mesa: expose AMD_vertex_shader_layer in the compatibility profile

This requires layered FBOs from GL 3.2.

Gallium drivers don't expose this yet due to:
    "st/mesa: use PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY"

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Marek Olšák 2018-02-15 01:20:46 +01:00
parent 518d8065ce
commit 16ac832392
2 changed files with 3 additions and 2 deletions

View File

@ -196,7 +196,8 @@ intelInitExtensions(struct gl_context *ctx)
ctx->Extensions.ARB_texture_multisample = true;
ctx->Extensions.ARB_uniform_buffer_object = true;
ctx->Extensions.AMD_vertex_shader_layer = true;
if (ctx->API != API_OPENGL_COMPAT)
ctx->Extensions.AMD_vertex_shader_layer = true;
ctx->Extensions.EXT_framebuffer_multisample = true;
ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = true;
ctx->Extensions.EXT_transform_feedback = true;

View File

@ -15,7 +15,7 @@ EXT(AMD_pinned_memory , AMD_pinned_memory
EXT(AMD_seamless_cubemap_per_texture , AMD_seamless_cubemap_per_texture , GLL, GLC, x , x , 2009)
EXT(AMD_shader_stencil_export , ARB_shader_stencil_export , GLL, GLC, x , x , 2009)
EXT(AMD_shader_trinary_minmax , dummy_true , GLL, GLC, x , x , 2012)
EXT(AMD_vertex_shader_layer , AMD_vertex_shader_layer , x , GLC, x , x , 2012)
EXT(AMD_vertex_shader_layer , AMD_vertex_shader_layer , GLL, GLC, x , x , 2012)
EXT(AMD_vertex_shader_viewport_index , AMD_vertex_shader_viewport_index , x , GLC, x , x , 2012)
EXT(ANDROID_extension_pack_es31a , ANDROID_extension_pack_es31a , x , x , x , 31, 2014)