glsl_to_nir: Zero nir_variable struct for valgrind & nir_serialize

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Jordan Justen 2017-10-02 00:17:22 -07:00
parent 78550869a1
commit 16867154d8
1 changed files with 1 additions and 1 deletions

View File

@ -311,7 +311,7 @@ nir_visitor::visit(ir_variable *ir)
if (ir->data.mode == ir_var_shader_shared)
return;
nir_variable *var = ralloc(shader, nir_variable);
nir_variable *var = rzalloc(shader, nir_variable);
var->type = ir->type;
var->name = ralloc_strdup(var, ir->name);