3D_GMTYPROG },
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{ nv50_fragprog_validate, NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_RASTERIZER |
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@ -62,6 +62,12 @@ struct nv50_vertex_stateobj {
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struct nv50_vertex_element element[0];
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};
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struct nv50_window_rect_stateobj {
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bool inclusive;
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unsigned rects;
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struct pipe_scissor_state rect[PIPE_MAX_WINDOW_RECTANGLES];
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};
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struct nv50_so_target {
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struct pipe_stream_output_target pipe;
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struct pipe_query *pq;
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@ -825,6 +825,7 @@ struct nv50_blitctx
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enum pipe_texture_target target;
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struct {
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struct pipe_framebuffer_state fb;
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struct nv50_window_rect_stateobj window_rect;
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struct nv50_rasterizer_stateobj *rast;
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struct nv50_program *vp;
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struct nv50_program *gp;
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@ -1210,7 +1211,8 @@ nv50_blitctx_prepare_state(struct nv50_blitctx *blit)
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}
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static void
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nv50_blitctx_pre_blit(struct nv50_blitctx *ctx)
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nv50_blitctx_pre_blit(struct nv50_blitctx *ctx,
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const struct pipe_blit_info *info)
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{
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struct nv50_context *nv50 = ctx->nv50;
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struct nv50_blitter *blitter = nv50->screen->blitter;
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@ -1229,6 +1231,7 @@ nv50_blitctx_pre_blit(struct nv50_blitctx *ctx)
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ctx->saved.fp = nv50->fragprog;
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ctx->saved.min_samples = nv50->min_samples;
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ctx->saved.window_rect = nv50->window_rect;
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nv50->rast = &ctx->rast;
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@ -1236,6 +1239,13 @@ nv50_blitctx_pre_blit(struct nv50_blitctx *ctx)
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nv50->gmtyprog = NULL;
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nv50->fragprog = ctx->fp;
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nv50->window_rect.rects =
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MIN2(info->num_window_rectangles, NV50_MAX_WINDOW_RECTANGLES);
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nv50->window_rect.inclusive = info->window_rectangle_include;
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if (nv50->window_rect.rects)
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memcpy(nv50->window_rect.rect, info->window_rectangles,
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sizeof(struct pipe_scissor_state) * nv50->window_rect.rects);
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for (s = 0; s < 3; ++s) {
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ctx->saved.num_textures[s] = nv50->num_textures[s];
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ctx->saved.num_samplers[s] = nv50->num_samplers[s];
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@ -1261,7 +1271,7 @@ nv50_blitctx_pre_blit(struct nv50_blitctx *ctx)
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nv50->dirty_3d =
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NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_MIN_SAMPLES |
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NV50_NEW_3D_VERTPROG | NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_GMTYPROG |
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NV50_NEW_3D_TEXTURES | NV50_NEW_3D_SAMPLERS;
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NV50_NEW_3D_TEXTURES | NV50_NEW_3D_SAMPLERS | NV50_NEW_3D_WINDOW_RECTS;
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}
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static void
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@ -1285,6 +1295,7 @@ nv50_blitctx_post_blit(struct nv50_blitctx *blit)
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nv50->fragprog = blit->saved.fp;
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nv50->min_samples = blit->saved.min_samples;
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nv50->window_rect = blit->saved.window_rect;
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pipe_sampler_view_reference(&nv50->textures[2][0], NULL);
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pipe_sampler_view_reference(&nv50->textures[2][1], NULL);
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@ -1308,7 +1319,7 @@ nv50_blitctx_post_blit(struct nv50_blitctx *blit)
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nv50->dirty_3d = blit->saved.dirty_3d |
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(NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_SCISSOR | NV50_NEW_3D_SAMPLE_MASK |
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NV50_NEW_3D_RASTERIZER | NV50_NEW_3D_ZSA | NV50_NEW_3D_BLEND |
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NV50_NEW_3D_TEXTURES | NV50_NEW_3D_SAMPLERS |
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NV50_NEW_3D_TEXTURES | NV50_NEW_3D_SAMPLERS | NV50_NEW_3D_WINDOW_RECTS |
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NV50_NEW_3D_VERTPROG | NV50_NEW_3D_GMTYPROG | NV50_NEW_3D_FRAGPROG);
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nv50->scissors_dirty |= 1;
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@ -1336,7 +1347,7 @@ nv50_blit_3d(struct nv50_context *nv50, const struct pipe_blit_info *info)
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blit->render_condition_enable = info->render_condition_enable;
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nv50_blit_select_fp(blit, info);
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nv50_blitctx_pre_blit(blit);
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nv50_blitctx_pre_blit(blit, info);
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nv50_blit_set_dst(blit, dst, info->dst.level, -1, info->dst.format);
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nv50_blit_set_src(blit, src, info->src.level, -1, info->src.format,
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@ -1688,6 +1699,9 @@ nv50_blit(struct pipe_context *pipe, const struct pipe_blit_info *info)
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info->dst.resource->nr_samples <= 1)
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eng3d = true;
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if (info->num_window_rectangles > 0 || info->window_rectangle_include)
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eng3d = true;
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/* FIXME: can't make this work with eng2d anymore */
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if ((info->src.resource->nr_samples | 1) !=
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(info->dst.resource->nr_samples | 1))
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