st/mesa: inline the implementation of _mesa_store_compressed_teximage

We will write our own version of texsubimage for PBO uploads, and we will
want to call that here as well.

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
This commit is contained in:
Nicolai Hähnle 2016-01-15 18:17:17 -05:00
parent c99f2fe70e
commit 16c2ea1fcc
1 changed files with 27 additions and 1 deletions

View File

@ -1926,7 +1926,33 @@ st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
GLsizei imageSize, const GLvoid *data)
{
prep_teximage(ctx, texImage, GL_NONE, GL_NONE);
_mesa_store_compressed_teximage(ctx, dims, texImage, imageSize, data);
/* only 2D and 3D compressed images are supported at this time */
if (dims == 1) {
_mesa_problem(ctx, "Unexpected glCompressedTexImage1D call");
return;
}
/* This is pretty simple, because unlike the general texstore path we don't
* have to worry about the usual image unpacking or image transfer
* operations.
*/
assert(texImage);
assert(texImage->Width > 0);
assert(texImage->Height > 0);
assert(texImage->Depth > 0);
/* allocate storage for texture data */
if (!st_AllocTextureImageBuffer(ctx, texImage)) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage%uD", dims);
return;
}
_mesa_store_compressed_texsubimage(ctx, dims, texImage,
0, 0, 0,
texImage->Width, texImage->Height, texImage->Depth,
texImage->TexFormat,
imageSize, data);
}