swr/rast: Pull of RTAI gather & offset out of clip/bin code

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
This commit is contained in:
Tim Rowley 2017-12-11 15:51:46 -06:00
parent ca59b2e75c
commit 182cc51a50
7 changed files with 203 additions and 146 deletions

View File

@ -45,7 +45,8 @@ void BinPostSetupLinesImpl(
typename SIMD_T::Float recipW[],
uint32_t primMask,
typename SIMD_T::Integer const &primID,
typename SIMD_T::Integer const &viewportIdx);
typename SIMD_T::Integer const &viewportIdx,
typename SIMD_T::Integer const &rtIdx);
template <typename SIMD_T, uint32_t SIMD_WIDTH>
void BinPostSetupPointsImpl(
@ -55,7 +56,8 @@ void BinPostSetupPointsImpl(
typename SIMD_T::Vec4 prim[],
uint32_t primMask,
typename SIMD_T::Integer const &primID,
typename SIMD_T::Integer const &viewportIdx);
typename SIMD_T::Integer const &viewportIdx,
typename SIMD_T::Integer const &rtIdx);
//////////////////////////////////////////////////////////////////////////
/// @brief Processes attributes for the backend based on linkage mask and
@ -308,9 +310,11 @@ void SIMDCALL BinTrianglesImpl(
typename SIMD_T::Vec4 tri[3],
uint32_t triMask,
typename SIMD_T::Integer const &primID,
typename SIMD_T::Integer const &viewportIdx)
typename SIMD_T::Integer const &viewportIdx,
typename SIMD_T::Integer const &rtIdx)
{
SWR_CONTEXT *pContext = pDC->pContext;
const uint32_t *aRTAI = reinterpret_cast<const uint32_t *>(&rtIdx);
AR_BEGIN(FEBinTriangles, pDC->drawId);
@ -604,21 +608,21 @@ endBinTriangles:
recipW[0] = vRecipW0;
recipW[1] = vRecipW1;
BinPostSetupLinesImpl<SIMD_T, SIMD_WIDTH>(pDC, pa, workerId, line, recipW, triMask, primID, viewportIdx);
BinPostSetupLinesImpl<SIMD_T, SIMD_WIDTH>(pDC, pa, workerId, line, recipW, triMask, primID, viewportIdx, rtIdx);
line[0] = tri[1];
line[1] = tri[2];
recipW[0] = vRecipW1;
recipW[1] = vRecipW2;
BinPostSetupLinesImpl<SIMD_T, SIMD_WIDTH>(pDC, pa, workerId, line, recipW, triMask, primID, viewportIdx);
BinPostSetupLinesImpl<SIMD_T, SIMD_WIDTH>(pDC, pa, workerId, line, recipW, triMask, primID, viewportIdx, rtIdx);
line[0] = tri[2];
line[1] = tri[0];
recipW[0] = vRecipW2;
recipW[1] = vRecipW0;
BinPostSetupLinesImpl<SIMD_T, SIMD_WIDTH>(pDC, pa, workerId, line, recipW, triMask, primID, viewportIdx);
BinPostSetupLinesImpl<SIMD_T, SIMD_WIDTH>(pDC, pa, workerId, line, recipW, triMask, primID, viewportIdx, rtIdx);
AR_END(FEBinTriangles, 1);
return;
@ -626,9 +630,9 @@ endBinTriangles:
else if (rastState.fillMode == SWR_FILLMODE_POINT)
{
// Bin 3 points
BinPostSetupPointsImpl<SIMD_T, SIMD_WIDTH>(pDC, pa, workerId, &tri[0], triMask, primID, viewportIdx);
BinPostSetupPointsImpl<SIMD_T, SIMD_WIDTH>(pDC, pa, workerId, &tri[1], triMask, primID, viewportIdx);
BinPostSetupPointsImpl<SIMD_T, SIMD_WIDTH>(pDC, pa, workerId, &tri[2], triMask, primID, viewportIdx);
BinPostSetupPointsImpl<SIMD_T, SIMD_WIDTH>(pDC, pa, workerId, &tri[0], triMask, primID, viewportIdx, rtIdx);
BinPostSetupPointsImpl<SIMD_T, SIMD_WIDTH>(pDC, pa, workerId, &tri[1], triMask, primID, viewportIdx, rtIdx);
BinPostSetupPointsImpl<SIMD_T, SIMD_WIDTH>(pDC, pa, workerId, &tri[2], triMask, primID, viewportIdx, rtIdx);
AR_END(FEBinTriangles, 1);
return;
@ -659,22 +663,6 @@ endBinTriangles:
TransposeVertices(vHorizZ, tri[0].z, tri[1].z, tri[2].z);
TransposeVertices(vHorizW, vRecipW0, vRecipW1, vRecipW2);
// store render target array index
OSALIGNSIMD16(uint32_t) aRTAI[SIMD_WIDTH];
if (state.backendState.readRenderTargetArrayIndex)
{
typename SIMD_T::Vec4 vRtai[3];
pa.Assemble(VERTEX_SGV_SLOT, vRtai);
typename SIMD_T::Integer vRtaii;
vRtaii = SIMD_T::castps_si(vRtai[0][VERTEX_SGV_RTAI_COMP]);
SIMD_T::store_si(reinterpret_cast<typename SIMD_T::Integer *>(aRTAI), vRtaii);
}
else
{
SIMD_T::store_si(reinterpret_cast<typename SIMD_T::Integer *>(aRTAI), SIMD_T::setzero_si());
}
// scan remaining valid triangles and bin each separately
while (_BitScanForward(&triIndex, triMask))
{
@ -763,9 +751,10 @@ void BinTriangles(
simdvector tri[3],
uint32_t triMask,
simdscalari const &primID,
simdscalari const &viewportIdx)
simdscalari const &viewportIdx,
simdscalari const &rtIdx)
{
BinTrianglesImpl<SIMD256, KNOB_SIMD_WIDTH, CT>(pDC, pa, workerId, tri, triMask, primID, viewportIdx);
BinTrianglesImpl<SIMD256, KNOB_SIMD_WIDTH, CT>(pDC, pa, workerId, tri, triMask, primID, viewportIdx, rtIdx);
}
#if USE_SIMD16_FRONTEND
@ -777,9 +766,10 @@ void SIMDCALL BinTriangles_simd16(
simd16vector tri[3],
uint32_t triMask,
simd16scalari const &primID,
simd16scalari const &viewportIdx)
simd16scalari const &viewportIdx,
simd16scalari const &rtIdx)
{
BinTrianglesImpl<SIMD512, KNOB_SIMD16_WIDTH, CT>(pDC, pa, workerId, tri, triMask, primID, viewportIdx);
BinTrianglesImpl<SIMD512, KNOB_SIMD16_WIDTH, CT>(pDC, pa, workerId, tri, triMask, primID, viewportIdx, rtIdx);
}
#endif
@ -828,7 +818,8 @@ void BinPostSetupPointsImpl(
typename SIMD_T::Vec4 prim[],
uint32_t primMask,
typename SIMD_T::Integer const &primID,
typename SIMD_T::Integer const &viewportIdx)
typename SIMD_T::Integer const &viewportIdx,
typename SIMD_T::Integer const &rtIdx)
{
SWR_CONTEXT *pContext = pDC->pContext;
@ -896,19 +887,8 @@ void BinPostSetupPointsImpl(
SIMD_T::store_ps(reinterpret_cast<float *>(aZ), primVerts.z);
// store render target array index
OSALIGNSIMD16(uint32_t) aRTAI[SIMD_WIDTH];
if (state.backendState.readRenderTargetArrayIndex)
{
typename SIMD_T::Vec4 vRtai;
pa.Assemble(VERTEX_SGV_SLOT, &vRtai);
typename SIMD_T::Integer vRtaii = SIMD_T::castps_si(vRtai[VERTEX_SGV_RTAI_COMP]);
SIMD_T::store_si(reinterpret_cast<typename SIMD_T::Integer *>(aRTAI), vRtaii);
}
else
{
SIMD_T::store_si(reinterpret_cast<typename SIMD_T::Integer *>(aRTAI), SIMD_T::setzero_si());
}
const uint32_t *aRTAI = reinterpret_cast<const uint32_t *>(&rtIdx);
uint32_t *pPrimID = (uint32_t *)&primID;
DWORD primIndex = 0;
@ -1155,7 +1135,8 @@ void BinPointsImpl(
typename SIMD_T::Vec4 prim[3],
uint32_t primMask,
typename SIMD_T::Integer const &primID,
typename SIMD_T::Integer const &viewportIdx)
typename SIMD_T::Integer const &viewportIdx,
typename SIMD_T::Integer const &rtIdx)
{
const API_STATE& state = GetApiState(pDC);
const SWR_FRONTEND_STATE& feState = state.frontendState;
@ -1193,7 +1174,8 @@ void BinPointsImpl(
prim,
primMask,
primID,
viewportIdx);
viewportIdx,
rtIdx);
}
void BinPoints(
@ -1203,7 +1185,8 @@ void BinPoints(
simdvector prim[3],
uint32_t primMask,
simdscalari const &primID,
simdscalari const &viewportIdx)
simdscalari const &viewportIdx,
simdscalari const &rtIdx)
{
BinPointsImpl<SIMD256, KNOB_SIMD_WIDTH>(
pDC,
@ -1212,7 +1195,8 @@ void BinPoints(
prim,
primMask,
primID,
viewportIdx);
viewportIdx,
rtIdx);
}
#if USE_SIMD16_FRONTEND
@ -1223,7 +1207,8 @@ void SIMDCALL BinPoints_simd16(
simd16vector prim[3],
uint32_t primMask,
simd16scalari const &primID,
simd16scalari const &viewportIdx)
simd16scalari const &viewportIdx,
simd16scalari const & rtIdx)
{
BinPointsImpl<SIMD512, KNOB_SIMD16_WIDTH>(
pDC,
@ -1232,7 +1217,8 @@ void SIMDCALL BinPoints_simd16(
prim,
primMask,
primID,
viewportIdx);
viewportIdx,
rtIdx);
}
#endif
@ -1253,9 +1239,11 @@ void BinPostSetupLinesImpl(
typename SIMD_T::Float recipW[],
uint32_t primMask,
typename SIMD_T::Integer const &primID,
typename SIMD_T::Integer const &viewportIdx)
typename SIMD_T::Integer const &viewportIdx,
typename SIMD_T::Integer const &rtIdx)
{
SWR_CONTEXT *pContext = pDC->pContext;
const uint32_t *aRTAI = reinterpret_cast<const uint32_t *>(&rtIdx);
AR_BEGIN(FEBinLines, pDC->drawId);
@ -1376,20 +1364,6 @@ void BinPostSetupLinesImpl(
TransposeVertices(vHorizZ, prim[0].z, prim[1].z, SIMD_T::setzero_ps());
TransposeVertices(vHorizW, vRecipW0, vRecipW1, SIMD_T::setzero_ps());
// store render target array index
OSALIGNSIMD16(uint32_t) aRTAI[SIMD_WIDTH];
if (state.backendState.readRenderTargetArrayIndex)
{
typename SIMD_T::Vec4 vRtai[2];
pa.Assemble(VERTEX_SGV_SLOT, vRtai);
typename SIMD_T::Integer vRtaii = SIMD_T::castps_si(vRtai[0][VERTEX_SGV_RTAI_COMP]);
SIMD_T::store_si(reinterpret_cast<typename SIMD_T::Integer *>(aRTAI), vRtaii);
}
else
{
SIMD_T::store_si(reinterpret_cast<typename SIMD_T::Integer *>(aRTAI), SIMD_T::setzero_si());
}
// scan remaining valid prims and bin each separately
DWORD primIndex;
while (_BitScanForward(&primIndex, primMask))
@ -1471,7 +1445,8 @@ void SIMDCALL BinLinesImpl(
typename SIMD_T::Vec4 prim[3],
uint32_t primMask,
typename SIMD_T::Integer const &primID,
typename SIMD_T::Integer const &viewportIdx)
typename SIMD_T::Integer const &viewportIdx,
typename SIMD_T::Integer const & rtIdx)
{
const API_STATE& state = GetApiState(pDC);
const SWR_RASTSTATE& rastState = state.rastState;
@ -1522,7 +1497,8 @@ void SIMDCALL BinLinesImpl(
vRecipW,
primMask,
primID,
viewportIdx);
viewportIdx,
rtIdx);
}
void BinLines(
@ -1532,9 +1508,10 @@ void BinLines(
simdvector prim[],
uint32_t primMask,
simdscalari const &primID,
simdscalari const &viewportIdx)
simdscalari const &viewportIdx,
simdscalari const &rtIdx)
{
BinLinesImpl<SIMD256, KNOB_SIMD_WIDTH>(pDC, pa, workerId, prim, primMask, primID, viewportIdx);
BinLinesImpl<SIMD256, KNOB_SIMD_WIDTH>(pDC, pa, workerId, prim, primMask, primID, viewportIdx, rtIdx);
}
#if USE_SIMD16_FRONTEND
@ -1545,9 +1522,10 @@ void SIMDCALL BinLines_simd16(
simd16vector prim[3],
uint32_t primMask,
simd16scalari const &primID,
simd16scalari const &viewportIdx)
simd16scalari const &viewportIdx,
simd16scalari const &rtIdx)
{
BinLinesImpl<SIMD512, KNOB_SIMD16_WIDTH>(pDC, pa, workerId, prim, primMask, primID, viewportIdx);
BinLinesImpl<SIMD512, KNOB_SIMD16_WIDTH>(pDC, pa, workerId, prim, primMask, primID, viewportIdx, rtIdx);
}
#endif

View File

@ -160,35 +160,39 @@ int ClipTriToPlane( const float *pInPts, int numInPts,
return i;
}
void ClipTriangles(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simdvector prims[], uint32_t primMask, simdscalari const &primId, simdscalari const &viewportIdx)
void ClipTriangles(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simdvector prims[], uint32_t primMask,
simdscalari const &primId, simdscalari const &viewportIdx, simdscalari const &rtIdx)
{
SWR_CONTEXT *pContext = pDC->pContext;
AR_BEGIN(FEClipTriangles, pDC->drawId);
Clipper<SIMD256, 3> clipper(workerId, pDC);
clipper.ExecuteStage(pa, prims, primMask, primId, viewportIdx);
clipper.ExecuteStage(pa, prims, primMask, primId, viewportIdx, rtIdx);
AR_END(FEClipTriangles, 1);
}
void ClipLines(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simdvector prims[], uint32_t primMask, simdscalari const &primId, simdscalari const &viewportIdx)
void ClipLines(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simdvector prims[], uint32_t primMask,
simdscalari const &primId, simdscalari const &viewportIdx, simdscalari const &rtIdx)
{
SWR_CONTEXT *pContext = pDC->pContext;
AR_BEGIN(FEClipLines, pDC->drawId);
Clipper<SIMD256, 2> clipper(workerId, pDC);
clipper.ExecuteStage(pa, prims, primMask, primId, viewportIdx);
clipper.ExecuteStage(pa, prims, primMask, primId, viewportIdx, rtIdx);
AR_END(FEClipLines, 1);
}
void ClipPoints(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simdvector prims[], uint32_t primMask, simdscalari const &primId, simdscalari const &viewportIdx)
void ClipPoints(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simdvector prims[], uint32_t primMask,
simdscalari const &primId, simdscalari const &viewportIdx, simdscalari const &rtIdx)
{
SWR_CONTEXT *pContext = pDC->pContext;
AR_BEGIN(FEClipPoints, pDC->drawId);
Clipper<SIMD256, 1> clipper(workerId, pDC);
clipper.ExecuteStage(pa, prims, primMask, primId, viewportIdx);
clipper.ExecuteStage(pa, prims, primMask, primId, viewportIdx, rtIdx);
AR_END(FEClipPoints, 1);
}
#if USE_SIMD16_FRONTEND
void SIMDCALL ClipTriangles_simd16(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simd16vector prims[], uint32_t primMask, simd16scalari const &primId, simd16scalari const &viewportIdx)
void SIMDCALL ClipTriangles_simd16(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simd16vector prims[], uint32_t primMask,
simd16scalari const &primId, simd16scalari const &viewportIdx, simd16scalari const &rtIdx)
{
SWR_CONTEXT *pContext = pDC->pContext;
AR_BEGIN(FEClipTriangles, pDC->drawId);
@ -198,12 +202,13 @@ void SIMDCALL ClipTriangles_simd16(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t wor
Clipper<SIMD512, VERTS_PER_PRIM> clipper(workerId, pDC);
pa.useAlternateOffset = false;
clipper.ExecuteStage(pa, prims, primMask, primId, viewportIdx);
clipper.ExecuteStage(pa, prims, primMask, primId, viewportIdx, rtIdx);
AR_END(FEClipTriangles, 1);
}
void SIMDCALL ClipLines_simd16(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simd16vector prims[], uint32_t primMask, simd16scalari const &primId, simd16scalari const &viewportIdx)
void SIMDCALL ClipLines_simd16(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simd16vector prims[], uint32_t primMask,
simd16scalari const &primId, simd16scalari const &viewportIdx, simd16scalari const &rtIdx)
{
SWR_CONTEXT *pContext = pDC->pContext;
AR_BEGIN(FEClipLines, pDC->drawId);
@ -213,12 +218,13 @@ void SIMDCALL ClipLines_simd16(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerI
Clipper<SIMD512, VERTS_PER_PRIM> clipper(workerId, pDC);
pa.useAlternateOffset = false;
clipper.ExecuteStage(pa, prims, primMask, primId, viewportIdx);
clipper.ExecuteStage(pa, prims, primMask, primId, viewportIdx, rtIdx);
AR_END(FEClipLines, 1);
}
void SIMDCALL ClipPoints_simd16(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simd16vector prims[], uint32_t primMask, simd16scalari const &primId, simd16scalari const &viewportIdx)
void SIMDCALL ClipPoints_simd16(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simd16vector prims[], uint32_t primMask,
simd16scalari const &primId, simd16scalari const &viewportIdx, simd16scalari const &rtIdx)
{
SWR_CONTEXT *pContext = pDC->pContext;
AR_BEGIN(FEClipPoints, pDC->drawId);
@ -228,7 +234,7 @@ void SIMDCALL ClipPoints_simd16(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t worker
Clipper<SIMD512, VERTS_PER_PRIM> clipper(workerId, pDC);
pa.useAlternateOffset = false;
clipper.ExecuteStage(pa, prims, primMask, primId, viewportIdx);
clipper.ExecuteStage(pa, prims, primMask, primId, viewportIdx, rtIdx);
AR_END(FEClipPoints, 1);
}

View File

@ -178,11 +178,11 @@ struct BinnerChooser<SIMD256>
};
}
void BinFunc(DRAW_CONTEXT *pDC, PA_STATE &pa, uint32_t workerId, SIMD256::Vec4 prims[], uint32_t primMask, SIMD256::Integer const &primID, SIMD256::Integer &viewportIdx)
void BinFunc(DRAW_CONTEXT *pDC, PA_STATE &pa, uint32_t workerId, SIMD256::Vec4 prims[], uint32_t primMask, SIMD256::Integer const &primID, SIMD256::Integer &viewportIdx, SIMD256::Integer &rtIdx)
{
SWR_ASSERT(pfnBinFunc != nullptr);
pfnBinFunc(pDC, pa, workerId, prims, primMask, primID, viewportIdx);
pfnBinFunc(pDC, pa, workerId, prims, primMask, primID, viewportIdx, rtIdx);
}
};
@ -231,11 +231,11 @@ struct BinnerChooser<SIMD512>
};
}
void BinFunc(DRAW_CONTEXT *pDC, PA_STATE &pa, uint32_t workerId, SIMD512::Vec4 prims[], uint32_t primMask, SIMD512::Integer const &primID, SIMD512::Integer &viewportIdx)
void BinFunc(DRAW_CONTEXT *pDC, PA_STATE &pa, uint32_t workerId, SIMD512::Vec4 prims[], uint32_t primMask, SIMD512::Integer const &primID, SIMD512::Integer &viewportIdx, SIMD512::Integer &rtIdx)
{
SWR_ASSERT(pfnBinFunc != nullptr);
pfnBinFunc(pDC, pa, workerId, prims, primMask, primID, viewportIdx);
pfnBinFunc(pDC, pa, workerId, prims, primMask, primID, viewportIdx, rtIdx);
}
};
@ -437,7 +437,8 @@ public:
return SIMD_T::movemask_ps(vClipCullMask);
}
void ClipSimd(const typename SIMD_T::Vec4 prim[], const typename SIMD_T::Float &vPrimMask, const typename SIMD_T::Float &vClipMask, PA_STATE &pa, const typename SIMD_T::Integer &vPrimId, const typename SIMD_T::Integer &vViewportIdx)
void ClipSimd(const typename SIMD_T::Vec4 prim[], const typename SIMD_T::Float &vPrimMask, const typename SIMD_T::Float &vClipMask, PA_STATE &pa,
const typename SIMD_T::Integer &vPrimId, const typename SIMD_T::Integer &vViewportIdx, const typename SIMD_T::Integer &vRtIdx)
{
// input/output vertex store for clipper
SIMDVERTEX_T<SIMD_T> vertices[7]; // maximum 7 verts generated per triangle
@ -538,6 +539,7 @@ public:
const uint32_t *pVertexCount = reinterpret_cast<const uint32_t *>(&vNumClippedVerts);
const uint32_t *pPrimitiveId = reinterpret_cast<const uint32_t *>(&vPrimId);
const uint32_t *pViewportIdx = reinterpret_cast<const uint32_t *>(&vViewportIdx);
const uint32_t *pRtIdx = reinterpret_cast<const uint32_t *>(&vRtIdx);
const SIMD256::Integer vOffsets = SIMD256::set_epi32(
0 * sizeof(SIMDVERTEX_T<SIMD_T>), // unused lane
@ -651,6 +653,8 @@ public:
const typename SIMD_T::Integer primID = SIMD_T::set1_epi32(pPrimitiveId[inputPrim]);
const typename SIMD_T::Integer viewportIdx = SIMD_T::set1_epi32(pViewportIdx[inputPrim]);
const typename SIMD_T::Integer rtIdx = SIMD_T::set1_epi32(pRtIdx[inputPrim]);
while (clipPA.GetNextStreamOutput())
{
@ -662,7 +666,7 @@ public:
if (assemble)
{
binner.pfnBinFunc(pDC, clipPA, workerId, attrib, primMask, primID, viewportIdx);
binner.pfnBinFunc(pDC, clipPA, workerId, attrib, primMask, primID, viewportIdx, rtIdx);
}
} while (clipPA.NextPrim());
@ -677,7 +681,8 @@ public:
UPDATE_STAT_FE(CPrimitives, numClippedPrims);
}
void ExecuteStage(PA_STATE &pa, typename SIMD_T::Vec4 prim[], uint32_t primMask, typename SIMD_T::Integer const &primId, typename SIMD_T::Integer const &viewportIdx)
void ExecuteStage(PA_STATE &pa, typename SIMD_T::Vec4 prim[], uint32_t primMask,
typename SIMD_T::Integer const &primId, typename SIMD_T::Integer const &viewportIdx, typename SIMD_T::Integer const &rtIdx)
{
SWR_ASSERT(pa.pDC != nullptr);
@ -716,7 +721,7 @@ public:
AR_BEGIN(FEGuardbandClip, pa.pDC->drawId);
// we have to clip tris, execute the clipper, which will also
// call the binner
ClipSimd(prim, SIMD_T::vmask_ps(primMask), SIMD_T::vmask_ps(clipMask), pa, primId, viewportIdx);
ClipSimd(prim, SIMD_T::vmask_ps(primMask), SIMD_T::vmask_ps(clipMask), pa, primId, viewportIdx, rtIdx);
AR_END(FEGuardbandClip, 1);
}
else if (validMask)
@ -725,7 +730,7 @@ public:
UPDATE_STAT_FE(CPrimitives, _mm_popcnt_u32(validMask));
// forward valid prims directly to binner
binner.pfnBinFunc(this->pDC, pa, this->workerId, prim, validMask, primId, viewportIdx);
binner.pfnBinFunc(this->pDC, pa, this->workerId, prim, validMask, primId, viewportIdx, rtIdx);
}
}
@ -1135,12 +1140,12 @@ private:
// pipeline stage functions
void ClipTriangles(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simdvector prims[], uint32_t primMask, simdscalari const &primId, simdscalari const &viewportIdx);
void ClipLines(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simdvector prims[], uint32_t primMask, simdscalari const &primId, simdscalari const &viewportIdx);
void ClipPoints(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simdvector prims[], uint32_t primMask, simdscalari const &primId, simdscalari const &viewportIdx);
void ClipTriangles(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simdvector prims[], uint32_t primMask, simdscalari const &primId, simdscalari const &viewportIdx, simdscalari const &rtIdx);
void ClipLines(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simdvector prims[], uint32_t primMask, simdscalari const &primId, simdscalari const &viewportIdx, simdscalari const &rtIdx);
void ClipPoints(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simdvector prims[], uint32_t primMask, simdscalari const &primId, simdscalari const &viewportIdx, simdscalari const &rtIdx);
#if USE_SIMD16_FRONTEND
void SIMDCALL ClipTriangles_simd16(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simd16vector prims[], uint32_t primMask, simd16scalari const &primId, simd16scalari const &viewportIdx);
void SIMDCALL ClipLines_simd16(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simd16vector prims[], uint32_t primMask, simd16scalari const &primId, simd16scalari const &viewportIdx);
void SIMDCALL ClipPoints_simd16(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simd16vector prims[], uint32_t primMask, simd16scalari const &primId, simd16scalari const &viewportIdx);
void SIMDCALL ClipTriangles_simd16(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simd16vector prims[], uint32_t primMask, simd16scalari const &primId, simd16scalari const &viewportIdx, simd16scalari const &rtIdx);
void SIMDCALL ClipLines_simd16(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simd16vector prims[], uint32_t primMask, simd16scalari const &primId, simd16scalari const &viewportIdx, simd16scalari const &rtIdx);
void SIMDCALL ClipPoints_simd16(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simd16vector prims[], uint32_t primMask, simd16scalari const &primId, simd16scalari const &viewportIdx, simd16scalari const &rtIdx);
#endif

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@ -214,12 +214,12 @@ struct PA_STATE;
// function signature for pipeline stages that execute after primitive assembly
typedef void(*PFN_PROCESS_PRIMS)(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simdvector prims[],
uint32_t primMask, simdscalari const &primID, simdscalari const &viewportIdx);
uint32_t primMask, simdscalari const &primID, simdscalari const &viewportIdx, simdscalari const &rtIdx);
#if ENABLE_AVX512_SIMD16
// function signature for pipeline stages that execute after primitive assembly
typedef void(SIMDCALL *PFN_PROCESS_PRIMS_SIMD16)(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simd16vector prims[],
uint32_t primMask, simd16scalari const &primID, simd16scalari const &viewportIdx);
uint32_t primMask, simd16scalari const &primID, simd16scalari const &viewportIdx, simd16scalari const &rtIdx);
#endif
OSALIGNLINE(struct) API_STATE

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@ -989,15 +989,27 @@ static void GeometryShaderStage(
#if USE_SIMD16_FRONTEND
simd16scalari vPrimId = _simd16_set1_epi32(pPrimitiveId[inputPrim]);
// Gather the VPAI from the SVG if provided.
SIMD16::Vec4 vpiAttrib[3];
SIMD16::Integer vViewportIdx = SIMD16::setzero_si();
// Gather data from the SVG if provided.
simd16scalari vViewportIdx = SIMD16::setzero_si();
simd16scalari vRtIdx = SIMD16::setzero_si();
SIMD16::Vec4 svgAttrib[4];
if (state.backendState.readViewportArrayIndex || state.backendState.readRenderTargetArrayIndex)
{
gsPa.Assemble(VERTEX_SGV_SLOT, svgAttrib);
}
if (state.backendState.readViewportArrayIndex)
{
gsPa.Assemble(VERTEX_SGV_SLOT, vpiAttrib);
vViewportIdx = SIMD16::castps_si(vpiAttrib[0][VERTEX_SGV_VAI_COMP]);
vViewportIdx = SIMD16::castps_si(svgAttrib[0][VERTEX_SGV_VAI_COMP]);
gsPa.viewportArrayActive = true;
}
if (state.backendState.readRenderTargetArrayIndex)
{
vRtIdx = SIMD16::castps_si(svgAttrib[0][VERTEX_SGV_RTAI_COMP]);
gsPa.rtArrayActive = true;
}
{
// OOB VPAI indices => forced to zero.
@ -1007,29 +1019,40 @@ static void GeometryShaderStage(
vViewportIdx = SIMD16::and_si(vClearMask, vViewportIdx);
gsPa.useAlternateOffset = false;
pfnClipFunc(pDC, gsPa, workerId, attrib_simd16, GenMask(gsPa.NumPrims()), vPrimId, vViewportIdx);
pfnClipFunc(pDC, gsPa, workerId, attrib_simd16, GenMask(gsPa.NumPrims()), vPrimId, vViewportIdx, vRtIdx);
}
#else
simdscalari vPrimId = _simd_set1_epi32(pPrimitiveId[inputPrim]);
// Gather the VPAI from the SVG if provided.
SIMD8::Vec4 vpiAttrib[3];
SIMD8::Integer vViewportIdx = SIMD8::setzero_si();
// Gather data from the SVG if provided.
simdscalari vViewportIdx = SIMD16::setzero_si();
simdscalari vRtIdx = SIMD16::setzero_si();
SIMD8::Vec4 svgAttrib[4];
if (state.backendState.readViewportArrayIndex || state.backendState.readRenderTargetArrayIndex)
{
tessPa.Assemble(VERTEX_SGV_SLOT, svgAttrib);
}
if (state.backendState.readViewportArrayIndex)
{
gsPa.Assemble(VERTEX_SGV_SLOT, vpiAttrib);
vViewportIdx = SIMD8::castps_si(vpiAttrib[0][VERTEX_SGV_VAI_COMP]);
vViewportIdx = SIMD8::castps_si(svgAttrib[0][VERTEX_SGV_VAI_COMP]);
// OOB VPAI indices => forced to zero.
vViewportIdx = SIMD8::max_epi32(vViewportIdx, SIMD8::setzero_si());
simd16scalari vNumViewports = SIMD8::set1_epi32(KNOB_NUM_VIEWPORTS_SCISSORS);
simd16scalari vClearMask = SIMD8::cmplt_epi32(vViewportIdx, vNumViewports);
vViewportIdx = SIMD8::and_si(vClearMask, vViewportIdx);
gsPa.viewportArrayActive = true;
tessPa.viewportArrayActive = true;
}
if (state.backendState.readRenderTargetArrayIndex)
{
vRtIdx = SIMD8::castps_si(svgAttrib[0][VERTEX_SGV_RTAI_COMP]);
tessPa.rtArrayActive = true;
}
pfnClipFunc(pDC, gsPa, workerId, attrib, GenMask(gsPa.NumPrims()), vPrimId, vViewportIdx);
pfnClipFunc(pDC, gsPa, workerId, attrib, GenMask(gsPa.NumPrims()), vPrimId, vViewportIdx, vRtIdx);
#endif
}
}
@ -1372,46 +1395,68 @@ static void TessellationStages(
SWR_ASSERT(pfnClipFunc);
#if USE_SIMD16_FRONTEND
// Gather the VPAI from the SVG if provided.
simd16scalari vpai = SIMD16::setzero_si();
// Gather data from the SVG if provided.
simd16scalari vViewportIdx = SIMD16::setzero_si();
simd16scalari vRtIdx = SIMD16::setzero_si();
SIMD16::Vec4 svgAttrib[4];
if (state.backendState.readViewportArrayIndex || state.backendState.readRenderTargetArrayIndex)
{
tessPa.Assemble(VERTEX_SGV_SLOT, svgAttrib);
}
if (state.backendState.readViewportArrayIndex)
{
simd16vector vpiAttrib[4];
tessPa.Assemble(VERTEX_SGV_SLOT, vpiAttrib);
vpai = SIMD16::castps_si(vpiAttrib[0][VERTEX_SGV_VAI_COMP]);
vViewportIdx = SIMD16::castps_si(svgAttrib[0][VERTEX_SGV_VAI_COMP]);
tessPa.viewportArrayActive = true;
}
if (state.backendState.readRenderTargetArrayIndex)
{
vRtIdx = SIMD16::castps_si(svgAttrib[0][VERTEX_SGV_RTAI_COMP]);
tessPa.rtArrayActive = true;
}
{
// OOB VPAI indices => forced to zero.
vpai = SIMD16::max_epi32(vpai, SIMD16::setzero_si());
vViewportIdx = SIMD16::max_epi32(vViewportIdx, SIMD16::setzero_si());
simd16scalari vNumViewports = SIMD16::set1_epi32(KNOB_NUM_VIEWPORTS_SCISSORS);
simd16scalari vClearMask = SIMD16::cmplt_epi32(vpai, vNumViewports);
vpai = SIMD16::and_si(vClearMask, vpai);
simd16scalari vClearMask = SIMD16::cmplt_epi32(vViewportIdx, vNumViewports);
vViewportIdx = SIMD16::and_si(vClearMask, vViewportIdx);
tessPa.useAlternateOffset = false;
pfnClipFunc(pDC, tessPa, workerId, prim_simd16, GenMask(numPrims), primID, vpai);
pfnClipFunc(pDC, tessPa, workerId, prim_simd16, GenMask(numPrims), primID, vViewportIdx, vRtIdx);
}
#else
// Gather the VPAI from the SVG if provided.
SIMD8::Vec4 vpiAttrib[3];
SIMD8::Integer vViewportIdx = SIMD8::setzero_si();
// Gather data from the SVG if provided.
simdscalari vViewportIdx = SIMD16::setzero_si();
simdscalari vRtIdx = SIMD16::setzero_si();
SIMD8::Vec4 svgAttrib[4];
if (state.backendState.readViewportArrayIndex || state.backendState.readRenderTargetArrayIndex)
{
tessPa.Assemble(VERTEX_SGV_SLOT, svgAttrib);
}
if (state.backendState.readViewportArrayIndex)
{
tessPa.Assemble(VERTEX_SGV_SLOT, vpiAttrib);
vViewportIdx = SIMD8::castps_si(vpiAttrib[0][VERTEX_SGV_VAI_COMP]);
vViewportIdx = SIMD8::castps_si(svgAttrib[0][VERTEX_SGV_VAI_COMP]);
// OOB VPAI indices => forced to zero.
vViewportIdx = SIMD8::max_epi32(vViewportIdx, SIMD8::setzero_si());
simd16scalari vNumViewports = SIMD8::set1_epi32(KNOB_NUM_VIEWPORTS_SCISSORS);
simd16scalari vClearMask = SIMD8::cmplt_epi32(vViewportIdx, vNumViewports);
vViewportIdx = SIMD8::and_si(vClearMask, vViewportIdx);
tessPa.viewportArrayActive = true;
}
if (state.backendState.readRenderTargetArrayIndex)
{
vRtIdx = SIMD8::castps_si(svgAttrib[0][VERTEX_SGV_RTAI_COMP]);
tessPa.rtArrayActive = true;
}
pfnClipFunc(pDC, tessPa, workerId, prim,
GenMask(tessPa.NumPrims()), _simd_set1_epi32(dsContext.PrimitiveID), vViewportIdx);
GenMask(tessPa.NumPrims()), _simd_set1_epi32(dsContext.PrimitiveID), vViewportIdx, vRtIdx);
#endif
}
}
@ -1803,15 +1848,27 @@ void ProcessDraw(
if (HasRastT::value)
{
SWR_ASSERT(pDC->pState->pfnProcessPrims_simd16);
// Gather the VPAI from the SVG if provided.
// Gather data from the SVG if provided.
simd16scalari vpai = SIMD16::setzero_si();
simd16scalari rtai = SIMD16::setzero_si();
SIMD16::Vec4 svgAttrib[4];
if (state.backendState.readViewportArrayIndex || state.backendState.readRenderTargetArrayIndex)
{
pa.Assemble(VERTEX_SGV_SLOT, svgAttrib);
}
if (state.backendState.readViewportArrayIndex)
{
simd16vector vpiAttrib[4];
pa.Assemble(VERTEX_SGV_SLOT, vpiAttrib);
vpai = SIMD16::castps_si(vpiAttrib[0][VERTEX_SGV_VAI_COMP]);
vpai = SIMD16::castps_si(svgAttrib[0][VERTEX_SGV_VAI_COMP]);
pa.viewportArrayActive = true;
}
if (state.backendState.readRenderTargetArrayIndex)
{
rtai = SIMD16::castps_si(svgAttrib[0][VERTEX_SGV_RTAI_COMP]);
pa.rtArrayActive = true;
}
{
// OOB VPAI indices => forced to zero.
@ -1821,7 +1878,7 @@ void ProcessDraw(
vpai = SIMD16::and_si(vClearMask, vpai);
pa.useAlternateOffset = false;
pDC->pState->pfnProcessPrims_simd16(pDC, pa, workerId, prim_simd16, GenMask(numPrims), primID, vpai);
pDC->pState->pfnProcessPrims_simd16(pDC, pa, workerId, prim_simd16, GenMask(numPrims), primID, vpai, rtai);
}
}
}
@ -1983,25 +2040,35 @@ void ProcessDraw(
{
SWR_ASSERT(pDC->pState->pfnProcessPrims);
// Gather the VPAI from the SVG if provided.
SIMD8::Vec4 vpiAttrib[3];
SIMD8::Integer vViewportIdx = SIMD8::setzero_si();
// Gather data from the SVG if provided.
simdscalari vViewportIdx = SIMD16::setzero_si();
simdscalari vRtIdx = SIMD16::setzero_si();
SIMD8::Vec4 svgAttrib[4];
if (state.backendState.readViewportArrayIndex || state.backendState.readRenderTargetArrayIndex)
{
tessPa.Assemble(VERTEX_SGV_SLOT, svgAttrib);
}
if (state.backendState.readViewportArrayIndex)
{
pa.Assemble(VERTEX_SGV_SLOT, vpiAttrib);
vViewportIdx = SIMD8::castps_si(vpiAttrib[0][VERTEX_SGV_VAI_COMP]);
vViewportIdx = SIMD8::castps_si(svgAttrib[0][VERTEX_SGV_VAI_COMP]);
// OOB VPAI indices => forced to zero.
vViewportIdx = SIMD8::max_epi32(vViewportIdx, SIMD8::setzero_si());
simd16scalari vNumViewports = SIMD8::set1_epi32(KNOB_NUM_VIEWPORTS_SCISSORS);
simd16scalari vClearMask = SIMD8::cmplt_epi32(vViewportIdx, vNumViewports);
vViewportIdx = SIMD8::and_si(vClearMask, vViewportIdx);
pa.viewportArrayActive = true;
tessPa.viewportArrayActive = true;
}
if (state.backendState.readRenderTargetArrayIndex)
{
vRtIdx = SIMD8::castps_si(svgAttrib[0][VERTEX_SGV_RTAI_COMP]);
tessPa.rtArrayActive = true;
}
pDC->pState->pfnProcessPrims(pDC, pa, workerId, prim,
GenMask(pa.NumPrims()), pa.GetPrimID(work.startPrimID), vViewportIdx);
GenMask(pa.NumPrims()), pa.GetPrimID(work.startPrimID), vViewportIdx, vRtIdx);
}
}
}

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@ -389,10 +389,10 @@ PFN_PROCESS_PRIMS_SIMD16 GetBinTrianglesFunc_simd16(bool IsConservative);
#endif
struct PA_STATE_BASE; // forward decl
void BinPoints(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simdvector prims[3], uint32_t primMask, simdscalari const &primID, simdscalari const &viewportIdx);
void BinLines(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simdvector prims[3], uint32_t primMask, simdscalari const &primID, simdscalari const &viewportIdx);
void BinPoints(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simdvector prims[3], uint32_t primMask, simdscalari const &primID, simdscalari const &viewportIdx, simdscalari const &rtIdx);
void BinLines(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simdvector prims[3], uint32_t primMask, simdscalari const &primID, simdscalari const &viewportIdx, simdscalari const &rtIdx);
#if USE_SIMD16_FRONTEND
void SIMDCALL BinPoints_simd16(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simd16vector prims[3], uint32_t primMask, simd16scalari const &primID, simd16scalari const &viewportIdx);
void SIMDCALL BinLines_simd16(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simd16vector prims[3], uint32_t primMask, simd16scalari const &primID, simd16scalari const &viewportIdx);
void SIMDCALL BinPoints_simd16(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simd16vector prims[3], uint32_t primMask, simd16scalari const &primID, simd16scalari const &viewportIdx, simd16scalari const &rtIdx);
void SIMDCALL BinLines_simd16(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simd16vector prims[3], uint32_t primMask, simd16scalari const &primID, simd16scalari const &viewportIdx, simd16scalari const &rtIdx);
#endif

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@ -80,6 +80,7 @@ struct PA_STATE
#endif
bool viewportArrayActive{ false };
bool rtArrayActive { false };
uint32_t numVertsPerPrim{ 0 };
PA_STATE(){}