i965: Implement all_varyings_in_vbos in terms of Array._DrawVAO.
Reviewed-by: Brian Paul <brianp@vmware.com> Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
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@ -25,6 +25,7 @@
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#include <sys/errno.h>
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#include "main/arrayobj.h"
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#include "main/blend.h"
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#include "main/context.h"
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#include "main/condrender.h"
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@ -917,20 +918,6 @@ retry:
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}
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static bool
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all_varyings_in_vbos(const struct gl_vertex_array *arrays)
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{
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GLuint i;
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for (i = 0; i < VERT_ATTRIB_MAX; i++)
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if (arrays[i].BufferBinding->Stride &&
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arrays[i].BufferBinding->BufferObj->Name == 0)
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return false;
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return true;
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}
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void
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brw_draw_prims(struct gl_context *ctx,
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@ -982,7 +969,7 @@ brw_draw_prims(struct gl_context *ctx,
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* get the minimum and maximum of their index buffer so we know what range
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* to upload.
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*/
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if (!index_bounds_valid && !all_varyings_in_vbos(arrays)) {
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if (!index_bounds_valid && _mesa_draw_user_array_bits(ctx) != 0) {
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perf_debug("Scanning index buffer to compute index buffer bounds. "
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"Use glDrawRangeElements() to avoid this.\n");
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vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims);
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