vl: replace DIV-ADD with MAD using inverse size
Optimize the shader a bit by emitting MAD with the inverse size values instead of DIV+ADD. Signed-off-by: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@ -201,10 +201,11 @@ create_frag_shader(struct vl_bicubic_filter *filter, unsigned video_width,
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ureg_FLR(shader, ureg_writemask(t_array[22], TGSI_WRITEMASK_XY),
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ureg_src(t_array[22]));
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ureg_DIV(shader, ureg_writemask(t_array[22], TGSI_WRITEMASK_XY),
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ureg_src(t_array[22]), ureg_imm2f(shader, video_width, video_height));
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ureg_ADD(shader, ureg_writemask(t_array[22], TGSI_WRITEMASK_XY),
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ureg_src(t_array[22]), half_pixel);
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ureg_MAD(shader, ureg_writemask(t_array[22], TGSI_WRITEMASK_XY),
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ureg_src(t_array[22]),
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ureg_imm2f(shader, 1.0f / video_width, 1.0f / video_height),
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half_pixel);
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/*
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* t_array[0..*] = vtex + offset[0..*]
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