diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index 99a5de22301..89de761e66e 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -437,12 +437,14 @@ static struct si_pm4_state *si_get_shader_pm4_state(struct si_shader *shader) return shader->pm4; } -static void si_shader_ls(struct si_shader *shader) +static void si_shader_ls(struct si_screen *sscreen, struct si_shader *shader) { struct si_pm4_state *pm4; unsigned vgpr_comp_cnt; uint64_t va; + assert(sscreen->b.chip_class <= VI); + pm4 = si_get_shader_pm4_state(shader); if (!pm4) return; @@ -499,6 +501,8 @@ static void si_shader_es(struct si_screen *sscreen, struct si_shader *shader) uint64_t va; unsigned oc_lds_en; + assert(sscreen->b.chip_class <= VI); + pm4 = si_get_shader_pm4_state(shader); if (!pm4) return; @@ -926,7 +930,7 @@ static void si_shader_init_pm4_state(struct si_screen *sscreen, switch (shader->selector->type) { case PIPE_SHADER_VERTEX: if (shader->key.as_ls) - si_shader_ls(shader); + si_shader_ls(sscreen, shader); else if (shader->key.as_es) si_shader_es(sscreen, shader); else @@ -1894,21 +1898,26 @@ static void si_delete_shader(struct si_context *sctx, struct si_shader *shader) if (shader->pm4) { switch (shader->selector->type) { case PIPE_SHADER_VERTEX: - if (shader->key.as_ls) + if (shader->key.as_ls) { + assert(sctx->b.chip_class <= VI); si_pm4_delete_state(sctx, ls, shader->pm4); - else if (shader->key.as_es) + } else if (shader->key.as_es) { + assert(sctx->b.chip_class <= VI); si_pm4_delete_state(sctx, es, shader->pm4); - else + } else { si_pm4_delete_state(sctx, vs, shader->pm4); + } break; case PIPE_SHADER_TESS_CTRL: si_pm4_delete_state(sctx, hs, shader->pm4); break; case PIPE_SHADER_TESS_EVAL: - if (shader->key.as_es) + if (shader->key.as_es) { + assert(sctx->b.chip_class <= VI); si_pm4_delete_state(sctx, es, shader->pm4); - else + } else { si_pm4_delete_state(sctx, vs, shader->pm4); + } break; case PIPE_SHADER_GEOMETRY: if (shader->is_gs_copy_shader) @@ -2569,10 +2578,13 @@ bool si_update_shaders(struct si_context *sctx) } /* VS as LS */ - r = si_shader_select(ctx, &sctx->vs_shader, &compiler_state); - if (r) - return false; - si_pm4_bind_state(sctx, ls, sctx->vs_shader.current->pm4); + if (sctx->b.chip_class <= VI) { + r = si_shader_select(ctx, &sctx->vs_shader, + &compiler_state); + if (r) + return false; + si_pm4_bind_state(sctx, ls, sctx->vs_shader.current->pm4); + } if (sctx->tcs_shader.cso) { r = si_shader_select(ctx, &sctx->tcs_shader, @@ -2595,27 +2607,36 @@ bool si_update_shaders(struct si_context *sctx) sctx->fixed_func_tcs_shader.current->pm4); } - r = si_shader_select(ctx, &sctx->tes_shader, &compiler_state); - if (r) - return false; - if (sctx->gs_shader.cso) { /* TES as ES */ - si_pm4_bind_state(sctx, es, sctx->tes_shader.current->pm4); + if (sctx->b.chip_class <= VI) { + r = si_shader_select(ctx, &sctx->tes_shader, + &compiler_state); + if (r) + return false; + si_pm4_bind_state(sctx, es, sctx->tes_shader.current->pm4); + } } else { /* TES as VS */ + r = si_shader_select(ctx, &sctx->tes_shader, + &compiler_state); + if (r) + return false; si_pm4_bind_state(sctx, vs, sctx->tes_shader.current->pm4); si_update_so(sctx, sctx->tes_shader.cso); } } else if (sctx->gs_shader.cso) { - /* VS as ES */ - r = si_shader_select(ctx, &sctx->vs_shader, &compiler_state); - if (r) - return false; - si_pm4_bind_state(sctx, es, sctx->vs_shader.current->pm4); + if (sctx->b.chip_class <= VI) { + /* VS as ES */ + r = si_shader_select(ctx, &sctx->vs_shader, + &compiler_state); + if (r) + return false; + si_pm4_bind_state(sctx, es, sctx->vs_shader.current->pm4); - si_pm4_bind_state(sctx, ls, NULL); - si_pm4_bind_state(sctx, hs, NULL); + si_pm4_bind_state(sctx, ls, NULL); + si_pm4_bind_state(sctx, hs, NULL); + } } else { /* VS as VS */ r = si_shader_select(ctx, &sctx->vs_shader, &compiler_state); @@ -2641,7 +2662,8 @@ bool si_update_shaders(struct si_context *sctx) return false; } else { si_pm4_bind_state(sctx, gs, NULL); - si_pm4_bind_state(sctx, es, NULL); + if (sctx->b.chip_class <= VI) + si_pm4_bind_state(sctx, es, NULL); } si_update_vgt_shader_config(sctx);