dlist-tri-flat-tri: make tri render differently if flatshade not enabled
When testing flat-shading, it helps to specify per-vertex colors so that you can distinguish between flat & smooth shading.
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@ -70,9 +70,11 @@ static void Init(void)
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*/
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glShadeModel( GL_FLAT );
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glBegin(GL_TRIANGLES);
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glColor3f(0,1,0);
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glColor3f(1,0,0);
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glVertex3f( -0.5, 0.5, -30.0);
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glColor3f(0,1,0);
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glVertex3f( -0.5, -0.5, -30.0);
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glColor3f(0,0,1);
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glVertex3f( 0.5, 0.0, -30.0);
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glEnd();
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