more work on GL_SGI_color_table, pixel transfer code clean-up
This commit is contained in:
parent
7a6bb1bb82
commit
179870a5b8
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@ -1,4 +1,4 @@
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/* $Id: drawpix.c,v 1.19 2000/04/11 20:42:22 brianp Exp $ */
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/* $Id: drawpix.c,v 1.20 2000/04/12 18:54:48 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -120,6 +120,7 @@ simple_DrawPixels( GLcontext *ctx, GLint x, GLint y,
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&& !ctx->Pixel.ScaleOrBiasRGBA
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&& !ctx->Pixel.ScaleOrBiasRGBApcm
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&& ctx->ColorMatrix.type == MATRIX_IDENTITY
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&& !ctx->Pixel.ColorTableEnabled
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&& ctx->Pixel.IndexShift==0 && ctx->Pixel.IndexOffset==0
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&& ctx->Pixel.MapColorFlag==0
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&& ctx->Texture.ReallyEnabled == 0
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@ -340,7 +341,7 @@ simple_DrawPixels( GLcontext *ctx, GLint x, GLint y,
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GLint row;
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for (row=0; row<drawHeight; row++) {
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assert(drawWidth < MAX_WIDTH);
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gl_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
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_mesa_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
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(*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
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(const GLubyte (*)[4])rgba,
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NULL);
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@ -354,7 +355,7 @@ simple_DrawPixels( GLcontext *ctx, GLint x, GLint y,
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GLint row;
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for (row=0; row<drawHeight; row++) {
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assert(drawWidth < MAX_WIDTH);
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gl_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
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_mesa_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
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gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
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zSpan, (void *) rgba, zoomY0);
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src += rowLength;
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@ -448,6 +449,7 @@ draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
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GLenum type, const GLvoid *pixels )
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{
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const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
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const GLboolean shift_or_offset = ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset;
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const GLint desty = y;
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GLint row, drawWidth;
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@ -472,7 +474,13 @@ draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
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const GLvoid *source = _mesa_image_address(&ctx->Unpack,
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pixels, width, height, GL_COLOR_INDEX, type, 0, row, 0);
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_mesa_unpack_index_span(ctx, drawWidth, destType, values,
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type, source, &ctx->Unpack, GL_TRUE);
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type, source, &ctx->Unpack, GL_FALSE);
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if (shift_or_offset) {
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_mesa_shift_and_offset_stencil( ctx, drawWidth, values );
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}
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if (ctx->Pixel.MapStencilFlag) {
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_mesa_map_stencil( ctx, drawWidth, values );
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}
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if (zoom) {
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gl_write_zoomed_stencil_span( ctx, (GLuint) drawWidth, x, y,
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File diff suppressed because it is too large
Load Diff
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@ -1,10 +1,10 @@
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/* $Id: pixel.c,v 1.6 2000/04/08 18:57:45 brianp Exp $ */
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/* $Id: pixel.c,v 1.7 2000/04/12 18:54:48 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 3.3
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*
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* Copyright (C) 1999 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@ -25,11 +25,6 @@
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*/
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/*
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* glPixelStore, glPixelTransfer, glPixelMap, glPixelZoom, etc.
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*/
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#ifdef PC_HEADER
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#include "all.h"
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#else
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@ -625,62 +620,16 @@ _mesa_PixelTransferi( GLenum pname, GLint param )
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/*
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* Pixel processing functions
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*/
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/*
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* Apply scale and bias factors to an array of RGBA pixels.
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*/
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void gl_scale_and_bias_color( const GLcontext *ctx, GLuint n,
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GLfloat red[], GLfloat green[],
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GLfloat blue[], GLfloat alpha[] )
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{
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GLuint i;
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for (i=0;i<n;i++) {
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GLfloat r = red[i] * ctx->Pixel.RedScale + ctx->Pixel.RedBias;
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GLfloat g = green[i] * ctx->Pixel.GreenScale + ctx->Pixel.GreenBias;
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GLfloat b = blue[i] * ctx->Pixel.BlueScale + ctx->Pixel.BlueBias;
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GLfloat a = alpha[i] * ctx->Pixel.AlphaScale + ctx->Pixel.AlphaBias;
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red[i] = CLAMP( r, 0.0F, 1.0F );
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green[i] = CLAMP( g, 0.0F, 1.0F );
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blue[i] = CLAMP( b, 0.0F, 1.0F );
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alpha[i] = CLAMP( a, 0.0F, 1.0F );
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}
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}
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/*
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* Apply scale and bias factors to an array of RGBA pixels.
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*/
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void gl_scale_and_bias_rgba( const GLcontext *ctx, GLuint n, GLubyte rgba[][4] )
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{
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GLfloat rbias = ctx->Pixel.RedBias * 255.0F;
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GLfloat gbias = ctx->Pixel.GreenBias * 255.0F;
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GLfloat bbias = ctx->Pixel.BlueBias * 255.0F;
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GLfloat abias = ctx->Pixel.AlphaBias * 255.0F;
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GLuint i;
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for (i=0;i<n;i++) {
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GLint r = (GLint) (rgba[i][RCOMP] * ctx->Pixel.RedScale + rbias);
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GLint g = (GLint) (rgba[i][GCOMP] * ctx->Pixel.GreenScale + gbias);
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GLint b = (GLint) (rgba[i][BCOMP] * ctx->Pixel.BlueScale + bbias);
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GLint a = (GLint) (rgba[i][ACOMP] * ctx->Pixel.AlphaScale + abias);
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rgba[i][RCOMP] = CLAMP( r, 0, 255 );
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rgba[i][GCOMP] = CLAMP( g, 0, 255 );
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rgba[i][BCOMP] = CLAMP( b, 0, 255 );
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rgba[i][ACOMP] = CLAMP( a, 0, 255 );
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}
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}
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/**********************************************************************/
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/***** Pixel processing functions ******/
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/**********************************************************************/
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/*
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* Apply scale and bias factors to an array of RGBA pixels.
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*/
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void
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_mesa_scale_and_bias_rgba_float(const GLcontext *ctx, GLuint n,
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GLfloat rgba[][4])
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_mesa_scale_and_bias_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4])
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{
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if (ctx->Pixel.RedScale != 1.0 || ctx->Pixel.RedBias != 0.0) {
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const GLfloat scale = ctx->Pixel.RedScale;
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}
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/*
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* Apply pixel mapping to an array of RGBA pixels.
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*/
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void gl_map_rgba( const GLcontext *ctx, GLuint n, GLubyte rgba[][4] )
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{
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GLfloat rscale = (ctx->Pixel.MapRtoRsize - 1) / 255.0F;
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GLfloat gscale = (ctx->Pixel.MapGtoGsize - 1) / 255.0F;
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GLfloat bscale = (ctx->Pixel.MapBtoBsize - 1) / 255.0F;
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GLfloat ascale = (ctx->Pixel.MapAtoAsize - 1) / 255.0F;
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GLuint i;
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for (i=0;i<n;i++) {
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GLint ir = (GLint) (rgba[i][RCOMP] * rscale);
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GLint ig = (GLint) (rgba[i][GCOMP] * gscale);
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GLint ib = (GLint) (rgba[i][BCOMP] * bscale);
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GLint ia = (GLint) (rgba[i][ACOMP] * ascale);
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rgba[i][RCOMP] = (GLint) (ctx->Pixel.MapRtoR[ir] * 255.0F);
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rgba[i][GCOMP] = (GLint) (ctx->Pixel.MapGtoG[ig] * 255.0F);
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rgba[i][BCOMP] = (GLint) (ctx->Pixel.MapBtoB[ib] * 255.0F);
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rgba[i][ACOMP] = (GLint) (ctx->Pixel.MapAtoA[ia] * 255.0F);
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}
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}
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/*
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* Apply pixel mapping to an array of floating point RGBA pixels.
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*/
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void
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_mesa_map_rgba_float( const GLcontext *ctx, GLuint n, GLfloat rgba[][4] )
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_mesa_map_rgba( const GLcontext *ctx, GLuint n, GLfloat rgba[][4] )
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{
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const GLfloat rscale = ctx->Pixel.MapRtoRsize - 1;
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const GLfloat gscale = ctx->Pixel.MapGtoGsize - 1;
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@ -793,24 +719,106 @@ _mesa_transform_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4])
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}
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/*
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* Apply pixel mapping to an array of RGBA pixels.
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* Apply a color table lookup to an array of colors.
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*/
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void gl_map_color( const GLcontext *ctx, GLuint n,
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GLfloat red[], GLfloat green[],
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GLfloat blue[], GLfloat alpha[] )
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void
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_mesa_lookup_rgba(const struct gl_color_table *table,
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GLuint n, GLfloat rgba[][4])
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{
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GLfloat rscale = ctx->Pixel.MapRtoRsize - 1;
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GLfloat gscale = ctx->Pixel.MapGtoGsize - 1;
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GLfloat bscale = ctx->Pixel.MapBtoBsize - 1;
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GLfloat ascale = ctx->Pixel.MapAtoAsize - 1;
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GLuint i;
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for (i=0;i<n;i++) {
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red[i] = ctx->Pixel.MapRtoR[ (GLint) (red[i] * rscale + 0.5F) ];
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green[i] = ctx->Pixel.MapGtoG[ (GLint) (green[i] * gscale + 0.5F) ];
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blue[i] = ctx->Pixel.MapBtoB[ (GLint) (blue[i] * bscale + 0.5F) ];
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alpha[i] = ctx->Pixel.MapAtoA[ (GLint) (alpha[i] * ascale + 0.5F) ];
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switch (table->Format) {
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case GL_INTENSITY:
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{
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const GLfloat scale = (GLfloat) (table->Size - 1);
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const GLubyte *lut = table->Table;
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GLuint i;
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/* replace RGBA with I */
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for (i = 0; i < n; i++) {
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GLint j = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
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GLubyte c = lut[j];
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rgba[i][RCOMP] = rgba[i][GCOMP] =
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rgba[i][BCOMP] = rgba[i][ACOMP] = c;
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}
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}
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break;
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case GL_LUMINANCE:
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{
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const GLfloat scale = (GLfloat) (table->Size - 1);
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const GLubyte *lut = table->Table;
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GLuint i;
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/* replace RGB with L */
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for (i = 0; i < n; i++) {
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GLint j = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
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GLubyte c = lut[j];
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rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c;
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}
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}
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break;
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case GL_ALPHA:
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{
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const GLfloat scale = (GLfloat) (table->Size - 1);
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const GLubyte *lut = table->Table;
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GLuint i;
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/* replace A with A */
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for (i = 0; i < n; i++) {
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GLint j = (GLint) (rgba[i][ACOMP] * scale + 0.5F);
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rgba[i][ACOMP] = lut[j];
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}
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}
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break;
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case GL_LUMINANCE_ALPHA:
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{
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const GLfloat scale = (GLfloat) (table->Size - 1);
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const GLubyte *lut = table->Table;
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GLuint i;
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/* replace RGBA with LLLA */
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for (i = 0; i < n; i++) {
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GLint jL = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
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GLint jA = (GLint) (rgba[i][ACOMP] * scale + 0.5F);
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GLubyte luminance = lut[jL * 2 + 0];
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GLubyte alpha = lut[jA * 2 + 1];
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rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance;
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rgba[i][ACOMP] = alpha;;
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}
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}
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break;
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case GL_RGB:
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{
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const GLfloat scale = (GLfloat) (table->Size - 1);
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const GLubyte *lut = table->Table;
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GLuint i;
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/* replace RGB with RGB */
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for (i = 0; i < n; i++) {
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GLint jR = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
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GLint jG = (GLint) (rgba[i][GCOMP] * scale + 0.5F);
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GLint jB = (GLint) (rgba[i][BCOMP] * scale + 0.5F);
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rgba[i][RCOMP] = lut[jR * 3 + 0];
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rgba[i][GCOMP] = lut[jG * 3 + 1];
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rgba[i][BCOMP] = lut[jB * 3 + 2];
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}
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}
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break;
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case GL_RGBA:
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{
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const GLfloat scale = (GLfloat) (table->Size - 1);
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const GLubyte *lut = table->Table;
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GLuint i;
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/* replace RGBA with RGBA */
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for (i = 0; i < n; i++) {
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GLint jR = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
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GLint jG = (GLint) (rgba[i][GCOMP] * scale + 0.5F);
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GLint jB = (GLint) (rgba[i][BCOMP] * scale + 0.5F);
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GLint jA = (GLint) (rgba[i][ACOMP] * scale + 0.5F);
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rgba[i][RCOMP] = lut[jR * 4 + 0];
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rgba[i][GCOMP] = lut[jG * 4 + 1];
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rgba[i][BCOMP] = lut[jB * 4 + 2];
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rgba[i][ACOMP] = lut[jA * 4 + 3];
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}
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}
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break;
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default:
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gl_problem(NULL, "Bad format in _mesa_lookup_rgba");
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return;
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}
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}
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@ -819,7 +827,8 @@ void gl_map_color( const GLcontext *ctx, GLuint n,
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/*
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* Apply color index shift and offset to an array of pixels.
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*/
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void gl_shift_and_offset_ci( const GLcontext *ctx, GLuint n, GLuint indexes[] )
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void
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_mesa_shift_and_offset_ci( const GLcontext *ctx, GLuint n, GLuint indexes[] )
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{
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GLint shift = ctx->Pixel.IndexShift;
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GLint offset = ctx->Pixel.IndexOffset;
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@ -846,7 +855,8 @@ void gl_shift_and_offset_ci( const GLcontext *ctx, GLuint n, GLuint indexes[] )
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/*
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* Apply color index mapping to color indexes.
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*/
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void gl_map_ci( const GLcontext *ctx, GLuint n, GLuint index[] )
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void
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_mesa_map_ci( const GLcontext *ctx, GLuint n, GLuint index[] )
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{
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GLuint mask = ctx->Pixel.MapItoIsize - 1;
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GLuint i;
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@ -859,8 +869,9 @@ void gl_map_ci( const GLcontext *ctx, GLuint n, GLuint index[] )
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/*
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* Map color indexes to rgba values.
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*/
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void gl_map_ci_to_rgba( const GLcontext *ctx, GLuint n, const GLuint index[],
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GLubyte rgba[][4] )
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void
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_mesa_map_ci_to_rgba_ubyte( const GLcontext *ctx, GLuint n,
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const GLuint index[], GLubyte rgba[][4] )
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{
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GLuint rmask = ctx->Pixel.MapItoRsize - 1;
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GLuint gmask = ctx->Pixel.MapItoGsize - 1;
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@ -883,8 +894,9 @@ void gl_map_ci_to_rgba( const GLcontext *ctx, GLuint n, const GLuint index[],
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/*
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* Map color indexes to float rgba values.
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*/
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void gl_map_ci_to_rgba_float( const GLcontext *ctx, GLuint n, const GLuint index[],
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GLfloat rgba[][4] )
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void
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_mesa_map_ci_to_rgba( const GLcontext *ctx, GLuint n,
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const GLuint index[], GLfloat rgba[][4] )
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{
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GLuint rmask = ctx->Pixel.MapItoRsize - 1;
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GLuint gmask = ctx->Pixel.MapItoGsize - 1;
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@ -907,8 +919,9 @@ void gl_map_ci_to_rgba_float( const GLcontext *ctx, GLuint n, const GLuint index
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/*
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* Map 8-bit color indexes to rgb values.
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*/
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void gl_map_ci8_to_rgba( const GLcontext *ctx, GLuint n, const GLubyte index[],
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GLubyte rgba[][4] )
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void
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_mesa_map_ci8_to_rgba( const GLcontext *ctx, GLuint n, const GLubyte index[],
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GLubyte rgba[][4] )
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{
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GLuint rmask = ctx->Pixel.MapItoRsize - 1;
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GLuint gmask = ctx->Pixel.MapItoGsize - 1;
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@ -928,27 +941,9 @@ void gl_map_ci8_to_rgba( const GLcontext *ctx, GLuint n, const GLubyte index[],
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}
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void gl_map_ci_to_color( const GLcontext *ctx, GLuint n, const GLuint index[],
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GLfloat r[], GLfloat g[],
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GLfloat b[], GLfloat a[] )
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{
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GLuint rmask = ctx->Pixel.MapItoRsize - 1;
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GLuint gmask = ctx->Pixel.MapItoGsize - 1;
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GLuint bmask = ctx->Pixel.MapItoBsize - 1;
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GLuint amask = ctx->Pixel.MapItoAsize - 1;
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GLuint i;
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for (i=0;i<n;i++) {
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r[i] = ctx->Pixel.MapItoR[index[i] & rmask];
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g[i] = ctx->Pixel.MapItoG[index[i] & gmask];
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b[i] = ctx->Pixel.MapItoB[index[i] & bmask];
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a[i] = ctx->Pixel.MapItoA[index[i] & amask];
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}
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}
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void gl_shift_and_offset_stencil( const GLcontext *ctx, GLuint n,
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GLstencil stencil[] )
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||||
void
|
||||
_mesa_shift_and_offset_stencil( const GLcontext *ctx, GLuint n,
|
||||
GLstencil stencil[] )
|
||||
{
|
||||
GLuint i;
|
||||
GLint shift = ctx->Pixel.IndexShift;
|
||||
|
@ -973,8 +968,8 @@ void gl_shift_and_offset_stencil( const GLcontext *ctx, GLuint n,
|
|||
}
|
||||
|
||||
|
||||
|
||||
void gl_map_stencil( const GLcontext *ctx, GLuint n, GLstencil stencil[] )
|
||||
void
|
||||
_mesa_map_stencil( const GLcontext *ctx, GLuint n, GLstencil stencil[] )
|
||||
{
|
||||
GLuint mask = ctx->Pixel.MapStoSsize - 1;
|
||||
GLuint i;
|
||||
|
@ -982,4 +977,3 @@ void gl_map_stencil( const GLcontext *ctx, GLuint n, GLstencil stencil[] )
|
|||
stencil[i] = ctx->Pixel.MapStoS[ stencil[i] & mask ];
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
/* $Id: pixel.h,v 1.4 2000/04/08 18:57:45 brianp Exp $ */
|
||||
/* $Id: pixel.h,v 1.5 2000/04/12 18:54:48 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 3.3
|
||||
*
|
||||
* Copyright (C) 1999 Brian Paul All Rights Reserved.
|
||||
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
|
@ -76,69 +76,56 @@ _mesa_PixelZoom( GLfloat xfactor, GLfloat yfactor );
|
|||
* Pixel processing functions
|
||||
*/
|
||||
|
||||
extern void gl_scale_and_bias_color( const GLcontext *ctx, GLuint n,
|
||||
GLfloat red[], GLfloat green[],
|
||||
GLfloat blue[], GLfloat alpha[] );
|
||||
|
||||
|
||||
extern void gl_scale_and_bias_rgba( const GLcontext *ctx, GLuint n,
|
||||
GLubyte rgba[][4] );
|
||||
extern void
|
||||
_mesa_scale_and_bias_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4]);
|
||||
|
||||
|
||||
extern void
|
||||
_mesa_scale_and_bias_rgba_float( const GLcontext *ctx, GLuint n,
|
||||
GLfloat rgba[][4] );
|
||||
|
||||
|
||||
extern void gl_map_rgba( const GLcontext *ctx, GLuint n, GLubyte rgba[][4] );
|
||||
|
||||
|
||||
extern void
|
||||
_mesa_map_rgba_float( const GLcontext *ctx, GLuint n, GLfloat rgba[][4] );
|
||||
_mesa_map_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4]);
|
||||
|
||||
|
||||
extern void
|
||||
_mesa_transform_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4]);
|
||||
|
||||
|
||||
extern void gl_map_color( const GLcontext *ctx, GLuint n,
|
||||
GLfloat red[], GLfloat green[],
|
||||
GLfloat blue[], GLfloat alpha[] );
|
||||
extern void
|
||||
_mesa_lookup_rgba(const struct gl_color_table *table,
|
||||
GLuint n, GLfloat rgba[][4]);
|
||||
|
||||
|
||||
extern void gl_shift_and_offset_ci( const GLcontext *ctx, GLuint n,
|
||||
GLuint indexes[] );
|
||||
extern void
|
||||
_mesa_shift_and_offset_ci(const GLcontext *ctx, GLuint n,
|
||||
GLuint indexes[]);
|
||||
|
||||
|
||||
extern void gl_map_ci( const GLcontext *ctx, GLuint n, GLuint index[] );
|
||||
extern void
|
||||
_mesa_map_ci(const GLcontext *ctx, GLuint n, GLuint index[]);
|
||||
|
||||
|
||||
extern void gl_map_ci_to_rgba( const GLcontext *ctx,
|
||||
GLuint n, const GLuint index[],
|
||||
GLubyte rgba[][4] );
|
||||
extern void
|
||||
_mesa_map_ci_to_rgba_ubyte(const GLcontext *ctx,
|
||||
GLuint n, const GLuint index[],
|
||||
GLubyte rgba[][4]);
|
||||
|
||||
|
||||
extern void gl_map_ci_to_rgba_float( const GLcontext *ctx,
|
||||
GLuint n, const GLuint index[],
|
||||
GLfloat rgba[][4] );
|
||||
extern void
|
||||
_mesa_map_ci_to_rgba(const GLcontext *ctx,
|
||||
GLuint n, const GLuint index[], GLfloat rgba[][4]);
|
||||
|
||||
|
||||
extern void gl_map_ci8_to_rgba( const GLcontext *ctx,
|
||||
GLuint n, const GLubyte index[],
|
||||
GLubyte rgba[][4] );
|
||||
extern void
|
||||
_mesa_map_ci8_to_rgba(const GLcontext *ctx,
|
||||
GLuint n, const GLubyte index[],
|
||||
GLubyte rgba[][4]);
|
||||
|
||||
|
||||
extern void gl_map_ci_to_color( const GLcontext *ctx,
|
||||
GLuint n, const GLuint index[],
|
||||
GLfloat r[], GLfloat g[],
|
||||
GLfloat b[], GLfloat a[] );
|
||||
extern void
|
||||
_mesa_shift_and_offset_stencil(const GLcontext *ctx, GLuint n,
|
||||
GLstencil indexes[]);
|
||||
|
||||
|
||||
extern void gl_shift_and_offset_stencil( const GLcontext *ctx, GLuint n,
|
||||
GLstencil indexes[] );
|
||||
|
||||
|
||||
extern void gl_map_stencil( const GLcontext *ctx, GLuint n, GLstencil index[] );
|
||||
extern void
|
||||
_mesa_map_stencil(const GLcontext *ctx, GLuint n, GLstencil index[]);
|
||||
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue