meta: Only bind the sampler in one place
All of the calls after the first _mesa_bind_sampler call are DSA style calls that don't depend on the current binding. I kept this change separate and last because it is one of the few in the series that is not a candidate for the stable branch. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
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@ -3129,7 +3129,6 @@ decompress_texture_image(struct gl_context *ctx,
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return true;
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}
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_mesa_bind_sampler(ctx, ctx->Texture.CurrentUnit, decompress->samp_obj);
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/* nearest filtering */
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_mesa_set_sampler_filters(ctx, decompress->samp_obj, GL_NEAREST, GL_NEAREST);
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@ -3137,11 +3136,10 @@ decompress_texture_image(struct gl_context *ctx,
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if (ctx->Extensions.EXT_texture_sRGB_decode) {
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_mesa_set_sampler_srgb_decode(ctx, decompress->samp_obj, GL_SKIP_DECODE_EXT);
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}
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} else {
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_mesa_bind_sampler(ctx, ctx->Texture.CurrentUnit, decompress->samp_obj);
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}
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_mesa_bind_sampler(ctx, ctx->Texture.CurrentUnit, decompress->samp_obj);
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/* Silence valgrind warnings about reading uninitialized stack. */
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memset(verts, 0, sizeof(verts));
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@ -234,8 +234,6 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
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return;
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}
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_mesa_bind_sampler(ctx, ctx->Texture.CurrentUnit, mipmap->samp_obj);
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_mesa_set_sampler_filters(ctx, mipmap->samp_obj, GL_LINEAR_MIPMAP_LINEAR,
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GL_LINEAR);
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_mesa_set_sampler_wrap(ctx, mipmap->samp_obj, GL_CLAMP_TO_EDGE,
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@ -248,10 +246,10 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
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if (ctx->Extensions.EXT_texture_sRGB_decode) {
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_mesa_set_sampler_srgb_decode(ctx, mipmap->samp_obj, GL_SKIP_DECODE_EXT);
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}
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} else {
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_mesa_bind_sampler(ctx, ctx->Texture.CurrentUnit, mipmap->samp_obj);
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}
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_mesa_bind_sampler(ctx, ctx->Texture.CurrentUnit, mipmap->samp_obj);
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assert(mipmap->FBO != 0);
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_mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, mipmap->FBO);
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