mesa/shader: return correct attribute location for double matrix arrays

If we have a dmat2[4], then dmat2[0] is at 17, dmat2[1] at 19,
dmat2[2] at 21 etc. The old code was returning 17,18,19.

I think this code is also wrong for float matricies as well.

There is now a piglit for the float case.

This partly fixes:
GL41-CTS.vertex_attrib_64bit.limits_test

[airlied: update with Tapani suggestion to clean it up].

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2015-12-10 11:44:34 +10:00
parent 64c59b0624
commit 18ad641c3b
1 changed files with 8 additions and 3 deletions

View File

@ -852,13 +852,18 @@ program_resource_location(struct gl_shader_program *shProg,
* and user-defined attributes.
*/
switch (res->Type) {
case GL_PROGRAM_INPUT:
case GL_PROGRAM_INPUT: {
const ir_variable *var = RESOURCE_VAR(res);
/* If the input is an array, fail if the index is out of bounds. */
if (array_index > 0
&& array_index >= RESOURCE_VAR(res)->type->length) {
&& array_index >= var->type->length) {
return -1;
}
return RESOURCE_VAR(res)->data.location + array_index - VERT_ATTRIB_GENERIC0;
return (var->data.location +
(array_index * var->type->without_array()->matrix_columns) -
VERT_ATTRIB_GENERIC0);
}
case GL_PROGRAM_OUTPUT:
/* If the output is an array, fail if the index is out of bounds. */
if (array_index > 0