mesa: remove the gl_sl_pragmas structure

This code was added by Brian Paul in 2009 but, as far as Matt and I can
tell, it's been dead ever since the new GLSL compiler was added.

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Jason Ekstrand 2015-04-22 09:30:30 -07:00
parent ae3870df70
commit 1948880720
3 changed files with 0 additions and 22 deletions

View File

@ -189,9 +189,6 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
options.MaxUnrollIterations = 32;
options.MaxIfDepth = UINT_MAX;
/* Default pragma settings */
options.DefaultPragmas.Optimize = true;
for (int sh = 0; sh < MESA_SHADER_STAGES; ++sh)
memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
}

View File

@ -2365,16 +2365,6 @@ struct gl_ati_fragment_shader_state
};
/** Set by #pragma directives */
struct gl_sl_pragmas
{
GLboolean IgnoreOptimize; /**< ignore #pragma optimize(on/off) ? */
GLboolean IgnoreDebug; /**< ignore #pragma debug(on/off) ? */
GLboolean Optimize; /**< defaults on */
GLboolean Debug; /**< defaults off */
};
/**
* A GLSL vertex or fragment shader object.
*/
@ -2397,7 +2387,6 @@ struct gl_shader
struct gl_program *Program; /**< Post-compile assembly code */
GLchar *InfoLog;
struct gl_sl_pragmas Pragmas;
unsigned Version; /**< GLSL version used for linking */
@ -2903,8 +2892,6 @@ struct gl_shader_compiler_options
*/
GLboolean OptimizeForAOS;
struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */
const struct nir_shader_compiler_options *NirOptions;
};

View File

@ -115,9 +115,6 @@ _mesa_init_shader_state(struct gl_context *ctx)
options.MaxUnrollIterations = 32;
options.MaxIfDepth = UINT_MAX;
/* Default pragma settings */
options.DefaultPragmas.Optimize = GL_TRUE;
for (sh = 0; sh < MESA_SHADER_STAGES; ++sh)
memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
@ -872,9 +869,6 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj)
options = &ctx->Const.ShaderCompilerOptions[sh->Stage];
/* set default pragma state for shader */
sh->Pragmas = options->DefaultPragmas;
if (!sh->Source) {
/* If the user called glCompileShader without first calling
* glShaderSource, we should fail to compile, but not raise a GL_ERROR.