ir3: Don't calculate num_samp ourselves

In addition to duplicating what core NIR does better, this was wrong for
Vulkan, where it should be 0 as there are no non-bindless samplers.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5519>
This commit is contained in:
Connor Abbott 2020-06-17 11:07:26 +02:00 committed by Marge Bot
parent 568e06b3a6
commit 168c42290f
1 changed files with 5 additions and 9 deletions

View File

@ -3317,15 +3317,11 @@ emit_instructions(struct ir3_context *ctx)
setup_output(ctx, var);
}
/* Find # of samplers: */
nir_foreach_variable (var, &ctx->s->uniforms) {
ctx->so->num_samp += glsl_type_get_sampler_count(var->type);
/* just assume that we'll be reading from images.. if it
* is write-only we don't have to count it, but not sure
* if there is a good way to know?
*/
ctx->so->num_samp += glsl_type_get_image_count(var->type);
}
/* Find # of samplers. Just assume that we'll be reading from images.. if
* it is write-only we don't have to count it, but after lowering derefs
* is too late to compact indices for that.
*/
ctx->so->num_samp = util_last_bit(ctx->s->info.textures_used) + ctx->s->info.num_images;
/* NOTE: need to do something more clever when we support >1 fxn */
nir_foreach_register (reg, &fxn->registers) {