vc4: Hook up perf_debug() output to GL_ARB_debug_output as well.

This is the right channel to report these things, so that end-users don't
need to know each driver's custom debug options.
This commit is contained in:
Eric Anholt 2018-12-19 21:42:36 -08:00
parent acc481ad79
commit 17218a0406
2 changed files with 3 additions and 0 deletions

View File

@ -452,6 +452,8 @@ struct vc4_depth_stencil_alpha_state {
#define perf_debug(...) do { \
if (unlikely(vc4_debug & VC4_DEBUG_PERF)) \
fprintf(stderr, __VA_ARGS__); \
if (unlikely(vc4->debug.debug_message)) \
pipe_debug_message(&vc4->debug, PERF_INFO, __VA_ARGS__); \
} while (0)
static inline struct vc4_context *

View File

@ -1013,6 +1013,7 @@ void
vc4_update_shadow_baselevel_texture(struct pipe_context *pctx,
struct pipe_sampler_view *pview)
{
struct vc4_context *vc4 = vc4_context(pctx);
struct vc4_sampler_view *view = vc4_sampler_view(pview);
struct vc4_resource *shadow = vc4_resource(view->texture);
struct vc4_resource *orig = vc4_resource(pview->texture);