mesa: remove now unused sampler index handing code
Reviewed-by: Dave Airlie <airlied@redhat.com>
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edc108765e
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@ -532,8 +532,6 @@ PROGRAM_FILES = \
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program/program_parser.h \
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program/prog_statevars.c \
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program/prog_statevars.h \
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program/sampler.cpp \
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program/sampler.h \
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program/string_to_uint_map.cpp \
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program/symbol_table.c \
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program/symbol_table.h
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@ -51,7 +51,6 @@
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#include "program/prog_print.h"
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#include "program/program.h"
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#include "program/prog_parameter.h"
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#include "program/sampler.h"
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static int swizzle_for_size(int size);
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@ -1,134 +0,0 @@
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/*
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* Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
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* Copyright (C) 2008 VMware, Inc. All Rights Reserved.
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* Copyright © 2010 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include "main/mtypes.h"
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#include "compiler/glsl_types.h"
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#include "compiler/glsl/ir.h"
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#include "compiler/glsl/ir_uniform.h"
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#include "compiler/glsl/ir_visitor.h"
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#include "compiler/glsl/program.h"
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#include "program/hash_table.h"
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#include "program/prog_parameter.h"
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#include "program/program.h"
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class get_sampler_name : public ir_hierarchical_visitor
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{
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public:
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get_sampler_name(ir_dereference *last,
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struct gl_shader_program *shader_program)
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{
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this->mem_ctx = ralloc_context(NULL);
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this->shader_program = shader_program;
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this->name = NULL;
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this->offset = 0;
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this->last = last;
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}
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~get_sampler_name()
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{
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ralloc_free(this->mem_ctx);
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}
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virtual ir_visitor_status visit(ir_dereference_variable *ir)
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{
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this->name = ir->var->name;
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return visit_continue;
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}
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virtual ir_visitor_status visit_leave(ir_dereference_record *ir)
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{
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this->name = ralloc_asprintf(mem_ctx, "%s.%s", name, ir->field);
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return visit_continue;
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}
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virtual ir_visitor_status visit_leave(ir_dereference_array *ir)
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{
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ir_constant *index = ir->array_index->as_constant();
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int i;
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if (index) {
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i = index->value.i[0];
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} else {
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/* GLSL 1.10 and 1.20 allowed variable sampler array indices,
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* while GLSL 1.30 requires that the array indices be
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* constant integer expressions. We don't expect any driver
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* to actually work with a really variable array index, so
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* all that would work would be an unrolled loop counter that ends
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* up being constant above.
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*/
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ralloc_strcat(&shader_program->InfoLog,
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"warning: Variable sampler array index unsupported.\n"
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"This feature of the language was removed in GLSL 1.20 "
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"and is unlikely to be supported for 1.10 in Mesa.\n");
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i = 0;
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}
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if (ir != last) {
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this->name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i);
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} else {
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offset = i;
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}
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return visit_continue;
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}
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struct gl_shader_program *shader_program;
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const char *name;
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void *mem_ctx;
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int offset;
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ir_dereference *last;
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};
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int
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_mesa_get_sampler_uniform_value(class ir_dereference *sampler,
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struct gl_shader_program *shader_program,
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const struct gl_program *prog)
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{
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get_sampler_name getname(sampler, shader_program);
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GLuint shader = _mesa_program_enum_to_shader_stage(prog->Target);
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sampler->accept(&getname);
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unsigned location;
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if (!shader_program->UniformHash->get(location, getname.name)) {
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linker_error(shader_program,
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"failed to find sampler named %s.\n", getname.name);
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return 0;
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}
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if (!shader_program->UniformStorage[location].opaque[shader].active) {
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assert(0 && "cannot return a sampler");
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linker_error(shader_program,
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"cannot return a sampler named %s, because it is not "
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"used in this shader stage. This is a driver bug.\n",
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getname.name);
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return 0;
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}
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return shader_program->UniformStorage[location].opaque[shader].index +
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getname.offset;
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}
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@ -1,35 +0,0 @@
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/*
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* Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
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* Copyright (C) 2008 VMware, Inc. All Rights Reserved.
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* Copyright © 2010 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
|
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef SAMPLER_H
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#define SAMPLER_H
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int
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_mesa_get_sampler_uniform_value(class ir_dereference *sampler,
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struct gl_shader_program *shader_program,
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const struct gl_program *prog);
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#endif /* SAMPLER_H */
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