Revert back to new tessellator, check version string to be sure we're
running with a valid GLU library.
This commit is contained in:
parent
56671022f9
commit
16cdc6ab12
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@ -1,331 +1,410 @@
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/* $Id: tessdemo.c,v 1.8 2000/07/11 14:11:58 brianp Exp $ */
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/* $Id: tessdemo.c,v 1.9 2001/03/21 02:43:14 gareth Exp $ */
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/*
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* A demo of the GLU polygon tesselation functions written by Bogdan Sikorski.
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* Updated for GLU 1.3 tessellation by Gareth Hughes <gareth@valinux.com>
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*/
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#include <GL/glut.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#define MAX_POINTS 200
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#define MAX_CONTOURS 50
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#define MAX_POINTS 256
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#define MAX_CONTOURS 32
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#define MAX_TRIANGLES 256
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static int menu;
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typedef enum
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{ QUIT, TESSELATE, CLEAR }
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menu_entries;
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#ifndef GLCALLBACK
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#ifdef CALLBACK
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#define GLCALLBACK CALLBACK
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#else
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#define GLCALLBACK
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#endif
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#endif
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typedef enum
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{ DEFINE, TESSELATED }
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mode_type;
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#ifdef GLU_VERSION_1_2
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struct
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typedef enum{ QUIT, TESSELATE, CLEAR } menu_entries;
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typedef enum{ DEFINE, TESSELATED } mode_type;
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static GLsizei width, height;
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static GLuint contour_cnt;
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static GLuint triangle_cnt;
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static mode_type mode;
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static int menu;
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static GLuint list_start;
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static GLfloat edge_color[3];
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static struct {
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GLfloat p[MAX_POINTS][2];
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GLuint point_cnt;
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} contours[MAX_CONTOURS];
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static struct {
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GLsizei no;
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GLfloat p[3][2];
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GLclampf color[3][3];
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} triangles[MAX_TRIANGLES];
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static void GLCALLBACK error_callback( GLenum err )
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{
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GLint p[MAX_POINTS][2];
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GLuint point_cnt;
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}
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contours[MAX_CONTOURS];
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int len, i;
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char const *str;
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static GLuint contour_cnt;
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static GLsizei width, height;
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static mode_type mode;
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glColor3f( 0.9, 0.9, 0.9 );
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glRasterPos2i( 5, 5 );
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struct
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{
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GLsizei no;
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GLfloat color[3];
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GLint p[3][2];
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GLclampf p_color[3][3];
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}
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triangle;
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str = (const char *) gluErrorString( err );
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len = strlen( str );
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static void GLCALLBACK
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my_error(GLenum err)
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{
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int len, i;
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char const *str;
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glColor3f(0.9, 0.9, 0.9);
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glRasterPos2i(5, 5);
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str = (const char *) gluErrorString(err);
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len = strlen(str);
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for (i = 0; i < len; i++)
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glutBitmapCharacter(GLUT_BITMAP_9_BY_15, str[i]);
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}
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static void GLCALLBACK
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begin_callback(GLenum mode)
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{
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triangle.no = 0;
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}
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static void GLCALLBACK
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edge_callback(GLenum flag)
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{
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if (flag == GL_TRUE) {
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triangle.color[0] = 1.0;
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triangle.color[1] = 1.0;
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triangle.color[2] = 0.5;
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}
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else {
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triangle.color[0] = 1.0;
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triangle.color[1] = 0.0;
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triangle.color[2] = 0.0;
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for ( i = 0 ; i < len ; i++ ) {
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glutBitmapCharacter( GLUT_BITMAP_9_BY_15, str[i] );
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}
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}
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static void GLCALLBACK
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end_callback()
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static void GLCALLBACK begin_callback( GLenum mode )
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{
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glBegin(GL_LINES);
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glColor3f(triangle.p_color[0][0], triangle.p_color[0][1],
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triangle.p_color[0][2]);
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glVertex2i(triangle.p[0][0], triangle.p[0][1]);
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glVertex2i(triangle.p[1][0], triangle.p[1][1]);
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glColor3f(triangle.p_color[1][0], triangle.p_color[1][1],
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triangle.p_color[1][2]);
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glVertex2i(triangle.p[1][0], triangle.p[1][1]);
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glVertex2i(triangle.p[2][0], triangle.p[2][1]);
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glColor3f(triangle.p_color[2][0], triangle.p_color[2][1],
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triangle.p_color[2][2]);
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glVertex2i(triangle.p[2][0], triangle.p[2][1]);
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glVertex2i(triangle.p[0][0], triangle.p[0][1]);
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/* Allow multiple triangles to be output inside the begin/end pair. */
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triangle_cnt = 0;
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triangles[triangle_cnt].no = 0;
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}
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static void GLCALLBACK edge_callback( GLenum flag )
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{
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/* Persist the edge flag across triangles. */
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if ( flag == GL_TRUE ) {
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edge_color[0] = 1.0;
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edge_color[1] = 1.0;
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edge_color[2] = 0.5;
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} else {
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edge_color[0] = 1.0;
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edge_color[1] = 0.0;
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edge_color[2] = 0.0;
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}
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}
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static void GLCALLBACK end_callback()
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{
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GLint i;
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glBegin( GL_LINES );
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/* Output the three edges of each triangle as lines colored
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according to their edge flag. */
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for ( i = 0 ; i < triangle_cnt ; i++ ) {
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glColor3f( triangles[i].color[0][0],
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triangles[i].color[0][1],
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triangles[i].color[0][2] );
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glVertex2f( triangles[i].p[0][0], triangles[i].p[0][1] );
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glVertex2f( triangles[i].p[1][0], triangles[i].p[1][1] );
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glColor3f( triangles[i].color[1][0],
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triangles[i].color[1][1],
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triangles[i].color[1][2] );
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glVertex2f( triangles[i].p[1][0], triangles[i].p[1][1] );
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glVertex2f( triangles[i].p[2][0], triangles[i].p[2][1] );
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glColor3f( triangles[i].color[2][0],
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triangles[i].color[2][1],
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triangles[i].color[2][2] );
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glVertex2f( triangles[i].p[2][0], triangles[i].p[2][1] );
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glVertex2f( triangles[i].p[0][0], triangles[i].p[0][1] );
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}
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glEnd();
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}
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static void GLCALLBACK
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vertex_callback(void *data)
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static void GLCALLBACK vertex_callback( void *data )
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{
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GLsizei no;
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GLint *p;
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GLsizei no;
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GLfloat *p;
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p = (GLint *) data;
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no = triangle.no;
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triangle.p[no][0] = p[0];
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triangle.p[no][1] = p[1];
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triangle.p_color[no][0] = triangle.color[0];
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triangle.p_color[no][1] = triangle.color[1];
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triangle.p_color[no][2] = triangle.color[2];
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++(triangle.no);
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p = (GLfloat *) data;
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no = triangles[triangle_cnt].no;
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triangles[triangle_cnt].p[no][0] = p[0];
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triangles[triangle_cnt].p[no][1] = p[1];
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triangles[triangle_cnt].color[no][0] = edge_color[0];
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triangles[triangle_cnt].color[no][1] = edge_color[1];
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triangles[triangle_cnt].color[no][2] = edge_color[2];
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/* After every three vertices, initialize the next triangle. */
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if ( ++(triangles[triangle_cnt].no) == 3 ) {
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triangle_cnt++;
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triangles[triangle_cnt].no = 0;
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}
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}
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static void GLCALLBACK combine_callback( GLdouble coords[3],
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GLdouble *vertex_data[4],
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GLfloat weight[4], void **data )
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{
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GLfloat *vertex;
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vertex = (GLfloat *) malloc( 2 * sizeof(GLfloat) );
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vertex[0] = (GLfloat) coords[0];
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vertex[1] = (GLfloat) coords[1];
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*data = vertex;
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}
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static void
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set_screen_wh(GLsizei w, GLsizei h)
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static void set_screen_wh( GLsizei w, GLsizei h )
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{
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width = w;
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height = h;
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}
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static void
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tesse(void)
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static void tesse( void )
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{
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GLUtriangulatorObj *tobj;
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GLdouble data[3];
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GLuint i, j, point_cnt;
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GLUtesselator *tobj;
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GLdouble data[3];
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GLuint i, j, point_cnt;
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list_start = glGenLists( 2 );
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tobj = gluNewTess();
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if (tobj != NULL) {
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glClear(GL_COLOR_BUFFER_BIT);
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glColor3f(0.7, 0.7, 0.0);
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gluTessCallback(tobj, GLU_BEGIN, glBegin);
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gluTessCallback(tobj, GLU_END, glEnd);
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gluTessCallback(tobj, GLU_ERROR, my_error);
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gluTessCallback(tobj, GLU_VERTEX, glVertex2iv);
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gluBeginPolygon(tobj);
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for (j = 0; j <= contour_cnt; j++) {
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if ( tobj != NULL ) {
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gluTessNormal( tobj, 0.0, 0.0, 1.0 );
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gluTessCallback( tobj, GLU_TESS_BEGIN, glBegin );
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gluTessCallback( tobj, GLU_TESS_VERTEX, glVertex2fv );
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gluTessCallback( tobj, GLU_TESS_END, glEnd );
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gluTessCallback( tobj, GLU_TESS_ERROR, error_callback );
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gluTessCallback( tobj, GLU_TESS_COMBINE, combine_callback );
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glNewList( list_start, GL_COMPILE );
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gluBeginPolygon( tobj );
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for ( j = 0 ; j <= contour_cnt ; j++ ) {
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point_cnt = contours[j].point_cnt;
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gluNextContour(tobj, GLU_UNKNOWN);
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for (i = 0; i < point_cnt; i++) {
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data[0] = (GLdouble) (contours[j].p[i][0]);
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data[1] = (GLdouble) (contours[j].p[i][1]);
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gluNextContour( tobj, GLU_UNKNOWN );
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for ( i = 0 ; i < point_cnt ; i++ ) {
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data[0] = (GLdouble)( contours[j].p[i][0] );
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data[1] = (GLdouble)( contours[j].p[i][1] );
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data[2] = 0.0;
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gluTessVertex(tobj, data, contours[j].p[i]);
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gluTessVertex( tobj, data, contours[j].p[i] );
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}
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}
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gluEndPolygon(tobj);
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glLineWidth(2.0);
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gluTessCallback(tobj, GLU_BEGIN, begin_callback);
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gluTessCallback(tobj, GLU_END, end_callback);
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gluTessCallback(tobj, GLU_VERTEX, vertex_callback);
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gluTessCallback(tobj, GLU_EDGE_FLAG, edge_callback);
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gluBeginPolygon(tobj);
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for (j = 0; j <= contour_cnt; j++) {
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gluEndPolygon( tobj );
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glEndList();
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gluTessCallback( tobj, GLU_TESS_BEGIN, begin_callback );
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gluTessCallback( tobj, GLU_TESS_VERTEX, vertex_callback );
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gluTessCallback( tobj, GLU_TESS_END, end_callback );
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gluTessCallback( tobj, GLU_TESS_EDGE_FLAG, edge_callback );
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glNewList( list_start + 1, GL_COMPILE );
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gluBeginPolygon( tobj );
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for ( j = 0 ; j <= contour_cnt ; j++ ) {
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point_cnt = contours[j].point_cnt;
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gluNextContour(tobj, GLU_UNKNOWN);
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for (i = 0; i < point_cnt; i++) {
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data[0] = (GLdouble) (contours[j].p[i][0]);
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data[1] = (GLdouble) (contours[j].p[i][1]);
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gluNextContour( tobj, GLU_UNKNOWN );
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for ( i = 0 ; i < point_cnt ; i++ ) {
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data[0] = (GLdouble)( contours[j].p[i][0] );
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data[1] = (GLdouble)( contours[j].p[i][1] );
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data[2] = 0.0;
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gluTessVertex(tobj, data, contours[j].p[i]);
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gluTessVertex( tobj, data, contours[j].p[i] );
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}
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}
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gluEndPolygon(tobj);
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gluDeleteTess(tobj);
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glutMouseFunc(NULL);
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glColor3f(1.0, 1.0, 0.0);
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glLineWidth(1.0);
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gluEndPolygon( tobj );
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glEndList();
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gluDeleteTess( tobj );
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glutMouseFunc( NULL );
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mode = TESSELATED;
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}
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}
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static void
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left_down(int x1, int y1)
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static void left_down( int x1, int y1 )
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{
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GLint P[2];
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GLuint point_cnt;
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GLfloat P[2];
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GLuint point_cnt;
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/* translate GLUT into GL coordinates */
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P[0] = x1;
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P[1] = height - y1;
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point_cnt = contours[contour_cnt].point_cnt;
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contours[contour_cnt].p[point_cnt][0] = P[0];
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contours[contour_cnt].p[point_cnt][1] = P[1];
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glBegin(GL_LINES);
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if (point_cnt) {
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glVertex2iv(contours[contour_cnt].p[point_cnt - 1]);
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glVertex2iv(P);
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}
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else {
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glVertex2iv(P);
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glVertex2iv(P);
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glBegin( GL_LINES );
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if ( point_cnt ) {
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glVertex2fv( contours[contour_cnt].p[point_cnt-1] );
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glVertex2fv( P );
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} else {
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glVertex2fv( P );
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glVertex2fv( P );
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}
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glEnd();
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glFinish();
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++(contours[contour_cnt].point_cnt);
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contours[contour_cnt].point_cnt++;
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}
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static void
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middle_down(int x1, int y1)
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static void middle_down( int x1, int y1 )
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{
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GLuint point_cnt;
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GLuint point_cnt;
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(void) x1;
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(void) y1;
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point_cnt = contours[contour_cnt].point_cnt;
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if (point_cnt > 2) {
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glBegin(GL_LINES);
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glVertex2iv(contours[contour_cnt].p[0]);
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glVertex2iv(contours[contour_cnt].p[point_cnt - 1]);
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if ( point_cnt > 2 ) {
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glBegin( GL_LINES );
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glVertex2fv( contours[contour_cnt].p[0] );
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glVertex2fv( contours[contour_cnt].p[point_cnt-1] );
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contours[contour_cnt].p[point_cnt][0] = -1;
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glEnd();
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glFinish();
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contour_cnt++;
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contours[contour_cnt].point_cnt = 0;
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}
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}
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static void
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mouse_clicked(int button, int state, int x, int y)
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static void mouse_clicked( int button, int state, int x, int y )
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{
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x -= x % 10;
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y -= y % 10;
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switch (button) {
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x -= x%10;
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y -= y%10;
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switch ( button ) {
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case GLUT_LEFT_BUTTON:
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if (state == GLUT_DOWN)
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left_down(x, y);
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if ( state == GLUT_DOWN ) {
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left_down( x, y );
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}
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break;
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case GLUT_MIDDLE_BUTTON:
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if (state == GLUT_DOWN)
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middle_down(x, y);
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if ( state == GLUT_DOWN ) {
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middle_down( x, y );
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}
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break;
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}
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}
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static void
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display(void)
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static void display( void )
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{
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GLuint i, j;
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GLuint i,j;
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GLuint point_cnt;
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glClear(GL_COLOR_BUFFER_BIT);
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switch (mode) {
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glClear( GL_COLOR_BUFFER_BIT );
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switch ( mode ) {
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case DEFINE:
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/* draw grid */
|
||||
glColor3f(0.6, 0.5, 0.5);
|
||||
glBegin(GL_LINES);
|
||||
for (i = 0; i < width; i += 10)
|
||||
for (j = 0; j < height; j += 10) {
|
||||
glVertex2i(0, j);
|
||||
glVertex2i(width, j);
|
||||
glVertex2i(i, height);
|
||||
glVertex2i(i, 0);
|
||||
glColor3f( 0.6, 0.5, 0.5 );
|
||||
|
||||
glBegin( GL_LINES );
|
||||
|
||||
for ( i = 0 ; i < width ; i += 10 ) {
|
||||
for ( j = 0 ; j < height ; j += 10 ) {
|
||||
glVertex2i( 0, j );
|
||||
glVertex2i( width, j );
|
||||
glVertex2i( i, height );
|
||||
glVertex2i( i, 0 );
|
||||
}
|
||||
}
|
||||
|
||||
glEnd();
|
||||
glColor3f(1.0, 1.0, 0.0);
|
||||
for (i = 0; i <= contour_cnt; i++) {
|
||||
|
||||
glColor3f( 1.0, 1.0, 0.0 );
|
||||
|
||||
for ( i = 0 ; i <= contour_cnt ; i++ ) {
|
||||
point_cnt = contours[i].point_cnt;
|
||||
glBegin(GL_LINES);
|
||||
switch (point_cnt) {
|
||||
|
||||
glBegin( GL_LINES );
|
||||
|
||||
switch ( point_cnt ) {
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
glVertex2iv(contours[i].p[0]);
|
||||
glVertex2iv(contours[i].p[0]);
|
||||
glVertex2fv( contours[i].p[0] );
|
||||
glVertex2fv( contours[i].p[0] );
|
||||
break;
|
||||
case 2:
|
||||
glVertex2iv(contours[i].p[0]);
|
||||
glVertex2iv(contours[i].p[1]);
|
||||
glVertex2fv( contours[i].p[0] );
|
||||
glVertex2fv( contours[i].p[1] );
|
||||
break;
|
||||
default:
|
||||
--point_cnt;
|
||||
for (j = 0; j < point_cnt; j++) {
|
||||
glVertex2iv(contours[i].p[j]);
|
||||
glVertex2iv(contours[i].p[j + 1]);
|
||||
for ( j = 0 ; j < point_cnt ; j++ ) {
|
||||
glVertex2fv( contours[i].p[j] );
|
||||
glVertex2fv( contours[i].p[j+1] );
|
||||
}
|
||||
if (contours[i].p[j + 1][0] == -1) {
|
||||
glVertex2iv(contours[i].p[0]);
|
||||
glVertex2iv(contours[i].p[j]);
|
||||
if ( contours[i].p[j+1][0] == -1 ) {
|
||||
glVertex2fv( contours[i].p[0] );
|
||||
glVertex2fv( contours[i].p[j] );
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
glEnd();
|
||||
}
|
||||
|
||||
glFinish();
|
||||
break;
|
||||
|
||||
case TESSELATED:
|
||||
/* draw lines */
|
||||
tesse();
|
||||
/* draw triangles */
|
||||
glColor3f( 0.7, 0.7, 0.0 );
|
||||
glCallList( list_start );
|
||||
|
||||
glLineWidth( 2.0 );
|
||||
glCallList( list_start + 1 );
|
||||
glLineWidth( 1.0 );
|
||||
|
||||
glFlush();
|
||||
break;
|
||||
}
|
||||
|
||||
glColor3f(1.0, 1.0, 0.0);
|
||||
glColor3f( 1.0, 1.0, 0.0 );
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
clear(void)
|
||||
static void clear( void )
|
||||
{
|
||||
contour_cnt = 0;
|
||||
contours[0].point_cnt = 0;
|
||||
glutMouseFunc(mouse_clicked);
|
||||
triangle_cnt = 0;
|
||||
|
||||
glutMouseFunc( mouse_clicked );
|
||||
|
||||
mode = DEFINE;
|
||||
display();
|
||||
|
||||
glDeleteLists( list_start, 2 );
|
||||
list_start = 0;
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
quit(void)
|
||||
static void quit( void )
|
||||
{
|
||||
exit(0);
|
||||
exit( 0 );
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
menu_selected(int entry)
|
||||
static void menu_selected( int entry )
|
||||
{
|
||||
switch (entry) {
|
||||
switch ( entry ) {
|
||||
case CLEAR:
|
||||
clear();
|
||||
break;
|
||||
|
@ -336,87 +415,102 @@ menu_selected(int entry)
|
|||
quit();
|
||||
break;
|
||||
}
|
||||
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
key_pressed(unsigned char key, int x, int y)
|
||||
static void key_pressed( unsigned char key, int x, int y )
|
||||
{
|
||||
switch (key) {
|
||||
(void) x;
|
||||
(void) y;
|
||||
|
||||
switch ( key ) {
|
||||
case 'c':
|
||||
case 'C':
|
||||
clear();
|
||||
break;
|
||||
case 't':
|
||||
case 'T':
|
||||
tesse();
|
||||
glFinish();
|
||||
break;
|
||||
case 'q':
|
||||
case 'Q':
|
||||
quit();
|
||||
break;
|
||||
case 'c':
|
||||
case 'C':
|
||||
clear();
|
||||
break;
|
||||
}
|
||||
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
myinit(void)
|
||||
static void myinit( void )
|
||||
{
|
||||
/* clear background to gray */
|
||||
glClearColor(0.4, 0.4, 0.4, 0.0);
|
||||
glShadeModel(GL_FLAT);
|
||||
/* clear background to gray */
|
||||
glClearColor( 0.4, 0.4, 0.4, 0.0 );
|
||||
glShadeModel( GL_FLAT );
|
||||
glPolygonMode( GL_FRONT, GL_FILL );
|
||||
|
||||
menu = glutCreateMenu( menu_selected );
|
||||
|
||||
glutAddMenuEntry( "clear", CLEAR );
|
||||
glutAddMenuEntry( "tesselate", TESSELATE );
|
||||
glutAddMenuEntry( "quit", QUIT );
|
||||
|
||||
glutAttachMenu( GLUT_RIGHT_BUTTON );
|
||||
|
||||
glutMouseFunc( mouse_clicked );
|
||||
glutKeyboardFunc( key_pressed );
|
||||
|
||||
menu = glutCreateMenu(menu_selected);
|
||||
glutAddMenuEntry("clear", CLEAR);
|
||||
glutAddMenuEntry("tesselate", TESSELATE);
|
||||
glutAddMenuEntry("quit", QUIT);
|
||||
glutAttachMenu(GLUT_RIGHT_BUTTON);
|
||||
glutMouseFunc(mouse_clicked);
|
||||
glutKeyboardFunc(key_pressed);
|
||||
contour_cnt = 0;
|
||||
glPolygonMode(GL_FRONT, GL_FILL);
|
||||
mode = DEFINE;
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
reshape(GLsizei w, GLsizei h)
|
||||
static void reshape( GLsizei w, GLsizei h )
|
||||
{
|
||||
glViewport(0, 0, w, h);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glViewport( 0, 0, w, h );
|
||||
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadIdentity();
|
||||
glOrtho(0.0, (GLdouble) w, 0.0, (GLdouble) h, -1.0, 1.0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glOrtho( 0.0, (GLdouble)w, 0.0, (GLdouble)h, -1.0, 1.0 );
|
||||
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity();
|
||||
set_screen_wh(w, h);
|
||||
|
||||
set_screen_wh( w, h );
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
usage(void)
|
||||
static void usage( void )
|
||||
{
|
||||
printf("Use left mouse button to place vertices.\n");
|
||||
printf("Press middle mouse button when done.\n");
|
||||
printf("Select tesselate from the pop-up menu.\n");
|
||||
printf( "Use left mouse button to place vertices.\n" );
|
||||
printf( "Press middle mouse button when done.\n" );
|
||||
printf( "Select tesselate from the pop-up menu.\n" );
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
/* Main Loop
|
||||
* Open window with initial window size, title bar,
|
||||
* RGBA display mode, and handle input events.
|
||||
*/
|
||||
int
|
||||
main(int argc, char **argv)
|
||||
|
||||
int main( int argc, char **argv )
|
||||
{
|
||||
const char *version = (const char *) gluGetString( GLU_VERSION );
|
||||
printf( "GLU version string: %s\n", version );
|
||||
if ( strstr( version, "1.0" ) || strstr( version, "1.1" ) ) {
|
||||
fprintf( stderr, "Sorry, this demo reqiures GLU 1.2 or later.\n" );
|
||||
exit( 1 );
|
||||
}
|
||||
|
||||
usage();
|
||||
glutInit(&argc, argv);
|
||||
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
|
||||
glutInitWindowSize(400, 400);
|
||||
glutCreateWindow(argv[0]);
|
||||
|
||||
glutInit( &argc, argv );
|
||||
glutInitDisplayMode( GLUT_SINGLE | GLUT_RGB );
|
||||
glutInitWindowSize( 400, 400 );
|
||||
glutCreateWindow( argv[0] );
|
||||
|
||||
myinit();
|
||||
glutDisplayFunc(display);
|
||||
glutReshapeFunc(reshape);
|
||||
|
||||
glutDisplayFunc( display );
|
||||
glutReshapeFunc( reshape );
|
||||
|
||||
glutMainLoop();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue