Revert back to new tessellator, check version string to be sure we're

running with a valid GLU library.
This commit is contained in:
Gareth Hughes 2001-03-21 02:43:14 +00:00
parent 56671022f9
commit 16cdc6ab12
1 changed files with 349 additions and 255 deletions

View File

@ -1,331 +1,410 @@
/* $Id: tessdemo.c,v 1.8 2000/07/11 14:11:58 brianp Exp $ */
/* $Id: tessdemo.c,v 1.9 2001/03/21 02:43:14 gareth Exp $ */
/*
* A demo of the GLU polygon tesselation functions written by Bogdan Sikorski.
* Updated for GLU 1.3 tessellation by Gareth Hughes <gareth@valinux.com>
*/
#include <GL/glut.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define MAX_POINTS 200
#define MAX_CONTOURS 50
#define MAX_POINTS 256
#define MAX_CONTOURS 32
#define MAX_TRIANGLES 256
static int menu;
typedef enum
{ QUIT, TESSELATE, CLEAR }
menu_entries;
#ifndef GLCALLBACK
#ifdef CALLBACK
#define GLCALLBACK CALLBACK
#else
#define GLCALLBACK
#endif
#endif
typedef enum
{ DEFINE, TESSELATED }
mode_type;
#ifdef GLU_VERSION_1_2
struct
typedef enum{ QUIT, TESSELATE, CLEAR } menu_entries;
typedef enum{ DEFINE, TESSELATED } mode_type;
static GLsizei width, height;
static GLuint contour_cnt;
static GLuint triangle_cnt;
static mode_type mode;
static int menu;
static GLuint list_start;
static GLfloat edge_color[3];
static struct {
GLfloat p[MAX_POINTS][2];
GLuint point_cnt;
} contours[MAX_CONTOURS];
static struct {
GLsizei no;
GLfloat p[3][2];
GLclampf color[3][3];
} triangles[MAX_TRIANGLES];
static void GLCALLBACK error_callback( GLenum err )
{
GLint p[MAX_POINTS][2];
GLuint point_cnt;
}
contours[MAX_CONTOURS];
int len, i;
char const *str;
static GLuint contour_cnt;
static GLsizei width, height;
static mode_type mode;
glColor3f( 0.9, 0.9, 0.9 );
glRasterPos2i( 5, 5 );
struct
{
GLsizei no;
GLfloat color[3];
GLint p[3][2];
GLclampf p_color[3][3];
}
triangle;
str = (const char *) gluErrorString( err );
len = strlen( str );
static void GLCALLBACK
my_error(GLenum err)
{
int len, i;
char const *str;
glColor3f(0.9, 0.9, 0.9);
glRasterPos2i(5, 5);
str = (const char *) gluErrorString(err);
len = strlen(str);
for (i = 0; i < len; i++)
glutBitmapCharacter(GLUT_BITMAP_9_BY_15, str[i]);
}
static void GLCALLBACK
begin_callback(GLenum mode)
{
triangle.no = 0;
}
static void GLCALLBACK
edge_callback(GLenum flag)
{
if (flag == GL_TRUE) {
triangle.color[0] = 1.0;
triangle.color[1] = 1.0;
triangle.color[2] = 0.5;
}
else {
triangle.color[0] = 1.0;
triangle.color[1] = 0.0;
triangle.color[2] = 0.0;
for ( i = 0 ; i < len ; i++ ) {
glutBitmapCharacter( GLUT_BITMAP_9_BY_15, str[i] );
}
}
static void GLCALLBACK
end_callback()
static void GLCALLBACK begin_callback( GLenum mode )
{
glBegin(GL_LINES);
glColor3f(triangle.p_color[0][0], triangle.p_color[0][1],
triangle.p_color[0][2]);
glVertex2i(triangle.p[0][0], triangle.p[0][1]);
glVertex2i(triangle.p[1][0], triangle.p[1][1]);
glColor3f(triangle.p_color[1][0], triangle.p_color[1][1],
triangle.p_color[1][2]);
glVertex2i(triangle.p[1][0], triangle.p[1][1]);
glVertex2i(triangle.p[2][0], triangle.p[2][1]);
glColor3f(triangle.p_color[2][0], triangle.p_color[2][1],
triangle.p_color[2][2]);
glVertex2i(triangle.p[2][0], triangle.p[2][1]);
glVertex2i(triangle.p[0][0], triangle.p[0][1]);
/* Allow multiple triangles to be output inside the begin/end pair. */
triangle_cnt = 0;
triangles[triangle_cnt].no = 0;
}
static void GLCALLBACK edge_callback( GLenum flag )
{
/* Persist the edge flag across triangles. */
if ( flag == GL_TRUE ) {
edge_color[0] = 1.0;
edge_color[1] = 1.0;
edge_color[2] = 0.5;
} else {
edge_color[0] = 1.0;
edge_color[1] = 0.0;
edge_color[2] = 0.0;
}
}
static void GLCALLBACK end_callback()
{
GLint i;
glBegin( GL_LINES );
/* Output the three edges of each triangle as lines colored
according to their edge flag. */
for ( i = 0 ; i < triangle_cnt ; i++ ) {
glColor3f( triangles[i].color[0][0],
triangles[i].color[0][1],
triangles[i].color[0][2] );
glVertex2f( triangles[i].p[0][0], triangles[i].p[0][1] );
glVertex2f( triangles[i].p[1][0], triangles[i].p[1][1] );
glColor3f( triangles[i].color[1][0],
triangles[i].color[1][1],
triangles[i].color[1][2] );
glVertex2f( triangles[i].p[1][0], triangles[i].p[1][1] );
glVertex2f( triangles[i].p[2][0], triangles[i].p[2][1] );
glColor3f( triangles[i].color[2][0],
triangles[i].color[2][1],
triangles[i].color[2][2] );
glVertex2f( triangles[i].p[2][0], triangles[i].p[2][1] );
glVertex2f( triangles[i].p[0][0], triangles[i].p[0][1] );
}
glEnd();
}
static void GLCALLBACK
vertex_callback(void *data)
static void GLCALLBACK vertex_callback( void *data )
{
GLsizei no;
GLint *p;
GLsizei no;
GLfloat *p;
p = (GLint *) data;
no = triangle.no;
triangle.p[no][0] = p[0];
triangle.p[no][1] = p[1];
triangle.p_color[no][0] = triangle.color[0];
triangle.p_color[no][1] = triangle.color[1];
triangle.p_color[no][2] = triangle.color[2];
++(triangle.no);
p = (GLfloat *) data;
no = triangles[triangle_cnt].no;
triangles[triangle_cnt].p[no][0] = p[0];
triangles[triangle_cnt].p[no][1] = p[1];
triangles[triangle_cnt].color[no][0] = edge_color[0];
triangles[triangle_cnt].color[no][1] = edge_color[1];
triangles[triangle_cnt].color[no][2] = edge_color[2];
/* After every three vertices, initialize the next triangle. */
if ( ++(triangles[triangle_cnt].no) == 3 ) {
triangle_cnt++;
triangles[triangle_cnt].no = 0;
}
}
static void GLCALLBACK combine_callback( GLdouble coords[3],
GLdouble *vertex_data[4],
GLfloat weight[4], void **data )
{
GLfloat *vertex;
vertex = (GLfloat *) malloc( 2 * sizeof(GLfloat) );
vertex[0] = (GLfloat) coords[0];
vertex[1] = (GLfloat) coords[1];
*data = vertex;
}
static void
set_screen_wh(GLsizei w, GLsizei h)
static void set_screen_wh( GLsizei w, GLsizei h )
{
width = w;
height = h;
}
static void
tesse(void)
static void tesse( void )
{
GLUtriangulatorObj *tobj;
GLdouble data[3];
GLuint i, j, point_cnt;
GLUtesselator *tobj;
GLdouble data[3];
GLuint i, j, point_cnt;
list_start = glGenLists( 2 );
tobj = gluNewTess();
if (tobj != NULL) {
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.7, 0.7, 0.0);
gluTessCallback(tobj, GLU_BEGIN, glBegin);
gluTessCallback(tobj, GLU_END, glEnd);
gluTessCallback(tobj, GLU_ERROR, my_error);
gluTessCallback(tobj, GLU_VERTEX, glVertex2iv);
gluBeginPolygon(tobj);
for (j = 0; j <= contour_cnt; j++) {
if ( tobj != NULL ) {
gluTessNormal( tobj, 0.0, 0.0, 1.0 );
gluTessCallback( tobj, GLU_TESS_BEGIN, glBegin );
gluTessCallback( tobj, GLU_TESS_VERTEX, glVertex2fv );
gluTessCallback( tobj, GLU_TESS_END, glEnd );
gluTessCallback( tobj, GLU_TESS_ERROR, error_callback );
gluTessCallback( tobj, GLU_TESS_COMBINE, combine_callback );
glNewList( list_start, GL_COMPILE );
gluBeginPolygon( tobj );
for ( j = 0 ; j <= contour_cnt ; j++ ) {
point_cnt = contours[j].point_cnt;
gluNextContour(tobj, GLU_UNKNOWN);
for (i = 0; i < point_cnt; i++) {
data[0] = (GLdouble) (contours[j].p[i][0]);
data[1] = (GLdouble) (contours[j].p[i][1]);
gluNextContour( tobj, GLU_UNKNOWN );
for ( i = 0 ; i < point_cnt ; i++ ) {
data[0] = (GLdouble)( contours[j].p[i][0] );
data[1] = (GLdouble)( contours[j].p[i][1] );
data[2] = 0.0;
gluTessVertex(tobj, data, contours[j].p[i]);
gluTessVertex( tobj, data, contours[j].p[i] );
}
}
gluEndPolygon(tobj);
glLineWidth(2.0);
gluTessCallback(tobj, GLU_BEGIN, begin_callback);
gluTessCallback(tobj, GLU_END, end_callback);
gluTessCallback(tobj, GLU_VERTEX, vertex_callback);
gluTessCallback(tobj, GLU_EDGE_FLAG, edge_callback);
gluBeginPolygon(tobj);
for (j = 0; j <= contour_cnt; j++) {
gluEndPolygon( tobj );
glEndList();
gluTessCallback( tobj, GLU_TESS_BEGIN, begin_callback );
gluTessCallback( tobj, GLU_TESS_VERTEX, vertex_callback );
gluTessCallback( tobj, GLU_TESS_END, end_callback );
gluTessCallback( tobj, GLU_TESS_EDGE_FLAG, edge_callback );
glNewList( list_start + 1, GL_COMPILE );
gluBeginPolygon( tobj );
for ( j = 0 ; j <= contour_cnt ; j++ ) {
point_cnt = contours[j].point_cnt;
gluNextContour(tobj, GLU_UNKNOWN);
for (i = 0; i < point_cnt; i++) {
data[0] = (GLdouble) (contours[j].p[i][0]);
data[1] = (GLdouble) (contours[j].p[i][1]);
gluNextContour( tobj, GLU_UNKNOWN );
for ( i = 0 ; i < point_cnt ; i++ ) {
data[0] = (GLdouble)( contours[j].p[i][0] );
data[1] = (GLdouble)( contours[j].p[i][1] );
data[2] = 0.0;
gluTessVertex(tobj, data, contours[j].p[i]);
gluTessVertex( tobj, data, contours[j].p[i] );
}
}
gluEndPolygon(tobj);
gluDeleteTess(tobj);
glutMouseFunc(NULL);
glColor3f(1.0, 1.0, 0.0);
glLineWidth(1.0);
gluEndPolygon( tobj );
glEndList();
gluDeleteTess( tobj );
glutMouseFunc( NULL );
mode = TESSELATED;
}
}
static void
left_down(int x1, int y1)
static void left_down( int x1, int y1 )
{
GLint P[2];
GLuint point_cnt;
GLfloat P[2];
GLuint point_cnt;
/* translate GLUT into GL coordinates */
P[0] = x1;
P[1] = height - y1;
point_cnt = contours[contour_cnt].point_cnt;
contours[contour_cnt].p[point_cnt][0] = P[0];
contours[contour_cnt].p[point_cnt][1] = P[1];
glBegin(GL_LINES);
if (point_cnt) {
glVertex2iv(contours[contour_cnt].p[point_cnt - 1]);
glVertex2iv(P);
}
else {
glVertex2iv(P);
glVertex2iv(P);
glBegin( GL_LINES );
if ( point_cnt ) {
glVertex2fv( contours[contour_cnt].p[point_cnt-1] );
glVertex2fv( P );
} else {
glVertex2fv( P );
glVertex2fv( P );
}
glEnd();
glFinish();
++(contours[contour_cnt].point_cnt);
contours[contour_cnt].point_cnt++;
}
static void
middle_down(int x1, int y1)
static void middle_down( int x1, int y1 )
{
GLuint point_cnt;
GLuint point_cnt;
(void) x1;
(void) y1;
point_cnt = contours[contour_cnt].point_cnt;
if (point_cnt > 2) {
glBegin(GL_LINES);
glVertex2iv(contours[contour_cnt].p[0]);
glVertex2iv(contours[contour_cnt].p[point_cnt - 1]);
if ( point_cnt > 2 ) {
glBegin( GL_LINES );
glVertex2fv( contours[contour_cnt].p[0] );
glVertex2fv( contours[contour_cnt].p[point_cnt-1] );
contours[contour_cnt].p[point_cnt][0] = -1;
glEnd();
glFinish();
contour_cnt++;
contours[contour_cnt].point_cnt = 0;
}
}
static void
mouse_clicked(int button, int state, int x, int y)
static void mouse_clicked( int button, int state, int x, int y )
{
x -= x % 10;
y -= y % 10;
switch (button) {
x -= x%10;
y -= y%10;
switch ( button ) {
case GLUT_LEFT_BUTTON:
if (state == GLUT_DOWN)
left_down(x, y);
if ( state == GLUT_DOWN ) {
left_down( x, y );
}
break;
case GLUT_MIDDLE_BUTTON:
if (state == GLUT_DOWN)
middle_down(x, y);
if ( state == GLUT_DOWN ) {
middle_down( x, y );
}
break;
}
}
static void
display(void)
static void display( void )
{
GLuint i, j;
GLuint i,j;
GLuint point_cnt;
glClear(GL_COLOR_BUFFER_BIT);
switch (mode) {
glClear( GL_COLOR_BUFFER_BIT );
switch ( mode ) {
case DEFINE:
/* draw grid */
glColor3f(0.6, 0.5, 0.5);
glBegin(GL_LINES);
for (i = 0; i < width; i += 10)
for (j = 0; j < height; j += 10) {
glVertex2i(0, j);
glVertex2i(width, j);
glVertex2i(i, height);
glVertex2i(i, 0);
glColor3f( 0.6, 0.5, 0.5 );
glBegin( GL_LINES );
for ( i = 0 ; i < width ; i += 10 ) {
for ( j = 0 ; j < height ; j += 10 ) {
glVertex2i( 0, j );
glVertex2i( width, j );
glVertex2i( i, height );
glVertex2i( i, 0 );
}
}
glEnd();
glColor3f(1.0, 1.0, 0.0);
for (i = 0; i <= contour_cnt; i++) {
glColor3f( 1.0, 1.0, 0.0 );
for ( i = 0 ; i <= contour_cnt ; i++ ) {
point_cnt = contours[i].point_cnt;
glBegin(GL_LINES);
switch (point_cnt) {
glBegin( GL_LINES );
switch ( point_cnt ) {
case 0:
break;
case 1:
glVertex2iv(contours[i].p[0]);
glVertex2iv(contours[i].p[0]);
glVertex2fv( contours[i].p[0] );
glVertex2fv( contours[i].p[0] );
break;
case 2:
glVertex2iv(contours[i].p[0]);
glVertex2iv(contours[i].p[1]);
glVertex2fv( contours[i].p[0] );
glVertex2fv( contours[i].p[1] );
break;
default:
--point_cnt;
for (j = 0; j < point_cnt; j++) {
glVertex2iv(contours[i].p[j]);
glVertex2iv(contours[i].p[j + 1]);
for ( j = 0 ; j < point_cnt ; j++ ) {
glVertex2fv( contours[i].p[j] );
glVertex2fv( contours[i].p[j+1] );
}
if (contours[i].p[j + 1][0] == -1) {
glVertex2iv(contours[i].p[0]);
glVertex2iv(contours[i].p[j]);
if ( contours[i].p[j+1][0] == -1 ) {
glVertex2fv( contours[i].p[0] );
glVertex2fv( contours[i].p[j] );
}
break;
}
glEnd();
}
glFinish();
break;
case TESSELATED:
/* draw lines */
tesse();
/* draw triangles */
glColor3f( 0.7, 0.7, 0.0 );
glCallList( list_start );
glLineWidth( 2.0 );
glCallList( list_start + 1 );
glLineWidth( 1.0 );
glFlush();
break;
}
glColor3f(1.0, 1.0, 0.0);
glColor3f( 1.0, 1.0, 0.0 );
}
static void
clear(void)
static void clear( void )
{
contour_cnt = 0;
contours[0].point_cnt = 0;
glutMouseFunc(mouse_clicked);
triangle_cnt = 0;
glutMouseFunc( mouse_clicked );
mode = DEFINE;
display();
glDeleteLists( list_start, 2 );
list_start = 0;
}
static void
quit(void)
static void quit( void )
{
exit(0);
exit( 0 );
}
static void
menu_selected(int entry)
static void menu_selected( int entry )
{
switch (entry) {
switch ( entry ) {
case CLEAR:
clear();
break;
@ -336,87 +415,102 @@ menu_selected(int entry)
quit();
break;
}
glutPostRedisplay();
}
static void
key_pressed(unsigned char key, int x, int y)
static void key_pressed( unsigned char key, int x, int y )
{
switch (key) {
(void) x;
(void) y;
switch ( key ) {
case 'c':
case 'C':
clear();
break;
case 't':
case 'T':
tesse();
glFinish();
break;
case 'q':
case 'Q':
quit();
break;
case 'c':
case 'C':
clear();
break;
}
glutPostRedisplay();
}
static void
myinit(void)
static void myinit( void )
{
/* clear background to gray */
glClearColor(0.4, 0.4, 0.4, 0.0);
glShadeModel(GL_FLAT);
/* clear background to gray */
glClearColor( 0.4, 0.4, 0.4, 0.0 );
glShadeModel( GL_FLAT );
glPolygonMode( GL_FRONT, GL_FILL );
menu = glutCreateMenu( menu_selected );
glutAddMenuEntry( "clear", CLEAR );
glutAddMenuEntry( "tesselate", TESSELATE );
glutAddMenuEntry( "quit", QUIT );
glutAttachMenu( GLUT_RIGHT_BUTTON );
glutMouseFunc( mouse_clicked );
glutKeyboardFunc( key_pressed );
menu = glutCreateMenu(menu_selected);
glutAddMenuEntry("clear", CLEAR);
glutAddMenuEntry("tesselate", TESSELATE);
glutAddMenuEntry("quit", QUIT);
glutAttachMenu(GLUT_RIGHT_BUTTON);
glutMouseFunc(mouse_clicked);
glutKeyboardFunc(key_pressed);
contour_cnt = 0;
glPolygonMode(GL_FRONT, GL_FILL);
mode = DEFINE;
}
static void
reshape(GLsizei w, GLsizei h)
static void reshape( GLsizei w, GLsizei h )
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glViewport( 0, 0, w, h );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glOrtho(0.0, (GLdouble) w, 0.0, (GLdouble) h, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glOrtho( 0.0, (GLdouble)w, 0.0, (GLdouble)h, -1.0, 1.0 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
set_screen_wh(w, h);
set_screen_wh( w, h );
}
static void
usage(void)
static void usage( void )
{
printf("Use left mouse button to place vertices.\n");
printf("Press middle mouse button when done.\n");
printf("Select tesselate from the pop-up menu.\n");
printf( "Use left mouse button to place vertices.\n" );
printf( "Press middle mouse button when done.\n" );
printf( "Select tesselate from the pop-up menu.\n" );
}
#endif
/* Main Loop
* Open window with initial window size, title bar,
* RGBA display mode, and handle input events.
*/
int
main(int argc, char **argv)
int main( int argc, char **argv )
{
const char *version = (const char *) gluGetString( GLU_VERSION );
printf( "GLU version string: %s\n", version );
if ( strstr( version, "1.0" ) || strstr( version, "1.1" ) ) {
fprintf( stderr, "Sorry, this demo reqiures GLU 1.2 or later.\n" );
exit( 1 );
}
usage();
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(400, 400);
glutCreateWindow(argv[0]);
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_SINGLE | GLUT_RGB );
glutInitWindowSize( 400, 400 );
glutCreateWindow( argv[0] );
myinit();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutDisplayFunc( display );
glutReshapeFunc( reshape );
glutMainLoop();
return 0;
}