radv: only calculate num_prims when required.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2017-09-11 06:55:17 +01:00
parent 6cc545b212
commit 16eac0a756
1 changed files with 10 additions and 4 deletions

View File

@ -691,7 +691,6 @@ si_get_ia_multi_vgt_param(struct radv_cmd_buffer *cmd_buffer,
bool ia_switch_on_eoi = false;
bool partial_vs_wave = false;
bool partial_es_wave = false;
uint32_t num_prims = radv_prims_for_vertices(&cmd_buffer->state.pipeline->graphics.prim_vertex_count, draw_vertex_count);
bool multi_instances_smaller_than_primgroup;
if (radv_pipeline_has_tess(cmd_buffer->state.pipeline))
@ -699,8 +698,13 @@ si_get_ia_multi_vgt_param(struct radv_cmd_buffer *cmd_buffer,
else if (radv_pipeline_has_gs(cmd_buffer->state.pipeline))
primgroup_size = 64; /* recommended with a GS */
multi_instances_smaller_than_primgroup = indirect_draw || (instanced_draw &&
num_prims < primgroup_size);
multi_instances_smaller_than_primgroup = indirect_draw;
if (!multi_instances_smaller_than_primgroup && instanced_draw) {
uint32_t num_prims = radv_prims_for_vertices(&cmd_buffer->state.pipeline->graphics.prim_vertex_count, draw_vertex_count);
if (num_prims < primgroup_size)
multi_instances_smaller_than_primgroup = true;
}
if (cmd_buffer->state.pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input)
ia_switch_on_eoi = true;
@ -808,9 +812,11 @@ si_get_ia_multi_vgt_param(struct radv_cmd_buffer *cmd_buffer,
*/
if (family == CHIP_HAWAII && ia_switch_on_eoi) {
bool set_vgt_flush = indirect_draw;
if (!set_vgt_flush && instanced_draw)
if (!set_vgt_flush && instanced_draw) {
uint32_t num_prims = radv_prims_for_vertices(&cmd_buffer->state.pipeline->graphics.prim_vertex_count, draw_vertex_count);
if (num_prims <= 1)
set_vgt_flush = true;
}
if (set_vgt_flush)
cmd_buffer->state.flush_bits |= RADV_CMD_FLAG_VGT_FLUSH;
}