mesa: expose AMD_vertex_shader_layer in the compatibility profile
This requires layered FBOs from GL 3.2. Gallium drivers don't expose this yet due to: "st/mesa: use PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY" Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@ -196,7 +196,8 @@ intelInitExtensions(struct gl_context *ctx)
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ctx->Extensions.ARB_texture_multisample = true;
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ctx->Extensions.ARB_uniform_buffer_object = true;
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ctx->Extensions.AMD_vertex_shader_layer = true;
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if (ctx->API != API_OPENGL_COMPAT)
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ctx->Extensions.AMD_vertex_shader_layer = true;
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ctx->Extensions.EXT_framebuffer_multisample = true;
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ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = true;
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ctx->Extensions.EXT_transform_feedback = true;
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@ -15,7 +15,7 @@ EXT(AMD_pinned_memory , AMD_pinned_memory
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EXT(AMD_seamless_cubemap_per_texture , AMD_seamless_cubemap_per_texture , GLL, GLC, x , x , 2009)
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EXT(AMD_shader_stencil_export , ARB_shader_stencil_export , GLL, GLC, x , x , 2009)
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EXT(AMD_shader_trinary_minmax , dummy_true , GLL, GLC, x , x , 2012)
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EXT(AMD_vertex_shader_layer , AMD_vertex_shader_layer , x , GLC, x , x , 2012)
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EXT(AMD_vertex_shader_layer , AMD_vertex_shader_layer , GLL, GLC, x , x , 2012)
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EXT(AMD_vertex_shader_viewport_index , AMD_vertex_shader_viewport_index , x , GLC, x , x , 2012)
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EXT(ANDROID_extension_pack_es31a , ANDROID_extension_pack_es31a , x , x , x , 31, 2014)
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