v3d: Fix detection of the last ldtmu before a new TMU op.

We were looking at the start instruction, instead of scanning through the
list of following instructions to find any more ldtmus.
This commit is contained in:
Eric Anholt 2019-04-25 12:29:55 -07:00
parent 575caab895
commit 18894a5e5a
1 changed files with 3 additions and 3 deletions

View File

@ -36,11 +36,11 @@
static bool
is_last_ldtmu(struct qinst *inst, struct qblock *block)
{
list_for_each_entry_from(struct qinst, scan_inst, inst,
list_for_each_entry_from(struct qinst, scan_inst, inst->link.next,
&block->instructions, link) {
if (inst->qpu.sig.ldtmu)
if (scan_inst->qpu.sig.ldtmu)
return false;
if (v3d_qpu_writes_tmu(&inst->qpu))
if (v3d_qpu_writes_tmu(&scan_inst->qpu))
return true;
}