glsl: Add a lowering pass for packing varyings.
This lowering pass generates GLSL code that manually packs varyings into vec4 slots, for the benefit of back-ends that don't support packed varyings natively. No functional change--the lowering pass is not yet used. Reviewed-by: Eric Anholt <eric@anholt.net> v2: Don't use ir_hierarchical_visitor--just loop over instructions directly. Also, make the names of the packed varyings include the names of the original varyings that were packed into them.
This commit is contained in:
parent
f3993107f0
commit
1745a4d751
|
@ -57,6 +57,7 @@ LIBGLSL_FILES = \
|
|||
$(GLSL_SRCDIR)/lower_jumps.cpp \
|
||||
$(GLSL_SRCDIR)/lower_mat_op_to_vec.cpp \
|
||||
$(GLSL_SRCDIR)/lower_noise.cpp \
|
||||
$(GLSL_SRCDIR)/lower_packed_varyings.cpp \
|
||||
$(GLSL_SRCDIR)/lower_texture_projection.cpp \
|
||||
$(GLSL_SRCDIR)/lower_variable_index_to_cond_assign.cpp \
|
||||
$(GLSL_SRCDIR)/lower_vec_index_to_cond_assign.cpp \
|
||||
|
|
|
@ -75,6 +75,9 @@ bool lower_quadop_vector(exec_list *instructions, bool dont_lower_swz);
|
|||
bool lower_clip_distance(gl_shader *shader);
|
||||
void lower_output_reads(exec_list *instructions);
|
||||
void lower_ubo_reference(struct gl_shader *shader, exec_list *instructions);
|
||||
void lower_packed_varyings(void *mem_ctx, unsigned location_base,
|
||||
unsigned locations_used, ir_variable_mode mode,
|
||||
gl_shader *shader);
|
||||
bool optimize_redundant_jumps(exec_list *instructions);
|
||||
bool optimize_split_arrays(exec_list *instructions, bool linked);
|
||||
|
||||
|
|
|
@ -0,0 +1,364 @@
|
|||
/*
|
||||
* Copyright © 2011 Intel Corporation
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
* DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file lower_varyings_to_packed.cpp
|
||||
*
|
||||
* This lowering pass generates GLSL code that manually packs varyings into
|
||||
* vec4 slots, for the benefit of back-ends that don't support packed varyings
|
||||
* natively.
|
||||
*
|
||||
* For example, the following shader:
|
||||
*
|
||||
* out mat3x2 foo; // location=4, location_frac=0
|
||||
* out vec3 bar[2]; // location=5, location_frac=2
|
||||
*
|
||||
* main()
|
||||
* {
|
||||
* ...
|
||||
* }
|
||||
*
|
||||
* Is rewritten to:
|
||||
*
|
||||
* mat3x2 foo;
|
||||
* vec3 bar[2];
|
||||
* out vec4 packed4; // location=4, location_frac=0
|
||||
* out vec4 packed5; // location=5, location_frac=0
|
||||
* out vec4 packed6; // location=6, location_frac=0
|
||||
*
|
||||
* main()
|
||||
* {
|
||||
* ...
|
||||
* packed4.xy = foo[0];
|
||||
* packed4.zw = foo[1];
|
||||
* packed5.xy = foo[2];
|
||||
* packed5.zw = bar[0].xy;
|
||||
* packed6.x = bar[0].z;
|
||||
* packed6.yzw = bar[1];
|
||||
* }
|
||||
*
|
||||
* This lowering pass properly handles "double parking" of a varying vector
|
||||
* across two varying slots. For example, in the code above, two of the
|
||||
* components of bar[0] are stored in packed5, and the remaining component is
|
||||
* stored in packed6.
|
||||
*
|
||||
* Note that in theory, the extra instructions may cause some loss of
|
||||
* performance. However, hopefully in most cases the performance loss will
|
||||
* either be absorbed by a later optimization pass, or it will be offset by
|
||||
* memory bandwidth savings (because fewer varyings are used).
|
||||
*/
|
||||
|
||||
#include "glsl_symbol_table.h"
|
||||
#include "ir.h"
|
||||
#include "ir_optimization.h"
|
||||
|
||||
/**
|
||||
* Visitor that performs varying packing. For each varying declared in the
|
||||
* shader, this visitor determines whether it needs to be packed. If so, it
|
||||
* demotes it to an ordinary global, creates new packed varyings, and
|
||||
* generates assignments to convert between the original varying and the
|
||||
* packed varying.
|
||||
*/
|
||||
class lower_packed_varyings_visitor
|
||||
{
|
||||
public:
|
||||
lower_packed_varyings_visitor(void *mem_ctx, unsigned location_base,
|
||||
unsigned locations_used,
|
||||
ir_variable_mode mode,
|
||||
exec_list *main_instructions);
|
||||
|
||||
void run(exec_list *instructions);
|
||||
|
||||
private:
|
||||
unsigned lower_rvalue(ir_rvalue *rvalue, unsigned fine_location,
|
||||
ir_variable *unpacked_var, const char *name);
|
||||
unsigned lower_arraylike(ir_rvalue *rvalue, unsigned array_size,
|
||||
unsigned fine_location,
|
||||
ir_variable *unpacked_var, const char *name);
|
||||
ir_variable *get_packed_varying(unsigned location,
|
||||
ir_variable *unpacked_var,
|
||||
const char *name);
|
||||
bool needs_lowering(ir_variable *var);
|
||||
|
||||
/**
|
||||
* Memory context used to allocate new instructions for the shader.
|
||||
*/
|
||||
void * const mem_ctx;
|
||||
|
||||
/**
|
||||
* Location representing the first generic varying slot for this shader
|
||||
* stage (e.g. VERT_RESULT_VAR0 if we are packing vertex shader outputs).
|
||||
* Varyings whose location is less than this value are assumed to
|
||||
* correspond to special fixed function hardware, so they are not lowered.
|
||||
*/
|
||||
const unsigned location_base;
|
||||
|
||||
/**
|
||||
* Number of generic varying slots which are used by this shader. This is
|
||||
* used to allocate temporary intermediate data structures. If any any
|
||||
* varying used by this shader has a location greater than or equal to
|
||||
* location_base + locations_used, an assertion will fire.
|
||||
*/
|
||||
const unsigned locations_used;
|
||||
|
||||
/**
|
||||
* Array of pointers to the packed varyings that have been created for each
|
||||
* generic varying slot. NULL entries in this array indicate varying slots
|
||||
* for which a packed varying has not been created yet.
|
||||
*/
|
||||
ir_variable **packed_varyings;
|
||||
|
||||
/**
|
||||
* Type of varying which is being lowered in this pass (either ir_var_in or
|
||||
* ir_var_out).
|
||||
*/
|
||||
const ir_variable_mode mode;
|
||||
|
||||
/**
|
||||
* List of instructions corresponding to the main() function. This is
|
||||
* where we add instructions to pack or unpack the varyings.
|
||||
*/
|
||||
exec_list *main_instructions;
|
||||
};
|
||||
|
||||
lower_packed_varyings_visitor::lower_packed_varyings_visitor(
|
||||
void *mem_ctx, unsigned location_base, unsigned locations_used,
|
||||
ir_variable_mode mode, exec_list *main_instructions)
|
||||
: mem_ctx(mem_ctx),
|
||||
location_base(location_base),
|
||||
locations_used(locations_used),
|
||||
packed_varyings((ir_variable **)
|
||||
rzalloc_array_size(mem_ctx, sizeof(*packed_varyings),
|
||||
locations_used)),
|
||||
mode(mode),
|
||||
main_instructions(main_instructions)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
lower_packed_varyings_visitor::run(exec_list *instructions)
|
||||
{
|
||||
foreach_list (node, instructions) {
|
||||
ir_variable *var = ((ir_instruction *) node)->as_variable();
|
||||
if (var == NULL)
|
||||
continue;
|
||||
|
||||
if (var->mode != this->mode ||
|
||||
var->location < (int) this->location_base ||
|
||||
!this->needs_lowering(var))
|
||||
continue;
|
||||
|
||||
/* Change the old varying into an ordinary global. */
|
||||
var->mode = ir_var_auto;
|
||||
|
||||
/* Create a reference to the old varying. */
|
||||
ir_dereference_variable *deref
|
||||
= new(this->mem_ctx) ir_dereference_variable(var);
|
||||
|
||||
/* Recursively pack or unpack it. */
|
||||
this->lower_rvalue(deref, var->location * 4 + var->location_frac, var,
|
||||
var->name);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Recursively pack or unpack the given varying (or portion of a varying) by
|
||||
* traversing all of its constituent vectors.
|
||||
*
|
||||
* \param fine_location is the location where the first constituent vector
|
||||
* should be packed--the word "fine" indicates that this location is expressed
|
||||
* in multiples of a float, rather than multiples of a vec4 as is used
|
||||
* elsewhere in Mesa.
|
||||
*
|
||||
* \return the location where the next constituent vector (after this one)
|
||||
* should be packed.
|
||||
*/
|
||||
unsigned
|
||||
lower_packed_varyings_visitor::lower_rvalue(ir_rvalue *rvalue,
|
||||
unsigned fine_location,
|
||||
ir_variable *unpacked_var,
|
||||
const char *name)
|
||||
{
|
||||
/* FINISHME: Support for "varying" records in GLSL 1.50. */
|
||||
assert(!rvalue->type->is_record());
|
||||
|
||||
if (rvalue->type->is_array()) {
|
||||
/* Arrays are packed/unpacked by considering each array element in
|
||||
* sequence.
|
||||
*/
|
||||
return this->lower_arraylike(rvalue, rvalue->type->array_size(),
|
||||
fine_location, unpacked_var, name);
|
||||
} else if (rvalue->type->is_matrix()) {
|
||||
/* Matrices are packed/unpacked by considering each column vector in
|
||||
* sequence.
|
||||
*/
|
||||
return this->lower_arraylike(rvalue, rvalue->type->matrix_columns,
|
||||
fine_location, unpacked_var, name);
|
||||
} else if (rvalue->type->vector_elements + fine_location % 4 > 4) {
|
||||
/* This vector is going to be "double parked" across two varying slots,
|
||||
* so handle it as two separate assignments.
|
||||
*/
|
||||
unsigned left_components = 4 - fine_location % 4;
|
||||
unsigned right_components
|
||||
= rvalue->type->vector_elements - left_components;
|
||||
unsigned left_swizzle_values[4] = { 0, 0, 0, 0 };
|
||||
unsigned right_swizzle_values[4] = { 0, 0, 0, 0 };
|
||||
char left_swizzle_name[4] = { 0, 0, 0, 0 };
|
||||
char right_swizzle_name[4] = { 0, 0, 0, 0 };
|
||||
for (unsigned i = 0; i < left_components; i++) {
|
||||
left_swizzle_values[i] = i;
|
||||
left_swizzle_name[i] = "xyzw"[i];
|
||||
}
|
||||
for (unsigned i = 0; i < right_components; i++) {
|
||||
right_swizzle_values[i] = i + left_components;
|
||||
right_swizzle_name[i] = "xyzw"[i + left_components];
|
||||
}
|
||||
ir_swizzle *left_swizzle = new(this->mem_ctx)
|
||||
ir_swizzle(rvalue, left_swizzle_values, left_components);
|
||||
ir_swizzle *right_swizzle = new(this->mem_ctx)
|
||||
ir_swizzle(rvalue->clone(this->mem_ctx, NULL), right_swizzle_values,
|
||||
right_components);
|
||||
char *left_name
|
||||
= ralloc_asprintf(this->mem_ctx, "%s.%s", name, left_swizzle_name);
|
||||
char *right_name
|
||||
= ralloc_asprintf(this->mem_ctx, "%s.%s", name, right_swizzle_name);
|
||||
fine_location = this->lower_rvalue(left_swizzle, fine_location,
|
||||
unpacked_var, left_name);
|
||||
return this->lower_rvalue(right_swizzle, fine_location, unpacked_var,
|
||||
right_name);
|
||||
} else {
|
||||
/* No special handling is necessary; pack the rvalue into the
|
||||
* varying.
|
||||
*/
|
||||
unsigned swizzle_values[4] = { 0, 0, 0, 0 };
|
||||
unsigned components = rvalue->type->vector_elements;
|
||||
unsigned location = fine_location / 4;
|
||||
unsigned location_frac = fine_location % 4;
|
||||
for (unsigned i = 0; i < components; ++i)
|
||||
swizzle_values[i] = i + location_frac;
|
||||
ir_dereference_variable *packed_deref = new(this->mem_ctx)
|
||||
ir_dereference_variable(this->get_packed_varying(location,
|
||||
unpacked_var, name));
|
||||
ir_swizzle *swizzle = new(this->mem_ctx)
|
||||
ir_swizzle(packed_deref, swizzle_values, components);
|
||||
if (this->mode == ir_var_out) {
|
||||
ir_assignment *assignment = new(this->mem_ctx)
|
||||
ir_assignment(swizzle, rvalue);
|
||||
this->main_instructions->push_tail(assignment);
|
||||
} else {
|
||||
ir_assignment *assignment = new(this->mem_ctx)
|
||||
ir_assignment(rvalue, swizzle);
|
||||
this->main_instructions->push_head(assignment);
|
||||
}
|
||||
return fine_location + components;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Recursively pack or unpack a varying for which we need to iterate over its
|
||||
* constituent elements, accessing each one using an ir_dereference_array.
|
||||
* This takes care of both arrays and matrices, since ir_dereference_array
|
||||
* treats a matrix like an array of its column vectors.
|
||||
*/
|
||||
unsigned
|
||||
lower_packed_varyings_visitor::lower_arraylike(ir_rvalue *rvalue,
|
||||
unsigned array_size,
|
||||
unsigned fine_location,
|
||||
ir_variable *unpacked_var,
|
||||
const char *name)
|
||||
{
|
||||
for (unsigned i = 0; i < array_size; i++) {
|
||||
if (i != 0)
|
||||
rvalue = rvalue->clone(this->mem_ctx, NULL);
|
||||
ir_constant *constant = new(this->mem_ctx) ir_constant(i);
|
||||
ir_dereference_array *dereference_array = new(this->mem_ctx)
|
||||
ir_dereference_array(rvalue, constant);
|
||||
char *subscripted_name
|
||||
= ralloc_asprintf(this->mem_ctx, "%s[%d]", name, i);
|
||||
fine_location = this->lower_rvalue(dereference_array, fine_location,
|
||||
unpacked_var, subscripted_name);
|
||||
}
|
||||
return fine_location;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieve the packed varying corresponding to the given varying location.
|
||||
* If no packed varying has been created for the given varying location yet,
|
||||
* create it and add it to the shader before returning it.
|
||||
*
|
||||
* The newly created varying inherits its base type (float, uint, or int) and
|
||||
* interpolation parameters from \c unpacked_var.
|
||||
*/
|
||||
ir_variable *
|
||||
lower_packed_varyings_visitor::get_packed_varying(unsigned location,
|
||||
ir_variable *unpacked_var,
|
||||
const char *name)
|
||||
{
|
||||
unsigned slot = location - this->location_base;
|
||||
assert(slot < locations_used);
|
||||
if (this->packed_varyings[slot] == NULL) {
|
||||
char *packed_name = ralloc_asprintf(this->mem_ctx, "packed:%s", name);
|
||||
const glsl_type *packed_type = glsl_type::get_instance(
|
||||
unpacked_var->type->get_scalar_type()->base_type, 4, 1);
|
||||
ir_variable *packed_var = new(this->mem_ctx)
|
||||
ir_variable(packed_type, packed_name, this->mode);
|
||||
packed_var->centroid = unpacked_var->centroid;
|
||||
packed_var->interpolation = unpacked_var->interpolation;
|
||||
packed_var->location = location;
|
||||
unpacked_var->insert_before(packed_var);
|
||||
this->packed_varyings[slot] = packed_var;
|
||||
} else {
|
||||
ralloc_asprintf_append((char **) &this->packed_varyings[slot]->name,
|
||||
",%s", name);
|
||||
}
|
||||
return this->packed_varyings[slot];
|
||||
}
|
||||
|
||||
bool
|
||||
lower_packed_varyings_visitor::needs_lowering(ir_variable *var)
|
||||
{
|
||||
/* Things composed of vec4's don't need lowering. Everything else does. */
|
||||
const glsl_type *type = var->type;
|
||||
if (type->is_array())
|
||||
type = type->fields.array;
|
||||
if (type->vector_elements == 4)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
lower_packed_varyings(void *mem_ctx, unsigned location_base,
|
||||
unsigned locations_used, ir_variable_mode mode,
|
||||
gl_shader *shader)
|
||||
{
|
||||
exec_list *instructions = shader->ir;
|
||||
ir_function *main_func = shader->symbols->get_function("main");
|
||||
exec_list void_parameters;
|
||||
ir_function_signature *main_func_sig
|
||||
= main_func->matching_signature(&void_parameters);
|
||||
exec_list *main_instructions = &main_func_sig->body;
|
||||
lower_packed_varyings_visitor visitor(mem_ctx, location_base,
|
||||
locations_used, mode,
|
||||
main_instructions);
|
||||
visitor.run(instructions);
|
||||
}
|
Loading…
Reference in New Issue