mesa: glsl: fix error check in get_uniformfv()
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@ -50,6 +50,11 @@
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#ifndef GL_PROGRAM_BINARY_LENGTH_OES
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#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
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#endif
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/**
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* Allocate a new gl_shader_program object, initialize it.
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*/
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@ -906,6 +911,9 @@ _mesa_get_programiv(GLcontext *ctx, GLuint program,
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if (*params > 0)
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(*params)++; /* add one for terminating zero */
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break;
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case GL_PROGRAM_BINARY_LENGTH_OES:
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*params = 0;
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break;
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default:
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_mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname)");
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return;
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@ -999,7 +1007,7 @@ get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
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GLfloat *params)
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{
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struct gl_shader_program *shProg
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= _mesa_lookup_shader_program(ctx, program);
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= _mesa_lookup_shader_program_err(ctx, program, "glGetUniform[if]v");
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if (shProg) {
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if (shProg->Uniforms &&
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location >= 0 && location < (GLint) shProg->Uniforms->NumUniforms) {
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@ -1033,9 +1041,6 @@ get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
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_mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(location)");
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}
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}
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else {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(program)");
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}
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return 0;
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}
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