vk: Fix vkCreate/DestroyRenderPass
While updating vkDestroyObject, I discovered that vkDestroyPass reliably crashes. That hasn't been an issue yet, though, because it is never called. In vkCreateRenderPass: - Don't allocate empty attachment arrays. - Ensure that pointers to empty attachment arrays are NULL. - Store VkRenderPassCreateInfo::subpassCount as anv_render_pass::subpass_count. In vkDestroyRenderPass: - Fix loop bounds: s/attachment_count/subpass_count/ - Don't call anv_device_free on null pointers.
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@ -4045,7 +4045,14 @@ VkResult anv_CreateRenderPass(
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if (pass == NULL)
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return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
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/* Clear the subpasses along with the parent pass. This required because
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* each array member of anv_subpass must be a valid pointer if not NULL.
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*/
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memset(pass, 0, size);
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pass->attachment_count = pCreateInfo->attachmentCount;
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pass->subpass_count = pCreateInfo->subpassCount;
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size = pCreateInfo->attachmentCount * sizeof(*pass->attachments);
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pass->attachments = anv_device_alloc(device, size, 8,
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VK_SYSTEM_ALLOC_TYPE_API_OBJECT);
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@ -4063,25 +4070,39 @@ VkResult anv_CreateRenderPass(
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struct anv_subpass *subpass = &pass->subpasses[i];
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subpass->input_count = desc->inputCount;
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subpass->input_attachments =
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anv_device_alloc(device, desc->inputCount * sizeof(uint32_t),
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8, VK_SYSTEM_ALLOC_TYPE_API_OBJECT);
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for (uint32_t j = 0; j < desc->inputCount; j++)
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subpass->input_attachments[j] = desc->inputAttachments[j].attachment;
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subpass->color_count = desc->colorCount;
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subpass->color_attachments =
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anv_device_alloc(device, desc->colorCount * sizeof(uint32_t),
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8, VK_SYSTEM_ALLOC_TYPE_API_OBJECT);
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for (uint32_t j = 0; j < desc->colorCount; j++)
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subpass->color_attachments[j] = desc->colorAttachments[j].attachment;
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if (desc->inputCount > 0) {
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subpass->input_attachments =
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anv_device_alloc(device, desc->inputCount * sizeof(uint32_t),
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8, VK_SYSTEM_ALLOC_TYPE_API_OBJECT);
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for (uint32_t j = 0; j < desc->inputCount; j++) {
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subpass->input_attachments[j]
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= desc->inputAttachments[j].attachment;
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}
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}
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if (desc->colorCount > 0) {
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subpass->color_attachments =
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anv_device_alloc(device, desc->colorCount * sizeof(uint32_t),
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8, VK_SYSTEM_ALLOC_TYPE_API_OBJECT);
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for (uint32_t j = 0; j < desc->colorCount; j++) {
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subpass->color_attachments[j]
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= desc->colorAttachments[j].attachment;
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}
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}
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if (desc->resolveAttachments) {
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subpass->resolve_attachments =
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anv_device_alloc(device, desc->colorCount * sizeof(uint32_t),
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8, VK_SYSTEM_ALLOC_TYPE_API_OBJECT);
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for (uint32_t j = 0; j < desc->colorCount; j++)
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subpass->resolve_attachments[j] = desc->resolveAttachments[j].attachment;
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for (uint32_t j = 0; j < desc->colorCount; j++) {
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subpass->resolve_attachments[j]
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= desc->resolveAttachments[j].attachment;
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}
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}
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subpass->depth_stencil_attachment = desc->depthStencilAttachment.attachment;
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@ -4101,10 +4122,18 @@ VkResult anv_DestroyRenderPass(
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anv_device_free(device, pass->attachments);
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for (uint32_t i = 0; i < pass->attachment_count; i++) {
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anv_device_free(device, pass->subpasses[i].input_attachments);
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anv_device_free(device, pass->subpasses[i].color_attachments);
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anv_device_free(device, pass->subpasses[i].resolve_attachments);
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for (uint32_t i = 0; i < pass->subpass_count; i++) {
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/* In VkSubpassCreateInfo, each of the attachment arrays may be null.
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* Don't free the null arrays.
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*/
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struct anv_subpass *subpass = &pass->subpasses[i];
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if (subpass->input_attachments)
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anv_device_free(device, subpass->input_attachments);
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if (subpass->color_attachments)
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anv_device_free(device, subpass->color_attachments);
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if (subpass->resolve_attachments)
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anv_device_free(device, subpass->resolve_attachments);
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}
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anv_device_free(device, pass);
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@ -959,8 +959,9 @@ struct anv_render_pass_attachment {
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struct anv_render_pass {
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uint32_t attachment_count;
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struct anv_render_pass_attachment * attachments;
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uint32_t subpass_count;
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struct anv_render_pass_attachment * attachments;
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struct anv_subpass subpasses[0];
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};
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