radeonsi: pack r600_texture better

1752 -> 1736 bytes

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2017-11-07 18:53:37 +01:00
parent f8a4b606a2
commit 169525684f
1 changed files with 27 additions and 28 deletions

View File

@ -233,17 +233,9 @@ struct r600_cmask_info {
struct r600_texture {
struct r600_resource resource;
uint64_t size;
unsigned num_level0_transfers;
enum pipe_format db_render_format;
bool is_depth;
bool db_compatible;
bool can_sample_z;
bool can_sample_s;
unsigned dirty_level_mask; /* each bit says if that mipmap is compressed */
unsigned stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
struct r600_texture *flushed_depth_texture;
struct radeon_surf surface;
uint64_t size;
struct r600_texture *flushed_depth_texture;
/* Colorbuffer compression and fast clear. */
struct r600_fmask_info fmask;
@ -253,16 +245,37 @@ struct r600_texture {
unsigned cb_color_info; /* fast clear enable bit */
unsigned color_clear_value[2];
unsigned last_msaa_resolve_target_micro_mode;
unsigned num_level0_transfers;
/* Depth buffer compression and fast clear. */
uint64_t htile_offset;
bool tc_compatible_htile;
bool depth_cleared; /* if it was cleared at least once */
float depth_clear_value;
bool stencil_cleared; /* if it was cleared at least once */
uint16_t dirty_level_mask; /* each bit says if that mipmap is compressed */
uint16_t stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
enum pipe_format db_render_format:16;
uint8_t stencil_clear_value;
bool upgraded_depth; /* upgraded from unorm to Z32_FLOAT */
bool tc_compatible_htile:1;
bool depth_cleared:1; /* if it was cleared at least once */
bool stencil_cleared:1; /* if it was cleared at least once */
bool upgraded_depth:1; /* upgraded from unorm to Z32_FLOAT */
bool is_depth:1;
bool db_compatible:1;
bool can_sample_z:1;
bool can_sample_s:1;
/* We need to track DCC dirtiness, because st/dri usually calls
* flush_resource twice per frame (not a bug) and we don't wanna
* decompress DCC twice. Also, the dirty tracking must be done even
* if DCC isn't used, because it's required by the DCC usage analysis
* for a possible future enablement.
*/
bool separate_dcc_dirty:1;
/* Statistics gathering for the DCC enablement heuristic. */
bool dcc_gather_statistics:1;
/* Counter that should be non-zero if the texture is bound to a
* framebuffer.
*/
unsigned framebuffers_bound;
/* Whether the texture is a displayable back buffer and needs DCC
* decompression, which is expensive. Therefore, it's enabled only
* if statistics suggest that it will pay off and it's allocated
@ -273,15 +286,6 @@ struct r600_texture {
struct r600_resource *dcc_separate_buffer;
/* When DCC is temporarily disabled, the separate buffer is here. */
struct r600_resource *last_dcc_separate_buffer;
/* We need to track DCC dirtiness, because st/dri usually calls
* flush_resource twice per frame (not a bug) and we don't wanna
* decompress DCC twice. Also, the dirty tracking must be done even
* if DCC isn't used, because it's required by the DCC usage analysis
* for a possible future enablement.
*/
bool separate_dcc_dirty;
/* Statistics gathering for the DCC enablement heuristic. */
bool dcc_gather_statistics;
/* Estimate of how much this color buffer is written to in units of
* full-screen draws: ps_invocations / (width * height)
* Shader kills, late Z, and blending with trivial discards make it
@ -290,11 +294,6 @@ struct r600_texture {
unsigned ps_draw_ratio;
/* The number of clears since the last DCC usage analysis. */
unsigned num_slow_clears;
/* Counter that should be non-zero if the texture is bound to a
* framebuffer. Implemented in radeonsi only.
*/
uint32_t framebuffers_bound;
};
struct r600_surface {