r300g: implement fences using dummy relocations

So finally we have them.
This commit is contained in:
Marek Olšák 2011-02-15 01:41:16 +01:00
parent 4faf11ad6c
commit 18b4978ac8
4 changed files with 32 additions and 65 deletions

View File

@ -532,28 +532,3 @@ fail:
r300_destroy_context(&r300->context);
return NULL;
}
void r300_finish(struct r300_context *r300)
{
struct pipe_framebuffer_state *fb;
unsigned i;
/* This is a preliminary implementation of glFinish.
*
* The ideal implementation should use something like EmitIrqLocked and
* WaitIrq, or better, real fences.
*/
if (r300->fb_state.state) {
fb = r300->fb_state.state;
for (i = 0; i < fb->nr_cbufs; i++) {
if (fb->cbufs[i]->texture) {
r300->rws->buffer_wait(r300_resource(fb->cbufs[i]->texture)->buf);
return;
}
}
if (fb->zsbuf && fb->zsbuf->texture) {
r300->rws->buffer_wait(r300_resource(fb->zsbuf->texture)->buf);
}
}
}

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@ -284,22 +284,6 @@ struct r300_query {
struct r300_query* next;
};
/* Fence object.
*
* This is a fake fence. Instead of syncing with the fence, we sync
* with the context, which is inefficient but compliant.
*
* This is not a subclass of pipe_fence_handle because pipe_fence_handle is
* never actually fully defined. So, rather than have it as a member, and do
* subclass-style casting, we treat pipe_fence_handle as an opaque, and just
* trust that our state tracker does not ever mess up fence objects.
*/
struct r300_fence {
struct pipe_reference reference;
struct r300_context *ctx;
boolean signalled;
};
struct r300_surface {
struct pipe_surface base;
@ -651,7 +635,6 @@ static INLINE void r300_mark_atom_dirty(struct r300_context *r300,
struct pipe_context* r300_create_context(struct pipe_screen* screen,
void *priv);
void r300_finish(struct r300_context *r300);
void r300_flush_cb(void *data);
/* Context initialization. */

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@ -37,11 +37,23 @@ static void r300_flush(struct pipe_context* pipe,
{
struct r300_context *r300 = r300_context(pipe);
struct r300_atom *atom;
struct r300_fence **rfence = (struct r300_fence**)fence;
struct r300_winsys_bo **rfence = (struct r300_winsys_bo**)fence;
if (r300->draw && !r300->draw_vbo_locked)
r300_draw_flush_vbuf(r300);
if (rfence) {
/* Create a fence, which is a dummy BO. */
*rfence = r300->rws->buffer_create(r300->rws, 1, 1,
PIPE_BIND_VERTEX_BUFFER,
PIPE_USAGE_STATIC,
R300_DOMAIN_GTT);
/* Add the fence as a dummy relocation. */
r300->rws->cs_add_reloc(r300->cs,
r300->rws->buffer_get_cs_handle(*rfence),
R300_DOMAIN_GTT, R300_DOMAIN_GTT);
}
if (r300->dirty_hw) {
r300_emit_hyperz_end(r300);
r300_emit_query_end(r300);
@ -70,16 +82,17 @@ static void r300_flush(struct pipe_context* pipe,
r300->upload_vb_validated = FALSE;
r300->upload_ib_validated = FALSE;
} else {
/* Even if hw is not dirty, we should at least reset the CS in case
* the space checking failed for the first draw operation. */
r300->rws->cs_flush(r300->cs);
}
/* Create a new fence. */
if (rfence) {
*rfence = CALLOC_STRUCT(r300_fence);
pipe_reference_init(&(*rfence)->reference, 1);
(*rfence)->ctx = r300;
if (rfence) {
/* We have to create a fence object, but the command stream is empty
* and we cannot emit an empty CS. We must write some regs then. */
CS_LOCALS(r300);
OUT_CS_REG(RB3D_COLOR_CHANNEL_MASK, 0);
r300->rws->cs_flush(r300->cs);
} else {
/* Even if hw is not dirty, we should at least reset the CS in case
* the space checking failed for the first draw operation. */
r300->rws->cs_flush(r300->cs);
}
}
}

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@ -409,32 +409,28 @@ static void r300_fence_reference(struct pipe_screen *screen,
struct pipe_fence_handle **ptr,
struct pipe_fence_handle *fence)
{
struct r300_fence **oldf = (struct r300_fence**)ptr;
struct r300_fence *newf = (struct r300_fence*)fence;
if (pipe_reference(&(*oldf)->reference, &newf->reference))
FREE(*oldf);
*ptr = fence;
r300_winsys_bo_reference((struct r300_winsys_bo**)ptr,
(struct r300_winsys_bo*)fence);
}
static int r300_fence_signalled(struct pipe_screen *screen,
struct pipe_fence_handle *fence,
unsigned flags)
{
struct r300_fence *rfence = (struct r300_fence*)fence;
struct r300_winsys_screen *rws = r300_screen(screen)->rws;
struct r300_winsys_bo *rfence = (struct r300_winsys_bo*)fence;
return rfence->signalled ? 0 : 1; /* 0 == success */
return !rws->buffer_is_busy(rfence) ? 0 : 1; /* 0 == success */
}
static int r300_fence_finish(struct pipe_screen *screen,
struct pipe_fence_handle *fence,
unsigned flags)
{
struct r300_fence *rfence = (struct r300_fence*)fence;
struct r300_winsys_screen *rws = r300_screen(screen)->rws;
struct r300_winsys_bo *rfence = (struct r300_winsys_bo*)fence;
r300_finish(rfence->ctx);
rfence->signalled = TRUE;
rws->buffer_wait(rfence);
return 0; /* 0 == success */
}